SpawnOfMorbo
2014-06-16, 01:31 PM
DDT (Dimensional Daze Tripper)
I was making a Fighter build for a series of One-Shots, level 3, 10, 15, and 20. The only stipulation is that everyone has to use a Prestige Class.
I thought "Oh crap", well not crap but you get the point...
Then I remember the Horizon Tripper from 3.5, surely that could be made into Pathfinder... And holy crap it is actually easier now that before (due to how skills work and a few very very nice feats).
It takes a few levels to pull off and I'm sure others have better versions of this but I wanted to get some advice on it. I wanted to get Dimensional Door as fast as possible, so this really starts working at level 9.
I'll break this down into each level I'll be using it but for now here is the complete build that I have, minus most items (haven't got there yet haha)
Human Lore Warden Fighter 6/Horizon Walker (Astral Plane) 3/Lore Warden Fighter 11
Str: 22 (Racial Bonus) (Level Up)
Dex: 14
Con: 12
Int: 13
Wis: 14
Cha: 8
CMB (Trip): 20 (BAB) + 6 (Str) + 8 (Arcehtype) + 2 (Dex) + 4 (Feats) +4 (Weapon Training) = +44
CMB (Trip W/DDoor): +48
BAB: 20/15/10/5
HP: Good'nuff
Saves: Good Fort, Meh Reflex and Will
Spell Like Ability: Dimensional Door 3 + Wis Mod (Caster Level = Character Level)
Feats (And this is where I need a bit of help)
Level 1: Weapon Focus (Guisarme), Power Attack, Iron Will*
Level 2: (Fighter 2): Combat Expertise (Archetype), Improved Trip
Level 3: Fury's Fall (Dex to Trip attacks)
Level 4: (Fighter 4): Furious Focus (No Penalty on First Power Attack of the round)
Level 5: Endurance (Entry Fee)
Level 6 (Fighter 6): Combat Reflexes
Level 7: Greater Trip
Level 9: (Horizon Walker 3): Dimensional Agility
Level 11: (Fighter 8): Dazing Assault
Level 11: Dimensional Assault
Level 13 (Fighter 10): Disruptive
Level 13: Dimensional Dervish
Level 15: (Fighter 12): Spell Breaker
Level 15: Dimensional Maneuvers
Level 17: (Fighter 14): Teleport Tactician (Essentially, my trick can't be used against me)
Level 17: Dimensional Savant
Level 19: (Fighter 16): Critical Versatility (Keen Weapon to make 19-20 rolls very very nice)
Level 19: Critical Focus (Prerequisite for Critical Versatility)
*Later in the career somewhere, when I have access to perhaps Mind Blank or some other magic, retrain Iron Will into Combat Reflexes using the feat retraining rules (No not Fighter Bonus Feat Retraining Rules)
**Chose this in case I need to use DD to get the hell out of dodge without getting hit (multiple AoO?) but if it seems I never use it (such as when I cast it as a swift action to attack and such) I'll retrain it using feat retraining rules (not Fighter retraining rules).
Skills: Mostly knowledge skills, perception, and sense motive. Might hit diplomacy enough to make a DC 15 or so without much worry (I'm sure someone else can be a better face, I just wouldn't want to completely kill the mood haha).
So early on the DDT acts as a Charger/Tripper basically, nothing to fancy. By mid levels (9 onward) mobility really sets in. Then later my battle choices really open up.
Trip + Daze + Keep Dazing the hell out of the target = Fun for the Fighter. Heck, while prone the target would take a -4 penalty to AC... Which means my Dazing Assault penalty would technically be -1.
I'm thinking the last couple feats (Fighter 16/Level 19)should just be Improved Bullrush and Greater Bullrush... This way if I wanted to, I could pop around a group of creatures and keep them in a neat little pile for me to destroy and not need to use my DD later in the same fight.
So does the playground have any suggestions on feats or Items? I was thinking a 1 level dip in Cleric to give me the Growth domain (Enlarge Self, yes please) or Barbarian for Urban Rage
Items Needed... I usually use 3.5 items even when playing pathfinder however the group said to use Pathfinder items...
+X Item of Strength/Dexterity/Wisdom
+X Inherent Bonus Books/Tomes of Strength/Dexterity/Wisdom
Something with mind blank
Armor
Chain Shirt
Weapons
Gauntlet:
Guisarme:
Thanks in advance!
