AkazilliaDeNaro
2014-06-09, 04:04 PM
Banana Dragon
http://i1065.photobucket.com/albums/u398/AkazilliaDeNaro/a1525d51-db61-49db-a007-343c5a3670be.jpg?t=1402346729
Banana Dragon
Type: Dragon (Augmented Plant)
Environment: Any Forest
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or bunch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
CR: Wyrmling 5; very young 6; young 8; juvenile 10; young adult 12; adult 14; mature adult 16; old 19; very old 21; ancient 22; wyrm 23; great wyrm 25
Treasure: Nonstandard(see text)
Alignment: Always Chaotic Neutral
Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD Favored Class Sorcerer
Level Adjustment: —
Breath Weapon (Su)
As a standard action once every 1d4 rounds, a banana dragon can breathe either a cone of corrosive (acid) gas as a green dragon or a comedy spray cone. Anyone caught in the cone must make a Will save (DC 10 + ½ dragon’s HD + dragon’s Charisma modifier) or be affected in one of the following ways. Roll a d6 to decide. The duration of the effects is specified in the table below.
Disgusted: Target is sickened for 1d6 rounds (or if already sickened, target is nauseated instead), after which the target is Fatigued if it was sickened, or Exhausted if it was nauseated, for however long it was affected.
Scared: Target is shaken, frightened or panicked, depending on its level of fear before being affected (panicked if frightened, frightened if shaken, shaken if none), for 1d6 rounds, after which the target's status drops to the next level and the count resets.
Amused: Target is affected by Hideous Laughter for 1d6 rounds.
Depressed: Target takes a -4 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls for 1d6 rounds.
Infuriated: Target gains a +4 circumstance bonus to its Strength and Constitution scores but takes a -4 penalty to its Dexterity score and its Armor Class. Target moves at full speed and attacks the closest entity, until it is no longer moving or the effect ends. this effect lasts 1d6 rounds
Surprised: Target is Dazed for 1 round, then Blinded for 1d4 rounds, and then Dazzled for 1d4 rounds.
Hilarious Presence (Ex)
A Banana Dragon can amuse foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of (30 feet × the dragon’s age category) are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 10 + ½ dragon’s HD + dragon’s Cha modifier) remains immune to that dragon’s hilarious presence for 24 hours.
On a failure, creatures with 4 or less HD become flat-footed lose their shield bonus (if any), take a -20 to move silently, a -4 to AC, attack rolls, saving throws, skill checks, and ability checks, (because of laughter). for 4d6 rounds.
Those with 5 or more HD become flat footed, lose half their shield bonus(if any), take a -10 to move silently a -2 to AC, attack rolls, saving throws, skill checks, and ability checks, (because of laughter). for 4d6 rounds.
Only Banana Dragons ignore the hilarious presence of other Banana Dragons.
Banana Trail (Sp)
When a Banana Dragon moves, it leaves a trail of banana peels on the ground. This causes the terrain to be treated as if under the effect of a grease spell. Any creature in the area must make a successful Reflex save or fall (DC 10 + the level of the spell the ability resembles or duplicates + the creature’s Cha modifier). This save is repeated on the creatures turn each round that the creature remains within the area. A creature can walk within or through the area of banana peel at half normal speed with a DC 10 Balance check. Failure means it can’t move that round and must then make a Reflex save or fall (DC 10 + ½ dragon’s HD + dragon’s Cha modifier Reflex to stay balanced). When a banana Dragon is dealt more than 12 damage in a single attack, banana peels fall from it, covering a 5 foot area surrounding it. A Banana Dragon is immune to this effect.
Alternate Form (Su)
A young or older banana dragon can assume the form of any plant of equal size or smaller as a standard action three times per day. The dragon can remain in its plant form until it chooses to assume a new one or return to its natural form. While in this plant form its move speed is reduced to 5 ft. per round.
Spells and Spell-Like abilities
A banana dragon can cast arcane spells as a sorcerer.
At will - Plant Growth (Old or older)
3/day - Create Food and Water, Hideous Laughter (Adult or older)
2/day - Command Plants, Irresistible Dance (Ancient or older)
1/day - Animate plants (Great Wyrm)
A Banana Dragon can also cast cleric spells from the Madness (Complete Divine) Plant, and Chaos domains as arcane spells.
