PastorofMuppets
2014-06-09, 02:52 PM
So I could use a little advice as this is the first game I have been the GM for. We are playing SW D20 edition and while everyone seems to be enjoying the game so far there is one player that I can't seem to get really hooked in the game.
The game setting is halfway between the clone wars ending and the true beginning of the rebellion. The players are all force sensitives (except the one that is a droid) that were found by the jedi during the end of the clone wars and were to be padawans. Unfortunately order 66 took place, and they were cut off from the jedi knights that intended to train them and a badly damaged ship forced them to use a cryochamber for livestock transport to avoid death by life support failure during a several year flight by normal engines as the hyperdrive was blown. The four of them slept as the droid kept watch and got them noticed by a mining ship that saved em. Now they have the option to learn the force and try to find the other scattered Jedi during the big purge or keep their heads down and just be smugglers/pirates with a grudge against the empire. Either path will put em in a position of power when the big Rebellion starts.
The other players all have some sort of personal storyline going on, A human noble/jedi counselor that will shortly find that his family had helped some jedi escape the purge, were found out and scattered/killed which means he can try to find them again to reunite the family remains or just establish some spying or black market networks through them and their new identities. A Xexto (small four armed guy) soldier that watched the clone armies tear his mercenary unit to shreds and he is one of only 3 survivors from that group and they have gone on to other groups but still have anti empire leanings. A twi'lek that was previously a smuggler before a disagreement with her captain over whether slaves are proper cargo (she said no) that discovered a lost force user temple in need of proper excavation before meeting her jedi recruiter, thus a lead on learning more about the force. Last is SCAR-48 (scarab) an independent droid that was part of the Confederate intelligence community before his handler team was killed in a bad op while he sat and waited at the rendezvous point alone for months before deciding to find his own missions. So much to do that could link to an ex secret agent. Lastly is the previously mentioned character a rodian scout that is much bigger than the rest of his species and feels a need to prove himself tough.
So far he has not really investigated or interacted with many NPCs and while the player says he is having fun i'd really like to have something in the storyline focused on him. Any ideas on how to get a player trying to involve himself in the world more and not just be waiting till his gun is needed? additionally if anyone has a general idea on figuring out level appropriate rewards for players that would be a ton of help too. I want them rewarded but not overpowered.
The game setting is halfway between the clone wars ending and the true beginning of the rebellion. The players are all force sensitives (except the one that is a droid) that were found by the jedi during the end of the clone wars and were to be padawans. Unfortunately order 66 took place, and they were cut off from the jedi knights that intended to train them and a badly damaged ship forced them to use a cryochamber for livestock transport to avoid death by life support failure during a several year flight by normal engines as the hyperdrive was blown. The four of them slept as the droid kept watch and got them noticed by a mining ship that saved em. Now they have the option to learn the force and try to find the other scattered Jedi during the big purge or keep their heads down and just be smugglers/pirates with a grudge against the empire. Either path will put em in a position of power when the big Rebellion starts.
The other players all have some sort of personal storyline going on, A human noble/jedi counselor that will shortly find that his family had helped some jedi escape the purge, were found out and scattered/killed which means he can try to find them again to reunite the family remains or just establish some spying or black market networks through them and their new identities. A Xexto (small four armed guy) soldier that watched the clone armies tear his mercenary unit to shreds and he is one of only 3 survivors from that group and they have gone on to other groups but still have anti empire leanings. A twi'lek that was previously a smuggler before a disagreement with her captain over whether slaves are proper cargo (she said no) that discovered a lost force user temple in need of proper excavation before meeting her jedi recruiter, thus a lead on learning more about the force. Last is SCAR-48 (scarab) an independent droid that was part of the Confederate intelligence community before his handler team was killed in a bad op while he sat and waited at the rendezvous point alone for months before deciding to find his own missions. So much to do that could link to an ex secret agent. Lastly is the previously mentioned character a rodian scout that is much bigger than the rest of his species and feels a need to prove himself tough.
So far he has not really investigated or interacted with many NPCs and while the player says he is having fun i'd really like to have something in the storyline focused on him. Any ideas on how to get a player trying to involve himself in the world more and not just be waiting till his gun is needed? additionally if anyone has a general idea on figuring out level appropriate rewards for players that would be a ton of help too. I want them rewarded but not overpowered.