Acoran
2014-06-14, 11:12 PM
Splintercaster
On DandDwiki.com (http://www.dandwiki.com/wiki/Splintercaster_(3.5e_Class))
Splintercasters use their carefully crafted mental discipline to control small shards of metal with various techniques. They often appear in battle surrounded by floating shards of metal up to half a foot in length, and they cast them at enemies with a gesture. Powerful splintercasters have even been known to cast their entire cloud of active splinters at once, to devastating effect!
Abilities: Wisdom is important for determining the attack roll of a splintercaster’s attacks. Intelligence determines the number of splinters the splintercaster can control. Dexterity and Constitution can offer valuable defence to the splintercaster.
Alignment: Any but chaotic.
Hit Die: d6
Class Skills
Skill Points at Each Level: 4 + Int modifier
Class Skills: Balance (Dex), Bluff (Cha), Concentration (Con), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (any) (Int), Listen (Wis), Perform (Splinterdance) (Cha), Search (Int), Sense Motive (Wis), Spot (Wis), Tumble (Dex)
Class Abilities
Weapon and Armor Proficiency: Splintercasters are proficient with all simple weapons, and with light armor, but not shields. (Splintercasters seldom wear metal armor; see Casting.)
Level
Base Attack Bonus
Fortitude Save
Reflex Save
Will Save
Techniques
1st
+0
+0
+2
+2
Splinters 1, Cast, Recall
2nd
+1
+0
+3
+3
Splinter Shield
3rd
+2
+1
+3
+3
Splinters 2, Barrage
4th
+3
+1
+4
+4
Improved Splinters
5th
+3
+1
+4
+4
Nettlecloud, Anchored Step
6th
+4
+2
+5
+5
Splinters 3
7th
+5
+2
+5
+5
Whirling Defence
8th
+6/+1
+2
+6
+6
Precise Case
9th
+6/+1
+3
+6
+6
Splinters 4, Shatter
10th
+7/+2
+3
+7
+7
Masterful Splinter, Further Growth
Class Features
Splinters
The Splintercaster can control up to his Intellect Modifier + Splintercaster level in Splinters. Once cast, Splinters deal 1d4 damage and stick in their target and cause 1d2 damage each time the target makes a move action. A target may remove a single splinter as a move action (that causes damage) that provokes an Attack of Opportunity.
At 3rd level, 1d6 and 1d3 damage when the target makes a move action.
At 6th level, 1d8 and 1d4 damage when the target makes a move action and now count as Magic +1 for the purpose of overcoming damage reduction.
At 9th level, 2d6 and 1d6-1 (min. 1) damage when the target makes a move action and now count as Magic +3 for the purpose of overcoming damage reduction.
Cast:
The Splintercaster may fling one of his Splinters at a target as a ranged Attack Action versus AC (d20 + Base Attack bonus + Wisdom modifier) and may cast another if granted an additional attack by high Base Attack bonus or Haste effects. Range is limited to 10ft + 10ft per Splintercaster level. As excessive metal interferes with the Casting process, the splintercaster suffers the Armor Check penalty of metal armor on Casting attack rolls regardless of proficiency.
Recall:
The Splintercaster may recall Splinters that have already been Cast as a Move Action. The splintercaster determines which splinters to recall, up to the maximum he can control.
Splinter Shield:
The Splintercaster may sacrifice 3 or more of his active Splinters to create a floating shield to deflect incoming blows, granting +2 Shield bonus to AC. For every two splinters after the first three, this bonus increases by 1. This effect does not stack with any other Shield bonuses to AC.
Barrage:
The Splintercaster may Cast more than one of his active splinters at a time, equal to his Base Attack Bonus as a Full Action. Each Splinter may be directed to a different target and requires its own attack roll.
Improved Splinters
The Splintercaster’s splinters take on a new property. Choose one of the following, the choice may not be altered until 10th level.
Jagged: The critical threat range on these splinters is expanded to 17-20.
Massive: These splinters are extra large. Each splinter gains one damage die, but no longer sticks in the target.
Irritating: These splinters cause pain to the target when dodging, reducing the AC of the target by 1, and Reflex Save by 1.
Nettlecloud
The Splintercaster may place a number of splinters (min 2) into a swirling cloud in a 5’ square within normal attack range, and line of sight/effect. Any creature that passes through this square takes 1d6 damage per shard (1d8 for massive shards) in the cloud. This effect lasts until Recalled by the Splintercaster.