I was making a Fighter build for a series of One-Shots, level 3, 10, 15, and 20. The only stipulation is that everyone has to use a Prestige Class.
I thought "Oh crap", well not crap but you get the point...
Then I remember the Horizon Tripper from 3.5, surely that could be made into Pathfinder... And holy crap it is actually easier now that before (due to how skills work and a few very very nice feats).
It takes a few levels to pull off and I'm sure others have better versions of this but I wanted to get some advice on it. I wanted to get Dimensional Door as fast as possible, so this really starts working at level 9.
I'll break this down into each level I'll be using it but for now here is the complete build that I have, minus most items (haven't got there yet haha)
Human Lore Warden Fighter 6/Horizon Walker (Astral Plane) 3/Lore Warden Fighter 11
Str: 22 (Racial Bonus) (Level Up)
Dex: 14
Con: 12
Int: 13
Wis: 14
Cha: 8
CMB (Trip): 20 (BAB) + 6 (Str) + 8 (Arcehtype) + 2 (Dex) + 4 (Feats) +4 (Weapon Training) = +44
CMB (Trip W/DDoor): +48
BAB: 20/15/10/5
HP: Good'nuff
Saves: Good Fort, Meh Reflex and Will
Spell Like Ability: Dimensional Door 3 + Wis Mod (Caster Level = Character Level)
Feats (And this is where I need a bit of help)
Level 1: Weapon Focus (Guisarme), Power Attack, Iron Will*
Level 2: (Fighter 2): Combat Expertise (Archetype), Improved Trip
Level 3: Fury's Fall (Dex to Trip attacks)
Level 4: (Fighter 4): Furious Focus (No Penalty on First Power Attack of the round)
Level 5: Endurance (Entry Fee)
Level 6 (Fighter 6): Combat Reflexes
Level 7: Greater Trip
Level 9: (Horizon Walker 3): Dimensional Agility
Level 11: (Fighter 8): Dazing Assault
Level 11: Dimensional Assault
Level 13 (Fighter 10): Disruptive
Level 13: Dimensional Dervish
Level 15: (Fighter 12): Spell Breaker
Level 15: Dimensional Maneuvers
Level 17: (Fighter 14): Teleport Tactician (Essentially, my trick can't be used against me)
Level 17: Dimensional Savant
Level 19: (Fighter 16): Critical Versatility (Keen Weapon to make 19-20 rolls very very nice)
Level 19: Critical Focus (Prerequisite for Critical Versatility)
*Later in the career somewhere, when I have access to perhaps Mind Blank or some other magic, retrain Iron Will into Combat Reflexes using the feat retraining rules (No not Fighter Bonus Feat Retraining Rules)
**Chose this in case I need to use DD to get the hell out of dodge without getting hit (multiple AoO?) but if it seems I never use it (such as when I cast it as a swift action to attack and such) I'll retrain it using feat retraining rules (not Fighter retraining rules).
Skills: Mostly knowledge skills, perception, and sense motive. Might hit diplomacy enough to make a DC 15 or so without much worry (I'm sure someone else can be a better face, I just wouldn't want to completely kill the mood haha).
So early on the DDT acts as a Charger/Tripper basically, nothing to fancy. By mid levels (9 onward) mobility really sets in. Then later my battle choices really open up.
Trip + Daze + Keep Dazing the hell out of the target = Fun for the Fighter. Heck, while prone the target would take a -4 penalty to AC... Which means my Dazing Assault penalty would technically be -1.
I'm thinking the last couple feats (Fighter 16/Level 19)should just be Improved Bullrush and Greater Bullrush... This way if I wanted to, I could pop around a group of creatures and keep them in a neat little pile for me to destroy and not need to use my DD later in the same fight.
So does the playground have any suggestions on feats or Items? I was thinking a 1 level dip in Cleric to give me the Growth domain (Enlarge Self, yes please) or Barbarian for Urban Rage
Items Needed... I usually use 3.5 items even when playing pathfinder however the group said to use Pathfinder items...
+X Item of Strength/Dexterity/Wisdom
+X Inherent Bonus Books/Tomes of Strength/Dexterity/Wisdom
Something with mind blank
Armor
Chain Shirt
Weapons
Gauntlet:
Guisarme:
Thanks in advance!