Thealtruistorc
2014-06-12, 11:23 AM
I was working on some homebrew artificer content when I came up with the idea for and undead warforged race. naturally, I set to work on putting the thing together. This is mostly preliminary, but I want to hear what you think.
Without further ado, the Corpseforged
New Race: Corpseforged
Corpseforged are an experimental type of undead, one that is not only sentient but also independent. Created during the Last War to serve as a counter to the Warforged, the Corpsefored were developed by house Vol as versatile undead soldiers that were capable of making decisions as well as comprising a wide variety of roles in battle. Eventually, corpseforged construction was abolished, as the creatures were deemed too costly and hard to control. However, there exist some who have deserted the armies of Karrnath that remain alive. They wander the world, shunned by all other creatures for their horrific origin and appearance, but this rejection has made them stronger, and they continue to develop themselves far from the judging eyes of mortals.
Manufactured Undead subtype: Corpseforged are undead with the manufactured subtype. It has the following traits:
-Unlike most undead, corpseforged have a constitution score, using it to determine their HP rather than using charisma.
-Unlike most undead, corpseforged is not immune to mind-affecting spells or abilities
-Corpseforged are immune to poison, sleep effects, paralysis, stunning, disease, and death effects.
-Corpseforged are subject to critical hits, sneak attacks, stunning, nonlethal damage, and ability damage, unlike most undead.
-Negative energy heals corpseforged, as it does for most undead. Positive energy harms it
-When reduced to 0 hit points, a corpseforged is disabled rather than destroyed. He can take a single move or standard action each turn, and does not take damage as a result of strenuous activity. When between 0 and -10 hit points, the corpseforged is helpless and inert. They cannot perform any actions, but are considered stable, and do not take damage unless it is dealt to them. They are, however, destroyed at -10 hp like living creatures.
-Corpseforged, unlike most undead, can be raised or resurrected. They appear in their undead state.
-Corpseforged do not need to eat, sleep or breathe, but can still benefit from consuming things such as potions or Hero’s Feast. In addition, they require 8 hours of inactivity before preparing their spells.
+2 Constitution, -2 Wisdom, -2 Charisma. Corpseforged are durable, but not always perceptive or sociable.
Medium Size: Corpseforged have no bonuses or penalties due to their size
Corpseforged have a base speed of 30 feet
Light Fortification: Corpseforged have a 25% chance of negating a critical hit or sneak attack upon them.
Natural Armor: Corpseforged possess +2 natural armor
Slam: Corpseforged have a slam attack that deals 1d4 damage
Turn Resistance: Corpseforged have +2 Turn Resistance
Starting Languages: Common. Bonus Languages: None
Favored Class: Fighter
Without further ado, the Corpseforged
New Race: Corpseforged
Corpseforged are an experimental type of undead, one that is not only sentient but also independent. Created during the Last War to serve as a counter to the Warforged, the Corpsefored were developed by house Vol as versatile undead soldiers that were capable of making decisions as well as comprising a wide variety of roles in battle. Eventually, corpseforged construction was abolished, as the creatures were deemed too costly and hard to control. However, there exist some who have deserted the armies of Karrnath that remain alive. They wander the world, shunned by all other creatures for their horrific origin and appearance, but this rejection has made them stronger, and they continue to develop themselves far from the judging eyes of mortals.
Manufactured Undead subtype: Corpseforged are undead with the manufactured subtype. It has the following traits:
-Unlike most undead, corpseforged have a constitution score, using it to determine their HP rather than using charisma.
-Unlike most undead, corpseforged is not immune to mind-affecting spells or abilities
-Corpseforged are immune to poison, sleep effects, paralysis, stunning, disease, and death effects.
-Corpseforged are subject to critical hits, sneak attacks, stunning, nonlethal damage, and ability damage, unlike most undead.
-Negative energy heals corpseforged, as it does for most undead. Positive energy harms it
-When reduced to 0 hit points, a corpseforged is disabled rather than destroyed. He can take a single move or standard action each turn, and does not take damage as a result of strenuous activity. When between 0 and -10 hit points, the corpseforged is helpless and inert. They cannot perform any actions, but are considered stable, and do not take damage unless it is dealt to them. They are, however, destroyed at -10 hp like living creatures.
-Corpseforged, unlike most undead, can be raised or resurrected. They appear in their undead state.
-Corpseforged do not need to eat, sleep or breathe, but can still benefit from consuming things such as potions or Hero’s Feast. In addition, they require 8 hours of inactivity before preparing their spells.
+2 Constitution, -2 Wisdom, -2 Charisma. Corpseforged are durable, but not always perceptive or sociable.
Medium Size: Corpseforged have no bonuses or penalties due to their size
Corpseforged have a base speed of 30 feet
Light Fortification: Corpseforged have a 25% chance of negating a critical hit or sneak attack upon them.
Natural Armor: Corpseforged possess +2 natural armor
Slam: Corpseforged have a slam attack that deals 1d4 damage
Turn Resistance: Corpseforged have +2 Turn Resistance
Starting Languages: Common. Bonus Languages: None
Favored Class: Fighter