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View Full Version : the world needs more: mage-slaying feats



Baron Corm
2007-02-22, 07:18 PM
Antimagic Training

Prerequisite

INT 10

Benefit

You gain a +1 bonus to saving throws against spells and spell-like abilities that allow a Fortitude or Will save.

Special

A fighter may select Antimagic Training as one of his fighter bonus feats.

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Trace

Your body is more strongly attuned to the flows of magic, able to resist effects that were conjured or created by it.

Prerequisite

Antimagic Training; Must have spell resistance from a feat, class feature, or other permanent effect.

Benefit

You may always apply your spell resistance against spells and spell-like abilities, even when the spell or spell-like ability does not allow it.

Normal

Spells that don't affect you directly bypass your spell resistance.

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Machismo

Prerequisite

Antimagic Training, BAB +6, CON 15 or WIS 15

Benefit

Once per day, when you would have failed a Fortitude or Will saving throw from a spell or spell-like ability, you instead pass that save.

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Mundane Strike

Prerequisite

Antimagic Training, BAB +12, INT 15

Benefit

Once per day, after a successful melee or ranged attack is made, you may unfailingly dispel a single positive effect of your choice from an enemy spellcaster. In addition, the enemy spellcaster may not cast any spells for 1d4 rounds afterwords. Any weapon you wield is rendered non-magical (but still masterwork) for 1 round per caster level of the spellcaster after performing this attack.

When targeting a summoned or conjured creature with this attack, it is sent back to its home plane (or wherever it was conjured from). Your weapons are rendered mundane for 1 round per HD of the creature.

A Wall of Force or Forcecage may be targeted and dispelled with this attack. Your weapons are rendered mundane for 1 round per caster level of the creature who created the Wall of Force or Forcecage.

Special

You can gain this feat multiple times. Each time you take the feat, it adds an additional usage per day.
A fighter may select Mundane Strike as one of his fighter bonus feats.

Icewalker
2007-02-22, 10:49 PM
I love Antimagic Training and Mundane Strike, and I do think there should be some mage-killing abilities, but trace seems a little odd. I think (not positive) that the purpose of not getting spell resistance is because for certain spells spell resistance wouldn't realistically apply.

About Machismo, it seems a little overpowered. It's similar to various PrC abilities, which makes it a bit good for a feat. I'd say you get to reroll it after finding out whether you failed, instead of automatically passing.

ArmorArmadillo
2007-02-22, 11:59 PM
One of the misconceptions about percieved imbalances between combat types/mages is that anti-mage feats fix that imbalance.

These are good on they're own as feats, but that's just something to keep in mind.

Closet_Skeleton
2007-02-23, 08:38 AM
Anti-magic training is too weak. It isn't worth it compared to Resist Poison or even a simple Iron Will. It's better than Arcane Defense but that's a really weak feat (+2 against a specific school when Lightning Reflexes gives you +2 against multiple schools and traps etc).

Baron Corm
2007-02-23, 04:08 PM
resist poison doesn't lead in to these other feats though. antimagic training was just supposed to be like Dodge. i've got another two feats over here :


Vortex

Prerequisite

Whirlwind Attack, BAB +12

Benefit

When using a Whirlwind Attack action, creatures within 60 ft. must attempt a Fortitude save (DC 10 + 1/2 HD + STR or DEX modifier, whichever is higher) or be drawn into your square. Creatures drawn in in this way take 1d6 damage per 10 ft. they travelled and are knocked prone. You may allow your allies to pass the save automatically (your option).

Special

A fighter may select Vortex as one of his fighter bonus feats.



and a feat with 8 feats and high non-strength ability scores as prerequisites:


Mundane Vortex

Prerequisite

Mundane Strike, Vortex, BAB +15

Benefit

Any creature drawn to your square through the Vortex ability is affected as though it was hit by a Mundane Strike (but no damage is done other than the normal Vortex damage). Your weapons are treated as non-magical for the normal duration. This may be done as many times a day as you are able to use Mundane Strike, but does not count against Mundane Strike uses.

Special

A fighter may select Mundane Vortex as one of his fighter bonus feats.

Amotis
2007-02-23, 04:11 PM
http://www.giantitp.com/forums/images/icons/icon1.gif the world needs more:... (http://www.giantitp.com/forums/showthread.php?goto=newpost&t=35683)
by flyingpoo22 (http://www.giantitp.com/forums/member.php?find=lastposter&f=15)



Haha.