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YPU
2007-02-23, 10:44 AM
Ok, I am once again homebrewing a campaign. One of many anyway. But anyway, what sort of race would you people like to see in a campaign. full stat lists or just vague suggestions I would like any. The only ‘rule’ is that it should not have a LA. I really don’t like them for first level characters, a few +3 LA races for instance could be fun for higher levels, but not that +1 that can be done at lvl 1.

Szatany
2007-02-23, 10:52 AM
Ok, I am once again homebrewing a campaign. One of many anyway. But anyway, what sort of race would you people like to see in a campaign. full stat lists or just vague suggestions I would like any. The only ‘rule’ is that it should not have a LA. I really don’t like them for first level characters, a few +3 LA races for instance could be fun for higher levels, but not that +1 that can be done at lvl 1.
A small undead race that isn't evil please.

Ping_T._Squirrel
2007-02-23, 11:23 AM
I think I would like to see elves eliminated for one simply because they are ubiquitious. To fill the gaps in the forest that they leave though, how about a race of anthropomorphic squirrels? What do you say?

Fax Celestis
2007-02-23, 11:28 AM
Even just larger, more intelligent squirrels would be fine. They do already have opposable thumbs.

Attilargh
2007-02-23, 11:36 AM
Humanoid pangolins. With the ability to roll up into a ball if unarmoured. Would have to have some big speed penalties for the natural armour class bonus, though.

Who
2007-02-23, 11:51 AM
Even just larger, more intelligent squirrels would be fine. They do already have opposable thumbs.


Humanoid pangolins. With the ability to roll up into a ball if unarmoured. Would have to have some big speed penalties for the natural armour class bonus, though.

I second both these suggestions

YPU
2007-02-23, 11:59 AM
Humanoid pangolins. With the ability to roll up into a ball if unarmoured. Would have to have some big speed penalties for the natural armour class bonus, though.
http://elfwood.lysator.liu.se/art/d/e/devonc/anthropang.jpg.html (http://elfwood.lysator.liu.se/art/d/e/devonc/anthropang.jpg.html)
somewhat like that?

I suppose you could even allow special armor fort hem. A large increase in armor class and no actions, or perhaps a very slow rolling speed?

About the squirrels, I always liked the killoren from races of the wild, and they somehow reminded me of squirrels. Perhaps use their stats and change their appearance to furry and a large tail?

Small undead, I prefer undead not to be a race. They are, after al, made not born.

Neek
2007-02-23, 12:06 PM
Awakened Dire Squirrel Barbarian. Fluffy Tailkins be his name.

For something truly interesting, a plant-based species would be something different.

elliott20
2007-02-23, 12:11 PM
The Mushroom people from Mario Brothers.

Attilargh
2007-02-23, 12:11 PM
http://elfwood.lysator.liu.se/art/d/e/devonc/anthropang.jpg.html (http://elfwood.lysator.liu.se/art/d/e/devonc/anthropang.jpg.html)
somewhat like that?
D'oh, and here I was, congratulating myself for my creativity. :annoyed:

Yup, pretty much like that. Perhaps a bit slimmer in the midsection, though. :tongue:

Szatany
2007-02-23, 12:42 PM
(http://elfwood.lysator.liu.se/art/d/e/devonc/anthropang.jpg.html)Small undead, I prefer undead not to be a race. They are, after al, made not born.

I see, a valid reason. I then have a true challenge for you. Make a playable race of small-sized giants with good explanation why they are they way they are :smallsmile:.

Maroon
2007-02-23, 01:38 PM
Intelligent ooze. Think of the fun at parties.

Failing that, I'd like to see a vermin race. Maybe humanoid fleas.

jjpickar
2007-02-23, 01:47 PM
Actually, a whole world filled with phb-like races except they are all based of of animals.

Dwarves would be badgers

Halflings would be chickens

Elves would be owls

Gnomes would be moles

Orcs would be toads and Goblins frogs

Humans would be dogs

What do you think?:smallsmile:

YPU
2007-02-23, 01:47 PM
I see, a valid reason. I then have a true challenge for you. Make a playable race of small-sized giants with good explanation why they are they way they are :smallsmile:.
I remember a larp setting where there was a giant race, you had to be 1meter90 to play one. The idea was that that they are the descendants of a cursed group of giants who were shrunk by a god. Making them small makes it just more of a curse.
Then again, the gods did it is almost as lame as an evil wizard did it.

Neek
2007-02-23, 01:59 PM
So a halr-orc would be a Dog/Toad. Poor Dog/Toad. :(

jjpickar
2007-02-23, 02:01 PM
Halfbreeds did present a problem, I just wasn't sure how to deal with it. DogToads, Hmmmm. :smallconfused:

Fax Celestis
2007-02-23, 02:06 PM
*gribbit-arf* *gribbit-arf*

YPU
2007-02-23, 03:22 PM
Actually, a whole world filled with phb-like races except they are all based of of animals.

Dwarves would be badgers

Halflings would be chickens

Elves would be owls

Gnomes would be moles

Orcs would be toads and Goblins frogs

Humans would be dogs

What do you think?:smallsmile:
Well, to be honest I don’t like half-breeds as base races anyway.
This would make a very much fable (and I don’t mean the computer game) like play, this has quite some style for some time.
Ah well, says a guy with a Muppet for an avatar. But I suppose that chicken really needs some replacement. Mice?

mikeejimbo
2007-02-23, 03:29 PM
Dwelfs, Half-Dwarves, Quarterlings, Half-Dwarf/Half-Halflings, Half-Gnomes, Half-Dwarf/Half-Gnomes, Half-Gnome/Half-Halflings!

Maroon
2007-02-23, 04:44 PM
Actually, a whole world filled with phb-like races except they are all based of of animals.

Dwarves would be badgers

Halflings would be chickens

Elves would be owls

Gnomes would be moles

Orcs would be toads and Goblins frogs

Humans would be dogs

What do you think?:smallsmile:
A more common approach would be making halflings rats and elves cats (it also rules out any flight capability, also, catgirls). Also, I think dwarves should be moles, as they basically live under the earth, and gnomes should be badgers, as gnomes are commonly described to have mound-like houses, and do not live underground that much, like badgers. Alternatively, make either halflings or gnomes rabbits. And maybe make orcs lizards, to accomodate for bugbears being toads and orcs being more separate, as they are depicted in regular D&D, but still similar (half-orcs seem to be kobold-like). And what would the ogres be? Bears, perhaps?

It's a little furtastic, but it might just work.

*Tu-whit bow-wow*

Closet_Skeleton
2007-02-23, 05:09 PM
I want 5 differant Nekojin (and another 5 differant Bakeneko) races made by various raging fanboys have never made a race before and hate each other.

No, not really.

Seriously I'd rather have 1 race with multiple well thought out cultures rather than an anthropomorphic version of everthing. If you must then a more player orientated Lizardfolk that still isn't a cop out would be nice. Try to avoid what I tend to call "the Startrek alien" (could be called "the Star Wars" alien but Lucas was prepared to use a few interesting puppets so it's less fair). If it's just a human with blue skin don't bother. Cultures are really what makes a race interesting. One original elven culture is better than 2 subraces to specialise in every character class.

Demented
2007-02-23, 05:48 PM
Klingons!

Naturally.
+2 Con, -2 Wis, obsession with forehead ridges.

Oh...
Humans: Pigs (Talented, like to wallow in mud.)
Elves: Fox (Clever, dextrous, sassy, always hunted by dogs.)
Dwarves: Beaver (Hardy, hairy, builds stuff.)
Gnomes: Cats (Hard to kill, evil, everyone hates them.)
Halflings: Rabbits (Breed incessantly, weak and fast.)
Orcs: Dogs (Strong, stupid, better hearing than eyesight.)
Goblins: Chickens (Cannon fodder.)
Hobgoblins: Turkeys (Mean cannon fodder.)
Kobolds: Snake, snaake! (Elusive cannon fodder.)
Ogres: Wolverines (Strong, gnarly.)
Owlbears: Err....

Obviously, with humans as pigs, the halfbreeds are going to be REAL ugly.
Half-Orcs: Boars
Half-Elves: Red pig
Half-Giants: Dire Boar?
Half-Dragons: Monitor Lizard

Then again, with all the varieties of elves and dwarves and humans and halfbreeds, they might very well all need to be various breeds of dogs.
Humans: Shepherds
Elves: Collies/Poodles
Dwarves: Terriers
Half-Orcs: Rottweilers
Half-Giants: Wolfhounds
Halflings: Chihuahuas

(There are no half-gnomes. Fortunately.)

Fredderf
2007-02-23, 05:52 PM
Ok,
My suggestion is to start with killing all elves. They are really overused. This makes your campaign a little different (not claiming that races are the only thing that make a setting, but I am tired of elves).

I would suggest trying out a race of...
...bird people.
...oozes that can shapeshift.
...a society of people who beleive to be the chosen of the gods(humans w/ a few mods)
...Aztec type civilization.
...perhaps a cave dwelling civilization with no eyes, but great blindsense.

I don't know if these are original, but some of 'em might be worth fleshing out. Thats all I can think of right now.

P.S. No half races either, those are pains.

CaptainSam
2007-02-23, 07:28 PM
Actually, a whole world filled with phb-like races except they are all based of of animals.

Dwarves would be badgers (mellivora capensis) (http://www.badgers.org.uk/badgerpages/honey-badger-02.html)

Halflings would be badgers (http://www.badgers.org.uk/badgerpages/ferret-badgers.html)

Elves would be badgers (http://www.badgers.org.uk/badgerpages/stink-badgers.html)

Gnomes would be badgers

Orcs would be badgers (taxidea taxus) (http://www.badgers.org.uk/badgerpages/american-badger-04.html) and Goblins badgers (http://www.badgers.org.uk/badgerpages/hog-badger.html)

Humans would be badgers (meles meles) (http://www.badgers.org.uk/badgerpages/eurasian-badger.html)

What do you think?:smallsmile:

(edits mine)

BADGERS!! Everyone should be badgers! You'd have to forget about gnomes, I ran out of badgers.

I like badgers, if you couldn't tell :smallbiggrin:

Fireball.Man.Guy.
2007-02-23, 11:01 PM
http://www.badgerbadgerbadger.com/

cferejohn
2007-02-24, 02:22 AM
Well, you could make elves pre-tolkienesque. You know, they are little fairy things. Probably not a player race.

In terms of player races: how about an aquatic race that is *not* evil and/or reclusive? One that has fully realized diplomatic relationships/trading partnerships with coastal communities. You'd probably need to make them amphibious to make them a decent player race.

Dr._Weird
2007-02-24, 03:04 AM
Zerg. And Protoss. Hell, Terran too I guess. Hmmmm...

To the Homebrewmobile!

YPU
2007-02-24, 06:16 AM
I have some sheet full of notes on a single campaign. it has an aquatic race that replaces humans, gnomes, killoren, and a race that is born from magic and can only see magic they effectively have permanent detect magic but are blind in antimagic fields.

onasuma
2007-02-24, 07:30 AM
Were-penguins

dead_but_dreaming
2007-02-24, 07:40 AM
I'd avoid using anthropomorphic animals... that's just too easy. Also, I'd second the suggestion of using undead as a player race. The more I think of it the better and cooler it sounds. Why not make each race a representative of a creature type such as fay, outsider and magical beast?

Peregrine
2007-02-24, 11:14 AM
I suppose you could even allow special armor fort hem. A large increase in armor class and no actions, or herpes a very slow rolling speed?

...did you say herpes? :smallconfused:

Ahem. Anyway. I started casting about for ideas, but a string of random thoughts turned into 'small-size golem-people', which might be a bit too Warforged. But still, it was going two ways, one into mechanical/metal-looking chaps, the other into a more natural look... earthy, clay, dirt, dust, DUST! Little playable dust-golem people!

I think I might just write this one myself. :smallbiggrin:

YPU
2007-02-24, 03:23 PM
Ok, that is a very strange typo. I’ll rectify that before people get offended.

Maroon
2007-02-24, 04:42 PM
I'd avoid using anthropomorphic animals... that's just too easy. Also, I'd second the suggestion of using undead as a player race. The more I think of it the better and cooler it sounds. Why not make each race a representative of a creature type such as fay, outsider and magical beast?
How does no anthropomorphic animals and magical beasts go together? And outsiders might pose a problem with resurrection and all that (as do undead) but it's not like you can't pull a warforged-exception on them. But fey, vermin, giants and plants (and if possible oozes) I would very much like to see.

Maybe instead of outsiders (which seem to me a bit too 'far out' to be a player race) you could include resurrectable, downsized elementals. Caught somewhere between a plane-touched and a full elemental, but still registering as elemental. You could do the same with the undead race, they're not alive, but not fully undead, because of some curse or something. They can be resurrected (up to a certain point, namely between life and unlife), but negative energy still heals them. or something.

dead_but_dreaming
2007-02-25, 08:00 AM
How does no anthropomorphic animals and magical beasts go together? And outsiders might pose a problem with resurrection and all that (as do undead) but it's not like you can't pull a warforged-exception on them. But fey, vermin, giants and plants (and if possible oozes) I would very much like to see.

Maybe instead of outsiders (which seem to me a bit too 'far out' to be a player race) you could include resurrectable, downsized elementals. Caught somewhere between a plane-touched and a full elemental, but still registering as elemental. You could do the same with the undead race, they're not alive, but not fully undead, because of some curse or something. They can be resurrected (up to a certain point, namely between life and unlife), but negative energy still heals them. or something.

Ok, you're correct about magical beasts and anthropomorphic animals... But I still don't like that particular soulution. It seems that some people cannot come up with anything more imaginative than a mix of animal and human...

All outsider and construct races should be "raise-able" of course, just as most native outsiders (is that still an official subtype?).

When I pictured the undead race, I was thinking of the remnants of a destroyed civilisation, whose citiziens where put to death but bodily preserved in one of their cities. ("A wizard did it!" :smallwink:) Now they have awoken for some reason, (with little or no memories intact) trying to find their place in a changed world...

EDIT: Their major racial ability could be that they are much easier to "ressurect", through some mid-level necromantic spell that can be cast by both arcane and divine spellcasters.

EDIT2: Perhaps they do indeed retain memories (at least partially) from when they were alive, but they were subject to a major, civilization-wide level-drain effect (which means that you can play an undead guy at level 1 who used to be an epic wizard and remembers most of it even though his power has been drained. Also, he lost a great deal of his knowledge. In fact, one could represent the fragmented memories of the members of this race by giving them a racial 'lore' ability, much like a weaker bardic knowledge-thing.)

Demented
2007-02-25, 05:35 PM
*pokes the "Forsaken" from World of Warcraft*

Shiny, Bearer of the Pokystick
2007-02-25, 06:06 PM
Did somebody say undead player race (http://www.giantitp.com/forums/showthread.php?t=21269)?

I've always liked that idea. :smallwink:

(I know, I know. Cheese-a-rific to promote my own ****e, but it seemed relevant. Feel free to steal if you want, or not. Not is good too.)

Woot Spitum
2007-02-25, 06:25 PM
What about different races based on various environments?

I agree that you can have too many anthropomorphic races. Lizardfolk, Avians, and Catfolk are more than enough. We don't need the noble goatfolk (Ibixians) or the noble horsefolk (Equicephs).

Glooble Glistencrist
2007-02-25, 07:14 PM
Klingons!

Naturally.
+2 Con, -2 Wis, obsession with forehead ridges.



I tried to stat up the Klingons once. They ended up with a decent LA. One I really have fun with is the Jem'Hadar though. A race of drug-addicted warriors who can turn invisible? I see D & D potential.

Alternately: Ewoks. Lots and lots of Ewoks.

mikeejimbo
2007-02-25, 07:42 PM
Ewoks

+2 Cha (They're so adorable!), -2 Strength
Small, +1 size bonus to AC, +1 size bonus to attack rolls, +4 size bonus on Hide checks
Base Land Speed: 20ft
Low-light vision: An Ewok can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
+4 racial bonus to Hide
Automatic Languages: Common and Ewok. Bonus Languages: Sylvan, Dwarven, Elven
Favored Class: Ranger

Knight13
2007-02-25, 09:17 PM
Zerg. And Protoss.
Zerg don't have individual minds, so they would be hard to justify. Protoss would be awesome, but the only I way I can think of to do them would be with a huge LA. Think about it, they're Large, have powerful psychic abilities, a couple points of natural armor and significant bonuses to multiple stats.

Demented
2007-02-25, 10:02 PM
CELESTIAL Zerg. =P
And Infested Terrans.

Daracaex
2007-02-25, 11:55 PM
Zoras? Gorons? (yes, I have been playing a bit too much Zelda, but they would be fun to stat out.)

I like all of the races from Arana Evolved. Some anthro-types, but there is this one race that is basically a dark-skinned human with a magic affinity. Some neat template-type player races as well.

dead_but_dreaming
2007-02-26, 04:56 AM
Did somebody say undead player race (http://www.giantitp.com/forums/showthread.php?t=21269)?

I've always liked that idea. :smallwink:

(I know, I know. Cheese-a-rific to promote my own ****e, but it seemed relevant. Feel free to steal if you want, or not. Not is good too.)

Realy nice, Shiny. :smallsmile: I still wonder, however, if it would be truly impossible to balance an LA 0 undead race? Consider undead racial classes from Savage Species and Libris Mortis...

Karma Guard
2007-02-26, 05:14 AM
Tree-people, like Dryads. But the plantness has to be in the distant past. Like the Neanderthal to our Human.

A Plant version of Eberron's Changelings, basically.

A people obsessed with glory and honor, who happen to be a vaguely vulture-like people. Like, neckruffs instead of hair, that sort of thing. And ritual eating of the dead, because this is vultures, after all.

Glooble Glistencrist
2007-02-26, 02:49 PM
Tree-people, like Dryads. But the plantness has to be in the distant past. Like the Neanderthal to our Human.

A Plant version of Eberron's Changelings, basically.



I actually just started working on a playable plant race, the Treekin. I might put them up later this week. I wanted them to actually be plants, but now I think they're just gonna be plant-like.

Fax Celestis
2007-02-26, 03:05 PM
Tree-people, like Dryads. But the plantness has to be in the distant past. Like the Neanderthal to our Human.

A Plant version of Eberron's Changelings, basically.

A people obsessed with glory and honor, who happen to be a vaguely vulture-like people. Like, neckruffs instead of hair, that sort of thing. And ritual eating of the dead, because this is vultures, after all.

Did someone ask for Plant People? (http://www.giantitp.com/forums/showthread.php?t=11048&highlight=Russiti) Because I have psionic plant people.

TheThan
2007-02-26, 03:12 PM
The Mushroom people from Mario Brothers.

http://fisadd.proboards101.com/index.cgi?board=smwraces&action=display&thread=1147748383.com/

Got them stated out. well sorta.
This was an attempt by a a freind and me to make a d20 super mario campgain but sadly, she moved away and we never finished it. :smallfrown:

I might pick it up one of these days.

YPU
2007-02-26, 03:17 PM
http://fisadd.proboards101.com/index.cgi?board=smwraces&action=display&thread=1147748383.com/
.

An Error Has OccurredThe thread you are trying to access does not exist.

Wraithy
2007-02-26, 03:41 PM
i think pre-Tolkein elves are basically Gnomes without the con bonus, and a tendency to be enslaves by any reindeer driving fatties wearing red. nuff said.

Darkkwalker
2007-02-26, 03:46 PM
I think dwarves should be moles, as they basically live under the earth, and gnomes should be badgers, as gnomes are commonly described to have mound-like houses, and do not live underground that much, like badgers. Alternatively, make either halflings or gnomes rabbits.

Rabbits is a good idea. I don't see gnomes being badgers though. Badgers are just too big. Moles are half the size of badgers if that.

On another note, awakening the zerg might solve the problem of the overmind. I mean Kerigan was awakened. sort of anyway. she was effectively a cerebrate. but still.

ArmorArmadillo
2007-02-26, 05:45 PM
Hmm....thread about new race ideas: Always the same thing.
Furries

Lets show some self-control people: There are enough Anthropomorphic races.

That said.

Shokati: Pale skinned, white-haired individuals from cold climates. They've learned to live in these harsh environs by bonding with the natural spirits of the area.
1. +2 Wisdom, -2 Intelligence; the tribal Shokati are deeply connected to the spiritual world, but poorly adapted to formal learning
2. