Inyssius Tor
2007-02-21, 05:51 PM
Yes, yes, I know it's unbalanced. Can anyone help?
I'll think about requirements, HD, and skills and post those later (unless this draft is met with cries of "Oh god, it's hideous!" and "The goggles! They do nothing!" and "Get your homebrew piece of crud out of our awesome forum, noob!").
Fluff:There have been many accounts of the exemplars of Light and Darkness, those few people who literally embody the virtues of the Outer Planes. Paladins, who embody the virtues of Good, are the most praised. Far less attention is given to those very few who embody the far more fundamental forces of Order and Chaos, without which nothing would exist. The exemplars of Law and Order, those who heed the call of Mechanus, are known as Exponents, and they wield a power far more awe-inspiring than that held by the warriors of Good.
Exponent
noun
A person or thing that is a representative, advocate, type, or symbol of something.
{table=head]Level| BAB |Fort|Ref|Will|Special
1st|
+0|
+x|
+x|
+x|Anathema To Chance, Sabotage Chance, Law's Power 4/day
2nd|
+1|
+x|
+x|
+x|Lawful Strike
3rd|
+2|
+x|
+x|
+x|Perfect Order, Law's Power 6/day
4th|
+3|
+x|
+x|
+x|Adherence to Law
5th|
+3|
+x|
+x|
+x|Project Order, Law's Power 8/day
6th|
+4|
+x|
+x|
+x|
7th|
+5|
+x|
+x|
+x|Order's Aura, Law's Power 10/day
8th|
+6/+1|
+x|
+x|
+x|Empower Average
9th|
+6/+1|
+x|
+x|
+x|Order's Wrath, Law's Power 12/day
10th|
+7/+2|
+x|
+x|
+x|Maximise Average[/table]
Law's Power: Four times a day, an Exponent of Mechanus may add +1 to any roll. This may be used more than once on a single roll, and may be used an additional two times at 3rd level and every two levels thereafter.
Anathema to Chance: Exponents of Mechanus are flooded with lawful power. They no longer roll dice when dealing damage, and instead deal the average damage of the weapon or spell (so a Greatsword would deal 6 damage instead of 2d6, and a 5th-level Fireball would deal 17 points of damage).
Sabotage Chance: An Exponent of Mechanus can expend 2 uses of Law's Power to subtract 1 from any roll. This may be used more than once on a single roll.
Lawful Strike: From 2nd level onward, any attack made by an Exponent of Mechanus counts as Lawful for the purpose of overcoming DR.
Perfect Order: From 3rd level onward, Exponents may take ten on any d20 roll, regardless of whether they would be able to take ten ordinarily. This includes attack rolls.
Adherence to Law: As Exponents are closely attuned to the plane of Mechanus, they are more tightly bound by law. They instinctively know all local rules, laws, and mandates. They may not break major laws (murder, arson, high treason, etc.) without a Will save (not susceptible to Perfect Order; DC 15 + twice the character's number of Exponent levels); if successful, the Exponent suffers a -4 penalty on all d20 "rolls" for a week afterward. This penalty may be lowered to -2 at the DM's discretion (if the character would normally find such a law inherently unjust). Exponents suffer a -2 penalty for each minor law they break, but do not have to make a Will save to do so; this lasts two days, and at the DM's discretion the penalty may be lowered to -1.
Project Order: At 5th level, an Exponent of Mechanus can expend 4 uses of Law's Power to make any single roll function as though under the effect of Perfect Order or Anathema to Chance.
Order's Aura: At 7th level, an Exponent of Mechanus can expend 6 uses of Law's Power to make every roll within 15 feet function as though under the effect of Perfect Order or Anathema to Chance for one round.
Empower Average: At 8th level, an Exponent of Mechanus can expend 8 uses of Law's Power to treat any roll as if Empowered (as the feat, but not limited to spells).
Order's Wrath: At 9th level, an Exponent of Mechanus can expend 10 uses of Law's Power to cast Order's Wrath (as the spell).
Maximise Average: At 10th level, an Exponent of Mechanus can expend 12 uses of Law's Power to treat any roll as if Maximized (as the feat, but not limited to spells).
