Yora
2014-06-15, 07:04 AM
In my campaign money isn't really important. Magic items are not for sale, and technology for very expensive weapons and armor don't exist. Once characters are 3rd level, there is nothing left to buy but potions. They will drown in gold and there is no sense in counting silver and copper coins anymore. Anything paid with these doesn't even make a dent in their vaults.
However, I like the idea of charcters buying big estates and employing servants and mercenaries. But keeping track of accounting for furniture, cutlery, wages, and food really doesn't belong into a game of daring heroes, and nobody wants to deal with it.
Some games have a flat wealth attribute and you can just get anything you want that lies in your wealth range. Also doesn't work well for daring adventurers, because there should also be the possibility of losing everything and players can easily get in situtions where hiring 1000 elite mercenaries would come really handy.
So I just had an idea tht could be a good middle way:
Each characters wealth is in one of four categories.
In the Platinum Class, a character has at least 100 pp (1,000 gp) worth of cash and does not have to pay for anything cheape than 1 pp (10 gp). If he buys something cheaper, it doesn't make any dent in his wealth, but he also doesn't get any richer from anything worth less than 1 pp.
In the Gold Class, a character has at least 100 gp worth of cash and does not have to pay for anything worth less than 1 gp.
In the Silver Class, a character has at least 100 sp worth of cah (10 gp) and does not have to pay for anything less than 1 sp.
In the Copper Class, a character has less than 100 sp worth of cash and must pay from his purse for everything.
This can of course be easily exploited, so the GM needs to judge at what point something is multiple individual purchases or one bulk purchase. Being able to buy a shield for free doesn't mean you can get 100 shields for free. And you also can't get free polearms for your 30 guards by buying a different type of polearm for everyone. It's a batch of 100 shields and a batch of 30 weapons. It's up to the GM to determine these kinds of things, but I think having the counter reset once per month would be okay. If you buy a pig every month to roast in your hall, it could stay below your wealth limit, even though buying 12 for a whole year would be too much. It's assumed that PCs make enough new wealth in a month to cover for such minor expenses.
What do you think? Anything you would improve?
However, I like the idea of charcters buying big estates and employing servants and mercenaries. But keeping track of accounting for furniture, cutlery, wages, and food really doesn't belong into a game of daring heroes, and nobody wants to deal with it.
Some games have a flat wealth attribute and you can just get anything you want that lies in your wealth range. Also doesn't work well for daring adventurers, because there should also be the possibility of losing everything and players can easily get in situtions where hiring 1000 elite mercenaries would come really handy.
So I just had an idea tht could be a good middle way:
Each characters wealth is in one of four categories.
In the Platinum Class, a character has at least 100 pp (1,000 gp) worth of cash and does not have to pay for anything cheape than 1 pp (10 gp). If he buys something cheaper, it doesn't make any dent in his wealth, but he also doesn't get any richer from anything worth less than 1 pp.
In the Gold Class, a character has at least 100 gp worth of cash and does not have to pay for anything worth less than 1 gp.
In the Silver Class, a character has at least 100 sp worth of cah (10 gp) and does not have to pay for anything less than 1 sp.
In the Copper Class, a character has less than 100 sp worth of cash and must pay from his purse for everything.
This can of course be easily exploited, so the GM needs to judge at what point something is multiple individual purchases or one bulk purchase. Being able to buy a shield for free doesn't mean you can get 100 shields for free. And you also can't get free polearms for your 30 guards by buying a different type of polearm for everyone. It's a batch of 100 shields and a batch of 30 weapons. It's up to the GM to determine these kinds of things, but I think having the counter reset once per month would be okay. If you buy a pig every month to roast in your hall, it could stay below your wealth limit, even though buying 12 for a whole year would be too much. It's assumed that PCs make enough new wealth in a month to cover for such minor expenses.
What do you think? Anything you would improve?