Skills
A Banana Dragon can disguise itself extremely well in its native environment, it gains a +16 racial bonus to hide while in a forest.
Treasure
A Banana Dragon typically has a hoard of what it deems “treasure” consisting of things of a comical or novel nature(i.e. a ring of water walking and water breathing), or things that have a history of being used as such (a two headed coin). This hoard is just as big as a normal dragon’s of the same size (Triple Standard).
Bite
Bite attacks deal the indicated damage plus the dragon’s Strength bonus. A dragon also can use its bite to snatch opponents if it has the Snatch feat.
Claw
Claw attacks deal the indicated damage plus ½ the dragon’s Strength bonus (round down). The dragon also can use its claws to snatch opponents if it has the Snatch feat. Claw attacks are secondary attacks, requiring a -5 penalty on the attack roll. (Many dragons choose the Multiattack feat to lessen this penalty to -2).
Wing
The dragon can slam opponents with its wings, even when flying. Wing attacks deal the indicated damage plus ½ the dragon’s Strength bonus (round down) and are treated as secondary attacks.
Tail Slap
The dragon can slap one opponent each round with its tail. A tail slap deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down) and is treated as a secondary attack.
Crush (Ex)
This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).
A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.
A crush attack deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down).
Tail Sweep (Ex)
This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon’s breath weapon).
Size
Space/Reach1
Bite
Claws
Wings
Tail Slap
Crush
Tail Sweep
Tiny
2½ ft./0 ft. (5 ft. with bite)
1d4
1d3
—
—
—
—
Small
5 ft./5 ft.
1d6
1d4
—
—
—
—
Medium
5 ft./5 ft.
1d8
1d6
1d4
—
—
—
Large
10 ft./5 ft. (10 ft. with bite)
2d6
1d8
1d6
1d8
—
—
Huge
15 ft./10 ft. (15 ft. with bite)
2d8
2d6
1d8
2d6
2d8
—
Gargantuan
20 ft./15 ft. (20 ft. with bite)
4d6
2d8
2d6
2d8
4d6
2d6
A dragon’s bite attack has reach as if the creature were one size category larger. All other attacks are made with the standard reach for the dragon’s size.
Age
Size
HD (hp)
Str
Dex
Con
Int
Wis
Cha
BAB/Grapple
Atk
Fort
Ref
Will
Acid (DC)
Comedy Spray (DC)
Cone
Presence
Wyrmling
T
4d12+4 (30)
11
10
13
6
14
15
+4/-4
6
5
4
6
2d6 (13)
1d4 (14)
15 ft.
-
Very young
S
7d12+7 (52)
13
10
13
6
16
17
+7/+4
9
6
6
9
4d6 (14)
1d4 (16)
20 ft.
-
Young
M
10d12+20 (85)
15
10
15
6
16
17
+10/+12
12
9
7
10
6d6 (17)
1d6 (18)
30 ft.
-
Juvenile
M
13d12+26 (110)
17
10
15
8
18
19
+13/+16
16
10
8
12
8d6 (18)
1d6 (20)
30 ft.
-
Young adult
L
16d12+48 (152)
19
10
17
8
18
19
+16/+24
19
13
10
14
10d6 (21)
1d8 (22)
50 ft.
22
Adult
L
19d12+76 (199)
23
10
19
10
20
21
+19/+29
24
15
11
16
12d6 (23)
1d8 (24)
50 ft.
24
Mature adult
H
22d12+110 (253)
27
10
21
12
20
21
+22/+38
28
18
13
18
14d6 (26)
1d10 (26)
60 ft.
26
Old
H
25d12+125 (287)
29
10
21
12
24
25
+25/+42
32
19
14
21
16d6 (27)
1d10 (29)
60 ft.
29
Very old
H
28d12+168 (350)
31
10
23
14
26
27
+28/+46
36
22
16
24
18d6 (30)
2d6 (32)
60 ft.
32
Ancient
H
31d12+186 (387)
33
10
23
14
28
29
+31/+50
40
23
17
26
20d6 (31)
2d6 (34)
60 ft.
34
Wyrm
G
34d12+238 (459)
35
10
25
14
30
31
+34/+58
42
26
19
29
22d6 (34)
2d8 (37)
70 ft.