Anchored Step
The Splintercaster may Cast two splinters into the ground at his feet and repel himself away from them as a standard action. The Splintercaster may move up to half his maximum casting range with this technique, but only in a straight line. Passing through threatened squares in this manner does not provoke Attacks of Opportunity, unless the attacker makes a Reflex check of 12 + the Splintercaster’s level first.
Whirling Defence
The Splintercaster’s active splinters spin around him in a whirlwind of edges. Any enemy striking the Splintercaster with a natural weapon must make a Reflex check of 15 + the Splintercaster’s level, or suffer 1d4 damage per active shard.
Precise Cast
The Splintercaster may cast a single splinter as a full action and add both Wisdom and Intelligence modifiers to the attack roll and damage for each attack granted by Base Attack Bonus or Haste effects..
Shatter
As an attack action, the Splintercaster may shatter a splinter that is stuck in an enemy dealing double the splinter’s normal damage and forcing the target to make a Fortitude check of 15 + ½ the Splintercaster’s level or begin to hemorrhage blood and suffer 1d2 Constitution damage per turn unless a Heal check DC15 is made to staunch the flow. Targets immune to critical hits are not affected by the hemorrhage effect.
The Splintercaster may also use this technique on an unattended nonmagical metal item to refill his active splinters. The item is destroyed, and the Splintercaster’s maximum active splinters is replenished. Splinters in a target continue to cause pain, but are no longer able to be Shattered or Recalled until the Splintercaster’s active shards are reduced below maximum again.
Masterful Splinters
The Splintercaster’s splinters ignore the first 5 of any Damage Reduction effect (consider them Epic, for this effect) this includes the pain damage caused by moving. In addition, the splinters attack with an additional +1 to attack roll. At the beginning of each day, the Splintercaster may choose one of the Improved Splinters properties. For the remainder of the day, all of the splintercaster’s splinters carry this property.
Further Growth
After 10th Splintercaster level, the splintercaster may benefit from gaining one splinter for every two levels in another class in addition to dealing one bonus damage (primary and movement pain) for every three levels above 10th.
====Special Feats====
Casting Power Attack:
Prerequisite: Int 16.
As melee Power Attack; sacrifice attack bonus for damage at a 1-to-1 ratio, up to the limit of your base attack bonus.
Casting Finesse:
Prerequisites: BAB +1, Int 14
As melee Weapon Finesse; Use Int modifier on Casting attack rolls, instead of Wis.
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Well, there it is!
Thoughts?
On DandDwiki.com (http://www.dandwiki.com/wiki/Splintercaster_(3.5e_Class))
Splintercasters use their carefully crafted mental discipline to control small shards of metal with various techniques. They often appear in battle surrounded by floating shards of metal up to half a foot in length, and they cast them at enemies with a gesture. Powerful splintercasters have even been known to cast their entire cloud of active splinters at once, to devastating effect!
Abilities: Wisdom is important for determining the attack roll of a splintercaster’s attacks. Intelligence determines the number of splinters the splintercaster can control. Dexterity and Constitution can offer valuable defence to the splintercaster.
Alignment: Any but chaotic.
Hit Die: d6
Class Skills
Skill Points at Each Level: 4 + Int modifier
Class Skills: Balance (Dex), Bluff (Cha), Concentration (Con), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (any) (Int), Listen (Wis), Perform (Splinterdance) (Cha), Search (Int), Sense Motive (Wis), Spot (Wis), Tumble (Dex)
Class Abilities
Weapon and Armor Proficiency: Splintercasters are proficient with all simple weapons, and with light armor, but not shields. (Splintercasters seldom wear metal armor; see Casting.)
Level
Base Attack Bonus
Fortitude Save
Reflex Save
Will Save
Techniques
1st
+0
+0
+2
+2
Splinters 1, Cast, Recall
2nd
+1
+0
+3
+3
Splinter Shield
3rd
+2
+1
+3
+3
Splinters 2, Barrage
4th
+3
+1
+4
+4
Improved Splinters
5th
+3
+1
+4
+4
Nettlecloud, Anchored Step
6th
+4
+2
+5
+5
Splinters 3
7th
+5
+2
+5
+5
Whirling Defence
8th
+6/+1
+2
+6
+6
Precise Case
9th
+6/+1
+3
+6
+6
Splinters 4, Shatter
10th
+7/+2
+3
+7
+7
Masterful Splinter, Further Growth
Class Features
Splinters
The Splintercaster can control up to his Intellect Modifier + Splintercaster level in Splinters. Once cast, Splinters deal 1d4 damage and stick in their target and cause 1d2 damage each time the target makes a move action. A target may remove a single splinter as a move action (that causes damage) that provokes an Attack of Opportunity.
