Someonelse
2014-06-12, 10:26 PM
So I had this idea inspired by that old movie cannonball run, but as a dungeon crawl. I'm running a game set in Ptolus (look it up if you haven't heard of it, it's awesome) and I am going to use Dwarvenhearth as the dungeon. This is the ancestral home of the stonelost dwarves that was abandoned and the modern ancestors hold it as sacred and don't think themselves worthy to enter.
Anyway, I'll skip all the backstory and everything because it doesn't matter. My point here is that I have 18 different groups within the city of Ptolus who have a key to dwarvenhearth, some purchased legally, some stolen and some bought on the black market (aka stolen). For each of those groups I took the time to figure out each party member, their alignment, race, class and levels as well as a cool hook for a few of them. After I finished writing out this list of characters I created I was staggered, 63 NPCs for the PCs to potentially interact with. Now some of those are good aligned characters who may ally with the PCs, some are enemies who will attack on sight, some are sneaky and will avoid the PCs, an encounter with them is all spot and listen checks and if they make it the PCs may give chase, but otherwise they run away. I'm also trying to include as many characters from the PCs backstories as I can. I have a whole random encounter chart worked out with a mix of these adventuring parties and wandering monsters designed so that I can have multiple encounters at once; the PCs, and NPC adventuring party and a wandering monster walk into a bar...
Now, the thing is, when I get to writing what I think is a cool idea I just write, I don't give any consideration to logistics when I write, I tend to save that challenge for later. Now I'm kind of stuck, fortunately we haven't gotten to this, the PCs are Lv3 and this is what I'm planning for somewhere around Lv12.
How in the world can I pull this off? Is this just truly impossible?
Anyway, I'll skip all the backstory and everything because it doesn't matter. My point here is that I have 18 different groups within the city of Ptolus who have a key to dwarvenhearth, some purchased legally, some stolen and some bought on the black market (aka stolen). For each of those groups I took the time to figure out each party member, their alignment, race, class and levels as well as a cool hook for a few of them. After I finished writing out this list of characters I created I was staggered, 63 NPCs for the PCs to potentially interact with. Now some of those are good aligned characters who may ally with the PCs, some are enemies who will attack on sight, some are sneaky and will avoid the PCs, an encounter with them is all spot and listen checks and if they make it the PCs may give chase, but otherwise they run away. I'm also trying to include as many characters from the PCs backstories as I can. I have a whole random encounter chart worked out with a mix of these adventuring parties and wandering monsters designed so that I can have multiple encounters at once; the PCs, and NPC adventuring party and a wandering monster walk into a bar...
Now, the thing is, when I get to writing what I think is a cool idea I just write, I don't give any consideration to logistics when I write, I tend to save that challenge for later. Now I'm kind of stuck, fortunately we haven't gotten to this, the PCs are Lv3 and this is what I'm planning for somewhere around Lv12.
How in the world can I pull this off? Is this just truly impossible?