37
Great wyrm
G
37d12+296 (536)
37
10
27
18
32
33
+37/+62
46
28
20
31
24d6 (36)
2d8 (39)
70 ft.
39
Age
Speed
Init
(AC)
Special Abilities
ECL
SR
Wyrmling
60 ft., fly 100 ft. (Average)
0
15, (+2 size, +3 natural), touch 12, flat-footed 15
Immunity to Acid, Water Breathing
-
-
Very young
60 ft., fly 100 ft. (Average)
0
17, (+1 size, +6 natural), touch 11, flat-footed 17
-
-
Young
60 ft., fly 150 ft. (poor)
0
19, (+9 natural), touch 10, flat-footed 19
Alternate Form
-
-
Juvenile
60 ft., fly 150 ft. (poor)
0
22, (+12 natural), touch 10, flat-footed 22
1st
-
Young adult
60 ft., fly 150 ft. (poor)
0
24, (-1 size, +15 natural), touch 9, flat-footed 24
DR/5 Magic
3rd
19
Adult
60 ft., fly 150 ft. (poor)
0
27, (-1 size, +18 natural), touch 9, flat-footed 27
Create food and water, Hideous Laughter
5th
21
Mature adult
60 ft., fly 150 ft. (poor)
0
29, (-2 size, +21 natural), touch 8, flat-footed 29
DR 10/Magic
7th
23
Old
60 ft., fly 150 ft. (poor)
0
32, (-2 size, +24 natural), touch 8, flat-footed 32
Plant Growth
9th
25
Very old
60 ft., fly 150 ft. (poor)
0
35, (-2 size, +27 natural), touch 8, flat-footed 35
DR/15 Magic
11th
26
Ancient
60 ft., fly 150 ft. (poor)
0
38, (-2 size, +30 natural), touch 8, flat-footed 38
Command Plants, Iressitable Dance
13th
28
Wyrm
60 ft., fly 200 ft. (clumsy)
0
39, (-4 size, +33 natural), touch 6, flat-footed 39
DR/20 Magic
15th
29
Great wyrm
60 ft., fly 200 ft. (clumsy)
0
42, (-4 size, +36 natural), touch 6, flat-footed 42
Animate plants
17th
31
http://i1065.photobucket.com/albums/u398/AkazilliaDeNaro/a1525d51-db61-49db-a007-343c5a3670be.jpg?t=1402346729
Banana Dragon
Type: Dragon (Augmented Plant)
Environment: Any Forest
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or bunch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
CR: Wyrmling 5; very young 6; young 8; juvenile 10; young adult 12; adult 14; mature adult 16; old 19; very old 21; ancient 22; wyrm 23; great wyrm 25
Treasure: Nonstandard(see text)
Alignment: Always Chaotic Neutral
Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD Favored Class Sorcerer
Level Adjustment: —
Breath Weapon (Su)
As a standard action once every 1d4 rounds, a banana dragon can breathe either a cone of corrosive (acid) gas as a green dragon or a comedy spray cone. Anyone caught in the cone must make a Will save (DC 10 + ½ dragon’s HD + dragon’s Charisma modifier) or be affected in one of the following ways. Roll a d6 to decide. The duration of the effects is specified in the table below.
Disgusted: Target is sickened for 1d6 rounds (or if already sickened, target is nauseated instead), after which the target is Fatigued if it was sickened, or Exhausted if it was nauseated, for however long it was affected.
Scared: Target is shaken, frightened or panicked, depending on its level of fear before being affected (panicked if frightened, frightened if shaken, shaken if none), for 1d6 rounds, after which the target's status drops to the next level and the count resets.
Amused: Target is affected by Hideous Laughter for 1d6 rounds.
Depressed: Target takes a -4 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls for 1d6 rounds.
Infuriated: Target gains a +4 circumstance bonus to its Strength and Constitution scores but takes a -4 penalty to its Dexterity score and its Armor Class. Target moves at full speed and attacks the closest entity, until it is no longer moving or the effect ends. this effect lasts 1d6 rounds
Surprised: Target is Dazed for 1 round, then Blinded for 1d4 rounds, and then Dazzled for 1d4 rounds.
Hilarious Presence (Ex)
A Banana Dragon can amuse foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of (30 feet × the dragon’s age category) are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 10 + ½ dragon’s HD + dragon’s Cha modifier) remains immune to that dragon’s hilarious presence for 24 hours.
On a failure, creatures with 4 or less HD become flat-footed lose their shield bonus (if any), take a -20 to move silently, a -4 to AC, attack rolls, saving throws, skill checks, and ability checks, (because of laughter). for 4d6 rounds.
Those with 5 or more HD become flat footed, lose half their shield bonus(if any), take a -10 to move silently a -2 to AC, attack rolls, saving throws, skill checks, and ability checks, (because of laughter). for 4d6 rounds.
Only Banana Dragons ignore the hilarious presence of other Banana Dragons.
Banana Trail (Sp)
When a Banana Dragon moves, it leaves a trail of banana peels on the ground. This causes the terrain to be treated as if under the effect of a grease spell. Any creature in the area must make a successful Reflex save or fall (DC 10 + the level of the spell the ability resembles or duplicates + the creature’s Cha modifier). This save is repeated on the creatures turn each round that the creature remains within the area. A creature can walk within or through the area of banana peel at half normal speed with a DC 10 Balance check. Failure means it can’t move that round and must then make a Reflex save or fall (DC 10 + ½ dragon’s HD + dragon’s Cha modifier Reflex to stay balanced). When a banana Dragon is dealt more than 12 damage in a single attack, banana peels fall from it, covering a 5 foot area surrounding it. A Banana Dragon is immune to this effect.
Alternate Form (Su)
A young or older banana dragon can assume the form of any plant of equal size or smaller as a standard action three times per day. The dragon can remain in its plant form until it chooses to assume a new one or return to its natural form. While in this plant form its move speed is reduced to 5 ft. per round.
Spells and Spell-Like abilities
A banana dragon can cast arcane spells as a sorcerer.
At will - Plant Growth (Old or older)
3/day - Create Food and Water, Hideous Laughter (Adult or older)
2/day - Command Plants, Irresistible Dance (Ancient or older)
1/day - Animate plants (Great Wyrm)
A Banana Dragon can also cast cleric spells from the Madness (Complete Divine) Plant, and Chaos domains as arcane spells.
Skills
A Banana Dragon can disguise itself extremely well in its native environment, it gains a +16 racial bonus to hide while in a forest.
Treasure
A Banana Dragon typically has a hoard of what it deems “treasure” consisting of things of a comical or novel nature(i.e. a ring of water walking and water breathing), or things that have a history of being used as such (a two headed coin). This hoard is just as big as a normal dragon’s of the same size (Triple Standard).
Bite
Bite attacks deal the indicated damage plus the dragon’s Strength bonus. A dragon also can use its bite to snatch opponents if it has the Snatch feat.
Claw
Claw attacks deal the indicated damage plus ½ the dragon’s Strength bonus (round down). The dragon also can use its claws to snatch opponents if it has the Snatch feat. Claw attacks are secondary attacks, requiring a -5 penalty on the attack roll. (Many dragons choose the Multiattack feat to lessen this penalty to -2).
Wing
The dragon can slam opponents with its wings, even when flying. Wing attacks deal the indicated damage plus ½ the dragon’s Strength bonus (round down) and are treated as secondary attacks.
Tail Slap
The dragon can slap one opponent each round with its tail. A tail slap deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down) and is treated as a secondary attack.
Crush (Ex)
This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).
A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.
A crush attack deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down).
Tail Sweep (Ex)
This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon’s breath weapon).
Size
Space/Reach1
Bite
Claws
Wings
Tail Slap
Crush
Tail Sweep
Tiny
2½ ft./0 ft. (5 ft. with bite)
1d4
1d3
—
—
—
—
Small
5 ft./5 ft.
1d6
1d4
—
—
—
—
Medium
5 ft./5 ft.
1d8
1d6
1d4
—
—
—
Large
10 ft./5 ft. (10 ft. with bite)
2d6
1d8
1d6
1d8
—
—
Huge
15 ft./10 ft. (15 ft. with bite)
2d8
2d6
1d8
2d6
2d8
—
Gargantuan
20 ft./15 ft. (20 ft. with bite)
4d6
2d8
2d6
2d8
4d6
2d6
A dragon’s bite attack has reach as if the creature were one size category larger. All other attacks are made with the standard reach for the dragon’s size.
