WeaselGuy
2014-06-11, 01:39 PM
So, for an upcoming game, I decided to dust off a concept I had floating around for a while, but I need a little help optimizing him a smidge...
Whisper Gnome Spellthief 9/Occult Slayer 5/Suel Arcanamach 6
After racials, stats are Str16, Dex18, Con14, Int14, Wis13, Cha14
Feats
Using Otyugh Hole for Iron Will
1-Improved Initiative
3-Weapon Focus (Spear)
6-Combat Casting
9-Combat Expertise
12-Improved Trip
15-Knock Down
18-Combat Reflexes or Master Spellthief maybe...
So, how does it look? Anything you would do differently, while maintaining the feel of a light skillmonkey focused in taking advantage of spellcasters?
My skills are, before racials and modifiers, Concentration(12), Disable Device(23), Hide(18), Jump(4), Knowledge-Arcane(23), Move Silently(18), Open Lock(12), Search(23), Spellcraft(23), Tumble(18), and Use Magic Device(12).
3.5e, all first party publications allowed, including campaign settings.
Whisper Gnome Spellthief 9/Occult Slayer 5/Suel Arcanamach 6
After racials, stats are Str16, Dex18, Con14, Int14, Wis13, Cha14
Feats
Using Otyugh Hole for Iron Will
1-Improved Initiative
3-Weapon Focus (Spear)
6-Combat Casting
9-Combat Expertise
12-Improved Trip
15-Knock Down
18-Combat Reflexes or Master Spellthief maybe...
So, how does it look? Anything you would do differently, while maintaining the feel of a light skillmonkey focused in taking advantage of spellcasters?
My skills are, before racials and modifiers, Concentration(12), Disable Device(23), Hide(18), Jump(4), Knowledge-Arcane(23), Move Silently(18), Open Lock(12), Search(23), Spellcraft(23), Tumble(18), and Use Magic Device(12).
3.5e, all first party publications allowed, including campaign settings.