At 3rd level, 1d6 and 1d3 damage when the target makes a move action.
At 6th level, 1d8 and 1d4 damage when the target makes a move action and now count as Magic +1 for the purpose of overcoming damage reduction.
At 9th level, 2d6 and 1d6-1 (min. 1) damage when the target makes a move action and now count as Magic +3 for the purpose of overcoming damage reduction.
Cast:
The Splintercaster may fling one of his Splinters at a target as a ranged Attack Action versus AC (d20 + Base Attack bonus + Wisdom modifier) and may cast another if granted an additional attack by high Base Attack bonus or Haste effects. Range is limited to 10ft + 10ft per Splintercaster level. As excessive metal interferes with the Casting process, the splintercaster suffers the Armor Check penalty of metal armor on Casting attack rolls regardless of proficiency.
Recall:
The Splintercaster may recall Splinters that have already been Cast as a Move Action. The splintercaster determines which splinters to recall, up to the maximum he can control.
Splinter Shield:
The Splintercaster may sacrifice 3 or more of his active Splinters to create a floating shield to deflect incoming blows, granting +2 Shield bonus to AC. For every two splinters after the first three, this bonus increases by 1. This effect does not stack with any other Shield bonuses to AC.
Barrage:
The Splintercaster may Cast more than one of his active splinters at a time, equal to his Base Attack Bonus as a Full Action. Each Splinter may be directed to a different target and requires its own attack roll.
Improved Splinters
The Splintercaster’s splinters take on a new property. Choose one of the following, the choice may not be altered until 10th level.
Jagged: The critical threat range on these splinters is expanded to 17-20.
Massive: These splinters are extra large. Each splinter gains one damage die, but no longer sticks in the target.
Irritating: These splinters cause pain to the target when dodging, reducing the AC of the target by 1, and Reflex Save by 1.
Nettlecloud
The Splintercaster may place a number of splinters (min 2) into a swirling cloud in a 5’ square within normal attack range, and line of sight/effect. Any creature that passes through this square takes 1d6 damage per shard (1d8 for massive shards) in the cloud. This effect lasts until Recalled by the Splintercaster.
Anchored Step
The Splintercaster may Cast two splinters into the ground at his feet and repel himself away from them as a standard action. The Splintercaster may move up to half his maximum casting range with this technique, but only in a straight line. Passing through threatened squares in this manner does not provoke Attacks of Opportunity, unless the attacker makes a Reflex check of 12 + the Splintercaster’s level first.
Whirling Defence
The Splintercaster’s active splinters spin around him in a whirlwind of edges. Any enemy striking the Splintercaster with a natural weapon must make a Reflex check of 15 + the Splintercaster’s level, or suffer 1d4 damage per active shard.
Precise Cast
The Splintercaster may cast a single splinter as a full action and add both Wisdom and Intelligence modifiers to the attack roll and damage for each attack granted by Base Attack Bonus or Haste effects..
Shatter
As an attack action, the Splintercaster may shatter a splinter that is stuck in an enemy dealing double the splinter’s normal damage and forcing the target to make a Fortitude check of 15 + ½ the Splintercaster’s level or begin to hemorrhage blood and suffer 1d2 Constitution damage per turn unless a Heal check DC15 is made to staunch the flow. Targets immune to critical hits are not affected by the hemorrhage effect.
The Splintercaster may also use this technique on an unattended nonmagical metal item to refill his active splinters. The item is destroyed, and the Splintercaster’s maximum active splinters is replenished. Splinters in a target continue to cause pain, but are no longer able to be Shattered or Recalled until the Splintercaster’s active shards are reduced below maximum again.
Masterful Splinters
The Splintercaster’s splinters ignore the first 5 of any Damage Reduction effect (consider them Epic, for this effect) this includes the pain damage caused by moving. In addition, the splinters attack with an additional +1 to attack roll. At the beginning of each day, the Splintercaster may choose one of the Improved Splinters properties. For the remainder of the day, all of the splintercaster’s splinters carry this property.
Further Growth
After 10th Splintercaster level, the splintercaster may benefit from gaining one splinter for every two levels in another class in addition to dealing one bonus damage (primary and movement pain) for every three levels above 10th.
====Special Feats====
Casting Power Attack:
Prerequisite: Int 16.
As melee Power Attack; sacrifice attack bonus for damage at a 1-to-1 ratio, up to the limit of your base attack bonus.
Casting Finesse:
Prerequisites: BAB +1, Int 14
As melee Weapon Finesse; Use Int modifier on Casting attack rolls, instead of Wis.
------------------------------------------------------------------------------
Well, there it is!
Thoughts?