I'll think about requirements, HD, and skills and post those later (unless this draft is met with cries of "Oh god, it's hideous!" and "The goggles! They do nothing!" and "Get your homebrew piece of crud out of our awesome forum, noob!").
Fluff:There have been many accounts of the exemplars of Light and Darkness, those few people who literally embody the virtues of the Outer Planes. Paladins, who embody the virtues of Good, are the most praised. Far less attention is given to those very few who embody the far more fundamental forces of Order and Chaos, without which nothing would exist. The exemplars of Law and Order, those who heed the call of Mechanus, are known as Exponents, and they wield a power far more awe-inspiring than that held by the warriors of Good.
Exponent
noun
A person or thing that is a representative, advocate, type, or symbol of something.
{table=head]Level| BAB |Fort|Ref|Will|Special
1st|
+0|
+x|
+x|
+x|Anathema To Chance, Sabotage Chance, Law's Power 4/day
2nd|
+1|
+x|
+x|
+x|Lawful Strike
3rd|
+2|
+x|
+x|
+x|Perfect Order, Law's Power 6/day
4th|
+3|
+x|
+x|
+x|Adherence to Law
5th|
+3|
+x|
+x|
+x|Project Order, Law's Power 8/day
6th|
+4|
+x|
+x|
+x|
7th|
+5|
+x|
+x|
+x|Order's Aura, Law's Power 10/day
8th|
+6/+1|
+x|
+x|
+x|Empower Average
9th|
+6/+1|
+x|
+x|
+x|Order's Wrath, Law's Power 12/day
10th|
+7/+2|
+x|
+x|
+x|Maximise Average[/table]
Law's Power: Four times a day, an Exponent of Mechanus may add +1 to any roll. This may be used more than once on a single roll, and may be used an additional two times at 3rd level and every two levels thereafter.
Anathema to Chance: Exponents of Mechanus are flooded with lawful power. They no longer roll dice when dealing damage, and instead deal the average damage of the weapon or spell (so a Greatsword would deal 6 damage instead of 2d6, and a 5th-level Fireball would deal 17 points of damage).
Sabotage Chance: An Exponent of Mechanus can expend 2 uses of Law's Power to subtract 1 from any roll. This may be used more than once on a single roll.
Lawful Strike: From 2nd level onward, any attack made by an Exponent of Mechanus counts as Lawful for the purpose of overcoming DR.
Perfect Order: From 3rd level onward, Exponents may take ten on any d20 roll, regardless of whether they would be able to take ten ordinarily. This includes attack rolls.
Adherence to Law: As Exponents are closely attuned to the plane of Mechanus, they are more tightly bound by law. They instinctively know all local rules, laws, and mandates. They may not break major laws (murder, arson, high treason, etc.) without a Will save (not susceptible to Perfect Order; DC 15 + twice the character's number of Exponent levels); if successful, the Exponent suffers a -4 penalty on all d20 "rolls" for a week afterward. This penalty may be lowered to -2 at the DM's discretion (if the character would normally find such a law inherently unjust). Exponents suffer a -2 penalty for each minor law they break, but do not have to make a Will save to do so; this lasts two days, and at the DM's discretion the penalty may be lowered to -1.
Project Order: At 5th level, an Exponent of Mechanus can expend 4 uses of Law's Power to make any single roll function as though under the effect of Perfect Order or Anathema to Chance.
Order's Aura: At 7th level, an Exponent of Mechanus can expend 6 uses of Law's Power to make every roll within 15 feet function as though under the effect of Perfect Order or Anathema to Chance for one round.
Empower Average: At 8th level, an Exponent of Mechanus can expend 8 uses of Law's Power to treat any roll as if Empowered (as the feat, but not limited to spells).
Order's Wrath: At 9th level, an Exponent of Mechanus can expend 10 uses of Law's Power to cast Order's Wrath (as the spell).
Maximise Average: At 10th level, an Exponent of Mechanus can expend 12 uses of Law's Power to treat any roll as if Maximized (as the feat, but not limited to spells).