Age
Size
HD (hp)
Str
Dex
Con
Int
Wis
Cha
BAB/Grapple
Atk
Fort
Ref
Will
Acid (DC)
Comedy Spray (DC)
Cone
Presence
Wyrmling
T
4d12+4 (30)
11
10
13
6
14
15
+4/-4
6
5
4
6
2d6 (13)
1d4 (14)
15 ft.
-
Very young
S
7d12+7 (52)
13
10
13
6
16
17
+7/+4
9
6
6
9
4d6 (14)
1d4 (16)
20 ft.
-
Young
M
10d12+20 (85)
15
10
15
6
16
17
+10/+12
12
9
7
10
6d6 (17)
1d6 (18)
30 ft.
-
Juvenile
M
13d12+26 (110)
17
10
15
8
18
19
+13/+16
16
10
8
12
8d6 (18)
1d6 (20)
30 ft.
-
Young adult
L
16d12+48 (152)
19
10
17
8
18
19
+16/+24
19
13
10
14
10d6 (21)
1d8 (22)
50 ft.
22
Adult
L
19d12+76 (199)
23
10
19
10
20
21
+19/+29
24
15
11
16
12d6 (23)
1d8 (24)
50 ft.
24
Mature adult
H
22d12+110 (253)
27
10
21
12
20
21
+22/+38
28
18
13
18
14d6 (26)
1d10 (26)
60 ft.
26
Old
H
25d12+125 (287)
29
10
21
12
24
25
+25/+42
32
19
14
21
16d6 (27)
1d10 (29)
60 ft.
29
Very old
H
28d12+168 (350)
31
10
23
14
26
27
+28/+46
36
22
16
24
18d6 (30)
2d6 (32)
60 ft.
32
Ancient
H
31d12+186 (387)
33
10
23
14
28
29
+31/+50
40
23
17
26
20d6 (31)
2d6 (34)
60 ft.
34
Wyrm
G
34d12+238 (459)
35
10
25
14
30
31
+34/+58
42
26
19
29
22d6 (34)
2d8 (37)
70 ft.
37
Great wyrm
G
37d12+296 (536)
37
10
27
18
32
33
+37/+62
46
28
20
31
24d6 (36)
2d8 (39)
70 ft.
39
Age
Speed
Init
(AC)
Special Abilities
ECL
SR
Wyrmling
60 ft., fly 100 ft. (Average)
0
15, (+2 size, +3 natural), touch 12, flat-footed 15
Immunity to Acid, Water Breathing
-
-
Very young
60 ft., fly 100 ft. (Average)
0
17, (+1 size, +6 natural), touch 11, flat-footed 17
-
-
Young
60 ft., fly 150 ft. (poor)
0
19, (+9 natural), touch 10, flat-footed 19
Alternate Form
-
-
Juvenile
60 ft., fly 150 ft. (poor)
0
22, (+12 natural), touch 10, flat-footed 22
1st
-
Young adult
60 ft., fly 150 ft. (poor)
0
24, (-1 size, +15 natural), touch 9, flat-footed 24
DR/5 Magic
3rd
19
Adult
60 ft., fly 150 ft. (poor)
0
27, (-1 size, +18 natural), touch 9, flat-footed 27
Create food and water, Hideous Laughter
5th
21
Mature adult
60 ft., fly 150 ft. (poor)
0
29, (-2 size, +21 natural), touch 8, flat-footed 29
DR 10/Magic
7th
23
Old
60 ft., fly 150 ft. (poor)
0
32, (-2 size, +24 natural), touch 8, flat-footed 32
Plant Growth
9th
25
Very old
60 ft., fly 150 ft. (poor)
0
35, (-2 size, +27 natural), touch 8, flat-footed 35
DR/15 Magic
11th
26
Ancient
60 ft., fly 150 ft. (poor)
0
38, (-2 size, +30 natural), touch 8, flat-footed 38
Command Plants, Iressitable Dance
13th
28
Wyrm
60 ft., fly 200 ft. (clumsy)
0
39, (-4 size, +33 natural), touch 6, flat-footed 39
DR/20 Magic
15th
29
Great wyrm
60 ft., fly 200 ft. (clumsy)
0
42, (-4 size, +36 natural), touch 6, flat-footed 42
Animate plants
17th
31