Sønderjye
2014-06-13, 03:32 AM
Projection Mastery
You are a master of projecting your own image.
Prerequisite
Must be able to create projections .
For the purpose of this feat a projection is defined as an illusionary or quasi-real version of you
Benefit
At HD 1 Because the projection draws is based on your physical appearance instead of your memory of how a thing look they are difficult yo discern as an not real even if an onlooker is helped. Even if a viewer disbelieves a projection created by a character with this feat and communicates the details of the illusion to other creatures, those other creatures do not receive the normal +4 bonus on their saying throws to disbelieve the projection.
At HD 5 When using a spell of effect to create multiple projections you can choose to create one half more projection(for a total of 150%). If for instance if mirror image would summon 3 images it instead summons 4 images.
At HD 10 The creator can opt to make a more persistent kind of projection. If he choose to do so the a viewer cannot see trough the projection on a successful save although he still knows that it isn't real. This must be chosen at the time the projection is created. That is the projection doesn't become transparent.
At HD 15 If a spell, spelllike ability, supernatural ability or Magic item would discern a projection as being unreal it instead gives an immediate will save with a +5 bonus. Success indicates that the subject know the illusion is unreal while failure indicates that the subject perceives the illusion as real.
At HD 20 You can create projection even when you would usually not allowed to such as in an antimagic field.
Normal
Without this feat If an onlooker succeed his saving throw he can communicate the details for an ally to give this ally a +4 to the saving throw.
Without this feat illusions become transparent if a save is succeeded.
Figment Mastery
You are a master of projecting your own image.
Prerequisite
Caster level 7. Must be able to create figments.
In this context a figment is defined as an illusionary or quasi-real version of you or a spell with the [Figment] descriptor.
Benefit
At HD 1 Even if a viewer disbelieves a figment created by a character with this feat and communicates the details of the illusion to other creatures, those other creatures do not receive the normal +4 bonus on their saying throws to disbelieve the fpigment.
At HD 5 The creator can opt to make a more persistent kind of figment. If he choose to do so the a viewer cannot see trough the figment on a successful save although he still knows that it isn't real. This must be chosen at the time the figment is created. That is the figment doesn't become transparent.
At HD 10 When using a spell of effect to create multiple figments you can choose to create one half more figments(for a total of 150%). If for instance if mirror image would summon 3 images it instead summons 4 images.
At HD 15 If a spell, spelllike ability, supernatural ability or Magic item would discern a figment as being unreal it instead gives an immediate will save with a +5 bonus. Success indicates that the subject know the illusion is unreal while failure indicates that the subject perceives the illusion as real.
At HD 20 You can create projections even when you would usually not allowed to such as in an antimagic field.
Normal
Without this feat If an onlooker succeed his saving throw he can communicate the details for an ally to give this ally a +4 to the saving throw.
Without this feat illusions become transparent if a save is succeeded.
You are a master of projecting your own image.
Prerequisite
Must be able to create projections .
For the purpose of this feat a projection is defined as an illusionary or quasi-real version of you
Benefit
At HD 1 Because the projection draws is based on your physical appearance instead of your memory of how a thing look they are difficult yo discern as an not real even if an onlooker is helped. Even if a viewer disbelieves a projection created by a character with this feat and communicates the details of the illusion to other creatures, those other creatures do not receive the normal +4 bonus on their saying throws to disbelieve the projection.
At HD 5 When using a spell of effect to create multiple projections you can choose to create one half more projection(for a total of 150%). If for instance if mirror image would summon 3 images it instead summons 4 images.
At HD 10 The creator can opt to make a more persistent kind of projection. If he choose to do so the a viewer cannot see trough the projection on a successful save although he still knows that it isn't real. This must be chosen at the time the projection is created. That is the projection doesn't become transparent.
At HD 15 If a spell, spelllike ability, supernatural ability or Magic item would discern a projection as being unreal it instead gives an immediate will save with a +5 bonus. Success indicates that the subject know the illusion is unreal while failure indicates that the subject perceives the illusion as real.
At HD 20 You can create projection even when you would usually not allowed to such as in an antimagic field.
Normal
Without this feat If an onlooker succeed his saving throw he can communicate the details for an ally to give this ally a +4 to the saving throw.
Without this feat illusions become transparent if a save is succeeded.
Figment Mastery
You are a master of projecting your own image.
Prerequisite
Caster level 7. Must be able to create figments.
In this context a figment is defined as an illusionary or quasi-real version of you or a spell with the [Figment] descriptor.
Benefit
At HD 1 Even if a viewer disbelieves a figment created by a character with this feat and communicates the details of the illusion to other creatures, those other creatures do not receive the normal +4 bonus on their saying throws to disbelieve the fpigment.
At HD 5 The creator can opt to make a more persistent kind of figment. If he choose to do so the a viewer cannot see trough the figment on a successful save although he still knows that it isn't real. This must be chosen at the time the figment is created. That is the figment doesn't become transparent.
At HD 10 When using a spell of effect to create multiple figments you can choose to create one half more figments(for a total of 150%). If for instance if mirror image would summon 3 images it instead summons 4 images.
At HD 15 If a spell, spelllike ability, supernatural ability or Magic item would discern a figment as being unreal it instead gives an immediate will save with a +5 bonus. Success indicates that the subject know the illusion is unreal while failure indicates that the subject perceives the illusion as real.
At HD 20 You can create projections even when you would usually not allowed to such as in an antimagic field.
Normal
Without this feat If an onlooker succeed his saving throw he can communicate the details for an ally to give this ally a +4 to the saving throw.
Without this feat illusions become transparent if a save is succeeded.