Xerlith
2014-06-10, 05:11 PM
A natural expansion. Why substitute if you can merge.
(Monk/Swordsage, Warblade/Barbarian, Warblade/Ranger, Knight/Crusader, Marshall/Warblade may or may not be in progress :smalltongue:)
Devoted Blade
Prerequisites: Divine Grace class ability, Indomitable Soul class ability, two Devoted Spirit maneuvers.
Benefit: You add your full Paladin level (instead of half, as normal) to your Crusader initiator level.
Your Paladin and Crusader levels stack when determining your Paladin caster level, the extra damage dealt by your smite evil ability as well as the times per day you can use it.
In addition, you can multiclass freely between the paladin and crusader classes. You must still remain lawful good in order to retain your paladin abilities and take paladin levels.
Sage of Shadows
Prerequisites:Two Shadow Hand maneuvers, +2d6 sneak attack
Benefit: You add your full Rogue level (instead of half, as normal) to your Swordsage initiator level.
You add your Swordsage level to your Rogue level when determining your bonus Sneak Attack damage dice (Up to half your Rogue level).
Additionaly, when in a Shadow Hand stance, before you make an attack roll you can exit the stance as a swift action. If you do so, you treat your target as flatfooted against that attack.
Martial Spellblade
Prerequisites: Arcane Channeling class ability, Battle Clarity class ability.
Benefit: You add your full Duskblade level (instead of half, as normal) to your Warblade initiator level.
You add your Warblade level to your Duskblade caster level.
As a full-round action you may initiate a martial Strike with an initiation time no longer than a standard action and channel a spell through your weapon (As with the Arcane Channeling ability) in the same attack.
EDIT: Balance changes made.
(Monk/Swordsage, Warblade/Barbarian, Warblade/Ranger, Knight/Crusader, Marshall/Warblade may or may not be in progress :smalltongue:)
Devoted Blade
Prerequisites: Divine Grace class ability, Indomitable Soul class ability, two Devoted Spirit maneuvers.
Benefit: You add your full Paladin level (instead of half, as normal) to your Crusader initiator level.
Your Paladin and Crusader levels stack when determining your Paladin caster level, the extra damage dealt by your smite evil ability as well as the times per day you can use it.
In addition, you can multiclass freely between the paladin and crusader classes. You must still remain lawful good in order to retain your paladin abilities and take paladin levels.
Sage of Shadows
Prerequisites:Two Shadow Hand maneuvers, +2d6 sneak attack
Benefit: You add your full Rogue level (instead of half, as normal) to your Swordsage initiator level.
You add your Swordsage level to your Rogue level when determining your bonus Sneak Attack damage dice (Up to half your Rogue level).
Additionaly, when in a Shadow Hand stance, before you make an attack roll you can exit the stance as a swift action. If you do so, you treat your target as flatfooted against that attack.
Martial Spellblade
Prerequisites: Arcane Channeling class ability, Battle Clarity class ability.
Benefit: You add your full Duskblade level (instead of half, as normal) to your Warblade initiator level.
You add your Warblade level to your Duskblade caster level.
As a full-round action you may initiate a martial Strike with an initiation time no longer than a standard action and channel a spell through your weapon (As with the Arcane Channeling ability) in the same attack.
EDIT: Balance changes made.