13ones
2014-06-10, 07:49 AM
Morning Boils and Ghouls,
Necromancy has always been one of my favourite types of magic, both in terms of theme and actual use. When I jumped into pen and papers I was a little disappointed at how infective some of the spells are. Sure when they work they work wonders, often ending a fight right there. However having to get through spell resistance, touch ac, and fort saves tends to prove the downfall for a debuff heavy necromancer.
So what about minions? Sure the undead are a fantastic tool to use against other people..but if you play with people who generally favour the good, holy, and noble end of the spectrum the idea of raising an army of the unquiet dead tends to rub them the wrong way. "You raised an unholy army of the night!" "To save an orphanage from the black dragon!" "Still, unholy magics!" *necromancer proceeds to get hit with smite*
Anyways. I'd like to reach out to you folks. As I can see it there are 5 classes in pathfinder that can pull off a necromancer. Wizards, Clerics, Sorcerers, Oracles, and Witches. I'd like your help in building some of these ideas, or maybe hearing some of your own.
Yes I know prestige classes are a thing. I fully understand that. Lets work on the assumption that I'm going to go a raw 20 levels of something.
The ones I'm currently looking at the hardest are Witch and Sorcerer. With a Witch I can screw with DCs through hexes and make necromancy hit a lot harder. With a sorcerer I can grab the Arcane bloodline which is pretty much the be-all-end-all when it comes to DC based Save or Suck/Lose builds. I've never been much of a divine magic sort of type and Wizards have always felt like they are better off doing anything other than Necromancy.
Necromancy has always been one of my favourite types of magic, both in terms of theme and actual use. When I jumped into pen and papers I was a little disappointed at how infective some of the spells are. Sure when they work they work wonders, often ending a fight right there. However having to get through spell resistance, touch ac, and fort saves tends to prove the downfall for a debuff heavy necromancer.
So what about minions? Sure the undead are a fantastic tool to use against other people..but if you play with people who generally favour the good, holy, and noble end of the spectrum the idea of raising an army of the unquiet dead tends to rub them the wrong way. "You raised an unholy army of the night!" "To save an orphanage from the black dragon!" "Still, unholy magics!" *necromancer proceeds to get hit with smite*
Anyways. I'd like to reach out to you folks. As I can see it there are 5 classes in pathfinder that can pull off a necromancer. Wizards, Clerics, Sorcerers, Oracles, and Witches. I'd like your help in building some of these ideas, or maybe hearing some of your own.
Yes I know prestige classes are a thing. I fully understand that. Lets work on the assumption that I'm going to go a raw 20 levels of something.
The ones I'm currently looking at the hardest are Witch and Sorcerer. With a Witch I can screw with DCs through hexes and make necromancy hit a lot harder. With a sorcerer I can grab the Arcane bloodline which is pretty much the be-all-end-all when it comes to DC based Save or Suck/Lose builds. I've never been much of a divine magic sort of type and Wizards have always felt like they are better off doing anything other than Necromancy.