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genericwit
2014-06-14, 04:34 PM
I'm building an Inquisitor, and I think I'm probably going to go high constitution... I have a 13 and a 16 to put in con and dex (everything else is locked down). I'm probably going to be filling the role of monster textbook/semi party face (stern gaze for the win)/tracker out of combat, and am gonna be a primary striker in combat. There are a couple feats I'm not sure when/if I want to take, and I'm a little stuck with my starting feats.

Stats:
Str 19 (bump to 20 at 4
Dex 13 or 16 (if 13 will bump to 14 at 8 or 12)
Con 16 or 13 (if 13 will bump to 14 at 8 or 12)
Int 12
Wis 15 (will bump to 16 at 8 or 12)
Cha 9

Skills: Max Perception, Intimidate, Sense Motive, Near-max Knowledge skills, a few other smattered around

Domain: Feather (Perception and Animal Companion kicks ass)

Feats:
1: Weapon Proficiency (Fauchard or Greatsword or Falchion)
1: Heavy Armor Proficiency
3: Power Attack
3 Teamwork Feat: Precise Strike
5: Boon Companion
6 Teamwork Feat: Outflank
7: Extended Bane (Retrain to Weapon Focus later on)
9: Cornugon Smash or ???
9 Teamwork Feat: Stealth Synergy (if dex route) or Pack Attack or Swap Places
11: Improved Critical or Intimidating Prowess
12: Teamwork Feat: Shake it Off
13: Critical Focus
15: Bleeding Critical
15: Teamwork Feat: Coordinated Charge

if I make it long enough, I'll nab Staggering Critical at 17... Probably.

So here're the decisions I need to make: 1) Whether to go for the stealthy scout role (and be able to reliably use a back up ranged weapon) with Dex for the early high armor class, which would reliably shore up my reflex saving throw and boost a good number of skills, or to go for the extra Con to beef up HP more over the long run, increase combat casting, have a really solid fort save for the deadlies. 2) Which weapon style to get? Fauchard for crit fishing and the feat intensive goodies, or greatsword (pick up Intimidating Prowess and Cornugon Smash for reliable Debuffs) for better base damage and more freed up feats.

Also, for reference, the spells I'm planning to get, up to 15 (I'd love to know if I'm missing any "must haves"):

Orsions
1 Detect Magic, Create Water, Guidance, Resistance
2 Stabilize
3 Who really cares

1
1 Shield of Faith, Divine Favor
2 Expeditious Retreat
3 Ear Piercing Scream
4 Favored Class Remove Fear
5 Favored Class Ear Wrath
7 Disguise Self
11 Haze of Dreams

2
4 Invisibility, Flames of the Faithful
5 Resist Energy
6 Acute Senses
7 Favored Class See Invisibility
9 Favored Class Blistering Invective
10 Silence
14 Knock

3
7 (2) Magic Circle Against Evil, Dispel Magic
8 (1) Heroism
9 (1) Countless Eyes
10 (Favored Class) (1) Arcane Sight
11 (Favored Class): Coordinated Effort
13 (1) Invisibility Purge

4
10 (2) Divine Power, Greater Invisibility
11 (1) Battlemind Link
12 (1) Freedom of Movement
13 (Favored Class): Deathward

5
13 (2) Righteous Might, Break Enchantment
14 (1) Resounding Blow
15 (1) Greater Forbid Action