Spikes01k
2007-02-22, 10:42 PM
Assailing Warrior
Much like the Fighter the Assailing Warrior is well trained in the art of war. However the Assailing Warrior is a bit less focused on armor, and more focused on the act of getting out of the way of attacks and placing their hits and shots better. In armies Assailing Warrior acts like a secondary line for detecting ambushes. Where as a Scout is just that a scout an Assailing Warrior is more of a watch gaurd and what a Scout might miss an Assailing Warrior will hopefully catch. An Assailing Warrior is also responsible for getting messages from scouts when enemies are close. So they far-goad their heavy armor had tower shield training. The Assailing Warrior also is a little better trained to help them survive and optimize their abilities out in the world and the battle field.
Alignment: Commonly Lawful, always lawful if in an army, but can be any.
HD: D10
Weapons and Armor: all Marial and Simple weapons. Light and Medium Armor. Light and heavy shields. No Tower Shield.
Skill points: (4+int)x4 first level, 4+int per level
Class Skills class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Spot (Wis), Swim (Str), and Tumble (Dex).
Assailing Warrior
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Assailing Strike: +1d6 damage, One of War
2nd|
+2|
+3|
+0|
+0|Bonus feat
3rd|
+3|
+3|
+1|
+1|Skillful Adept
4th|
+4|
+4|
+1|
+1|Assailing Strike: +2d6 damage
5th|
+5|
+4|
+1|
+1|Greater Resistance
6th|
+6|
+5|
+2|
+2|Bonus feat
7th|
+7|
+5|
+2|
+2|Skillful Adept
8th|
+8|
+6|
+2|
+2|Assailing Strike: +3d6 damage
9th|
+9|
+6|
+3|
+3
10th|
+10|
+7|
+3|
+3|Bonus feat
11th|
+11|
+7|
+3|
+3|Skillful Adept
12th|
+12|
+8|
+4|
+4|Assailing Strike: +4d6 damage
13th|
+13|
+8|
+4|
+4|Greater Resistance
14th|
+14|
+9|
+4|
+4|Bonus feat
15th|
+15|
+9|
+5|
+5|Skillful Adept
16th|
+16|
+10|
+5|
+5|Assailing Strike: +5d6 damage
17th|
+17|
+10|
+5|
+5
18th|
+18|
+11|
+6|
+6|Bonus feat
19th|
+19|
+11|
+6|
+6|Skillful Adept
20th|
+20|
+12|
+6|
+6|Assailing Strike: +6d6 damage or Bonus Feat[/table]
Epic
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
21st|
+21|
+12|
+7|
+7|Greater Resistance
22nd|
+22|
+13|
+7|
+7|Bonus feat or Assailing Strike: +6d6 damage
23rd|
+23|
+13|
+7|
+7|Skillful Adept
24th|
+24|
+14|
+8|
+8|Bonus feat or Assailing Strike: +6d6 damage
25th|
+25|
+14|
+8|
+8
26th|
+26|
+15|
+8|
+8|Bonus feat or Assailing Strike: +6d6 damage
27th|
+27|
+15|
+9|
+9|Skillful Adept
28th|
+28|
+16|
+9|
+9|Bonus feat or Assailing Strike: +6d6 damage
29th|
+29|
+16|
+9|
+9|Greater Resistance
30th|
+30|
+17|
+10|
+10|Bonus feat or Assailing Strike: +6d6 damage[/table]
Abilities
One of War: Count 1/2 Assailing Warrior class levels, rounded down, as fighter levels when purchasing feats.
Assailing Strike: +1d6 damage to all melee, and ranged attacks with in 30ft of target, as long as they move 10ft before attack. This strike does work with ranged weapons but you must remain with in 30 of your target. Assailing Strike counts as Skirmish for the purposes of meeting the requirements of feats, which does not affect the armor class bonus of skirmish, and prestige classes. Only works on things sneak attack would. Assailing Strike works identically to skirmish except with out the bonus to armor class.
Starting at level 20, and into epic levels, you may choose to ether gain this or a bonus feat, each time you choose this strike your damage increases by 1D6 additional damage, if you do not chose this strike you gain a bonus feat instead.
Bonus Feat: At 2nd level, an Assailing Warrior gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The Assailing Warrior gains an additional bonus feat at 2nd level and every four Assailing Warrior levels thereafter (6th, 10th, 14th, 18th) with the exception of level 20 and epic levels. These bonus feats must be drawn from the feats noted as fighter bonus feats. An Assailing Warrior must still meet all prerequisites for a bonus feat, including ability score, equivolent fighter level, and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
Skillful Adept: You may gain one of these feats at level 3 and every four levels there after. You may chose from the following list: Acrobatic, Agile, Alertness, Skill Focus (in a class skill only), Skill Knowledge (Unearthed Arcana page 81), and Open Mind (Complete Adventure).
Greater Resistance: Starting at level 5 and every 8 levels there after you gain a +1 permanent increase to ether your Reflex or Will saves. Once chosen this can never be changed; the choice made at one level does not effect the choices made at later levels.
Note:
Yeah it maybe a bit more powerful than a fighter, but the fighter is a little on the week side as it is.
Yes I got this from the scout, but I was disappointed with their lack of front line melee ability. This class is a little more focused on that area.
Much like the Fighter the Assailing Warrior is well trained in the art of war. However the Assailing Warrior is a bit less focused on armor, and more focused on the act of getting out of the way of attacks and placing their hits and shots better. In armies Assailing Warrior acts like a secondary line for detecting ambushes. Where as a Scout is just that a scout an Assailing Warrior is more of a watch gaurd and what a Scout might miss an Assailing Warrior will hopefully catch. An Assailing Warrior is also responsible for getting messages from scouts when enemies are close. So they far-goad their heavy armor had tower shield training. The Assailing Warrior also is a little better trained to help them survive and optimize their abilities out in the world and the battle field.
Alignment: Commonly Lawful, always lawful if in an army, but can be any.
HD: D10
Weapons and Armor: all Marial and Simple weapons. Light and Medium Armor. Light and heavy shields. No Tower Shield.
Skill points: (4+int)x4 first level, 4+int per level
Class Skills class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Spot (Wis), Swim (Str), and Tumble (Dex).
Assailing Warrior
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Assailing Strike: +1d6 damage, One of War
2nd|
+2|
+3|
+0|
+0|Bonus feat
3rd|
+3|
+3|
+1|
+1|Skillful Adept
4th|
+4|
+4|
+1|
+1|Assailing Strike: +2d6 damage
5th|
+5|
+4|
+1|
+1|Greater Resistance
6th|
+6|
+5|
+2|
+2|Bonus feat
7th|
+7|
+5|
+2|
+2|Skillful Adept
8th|
+8|
+6|
+2|
+2|Assailing Strike: +3d6 damage
9th|
+9|
+6|
+3|
+3
10th|
+10|
+7|
+3|
+3|Bonus feat
11th|
+11|
+7|
+3|
+3|Skillful Adept
12th|
+12|
+8|
+4|
+4|Assailing Strike: +4d6 damage
13th|
+13|
+8|
+4|
+4|Greater Resistance
14th|
+14|
+9|
+4|
+4|Bonus feat
15th|
+15|
+9|
+5|
+5|Skillful Adept
16th|
+16|
+10|
+5|
+5|Assailing Strike: +5d6 damage
17th|
+17|
+10|
+5|
+5
18th|
+18|
+11|
+6|
+6|Bonus feat
19th|
+19|
+11|
+6|
+6|Skillful Adept
20th|
+20|
+12|
+6|
+6|Assailing Strike: +6d6 damage or Bonus Feat[/table]
Epic
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
21st|
+21|
+12|
+7|
+7|Greater Resistance
22nd|
+22|
+13|
+7|
+7|Bonus feat or Assailing Strike: +6d6 damage
23rd|
+23|
+13|
+7|
+7|Skillful Adept
24th|
+24|
+14|
+8|
+8|Bonus feat or Assailing Strike: +6d6 damage
25th|
+25|
+14|
+8|
+8
26th|
+26|
+15|
+8|
+8|Bonus feat or Assailing Strike: +6d6 damage
27th|
+27|
+15|
+9|
+9|Skillful Adept
28th|
+28|
+16|
+9|
+9|Bonus feat or Assailing Strike: +6d6 damage
29th|
+29|
+16|
+9|
+9|Greater Resistance
30th|
+30|
+17|
+10|
+10|Bonus feat or Assailing Strike: +6d6 damage[/table]
Abilities
One of War: Count 1/2 Assailing Warrior class levels, rounded down, as fighter levels when purchasing feats.
Assailing Strike: +1d6 damage to all melee, and ranged attacks with in 30ft of target, as long as they move 10ft before attack. This strike does work with ranged weapons but you must remain with in 30 of your target. Assailing Strike counts as Skirmish for the purposes of meeting the requirements of feats, which does not affect the armor class bonus of skirmish, and prestige classes. Only works on things sneak attack would. Assailing Strike works identically to skirmish except with out the bonus to armor class.
Starting at level 20, and into epic levels, you may choose to ether gain this or a bonus feat, each time you choose this strike your damage increases by 1D6 additional damage, if you do not chose this strike you gain a bonus feat instead.
Bonus Feat: At 2nd level, an Assailing Warrior gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The Assailing Warrior gains an additional bonus feat at 2nd level and every four Assailing Warrior levels thereafter (6th, 10th, 14th, 18th) with the exception of level 20 and epic levels. These bonus feats must be drawn from the feats noted as fighter bonus feats. An Assailing Warrior must still meet all prerequisites for a bonus feat, including ability score, equivolent fighter level, and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
Skillful Adept: You may gain one of these feats at level 3 and every four levels there after. You may chose from the following list: Acrobatic, Agile, Alertness, Skill Focus (in a class skill only), Skill Knowledge (Unearthed Arcana page 81), and Open Mind (Complete Adventure).
Greater Resistance: Starting at level 5 and every 8 levels there after you gain a +1 permanent increase to ether your Reflex or Will saves. Once chosen this can never be changed; the choice made at one level does not effect the choices made at later levels.
Note:
Yeah it maybe a bit more powerful than a fighter, but the fighter is a little on the week side as it is.
Yes I got this from the scout, but I was disappointed with their lack of front line melee ability. This class is a little more focused on that area.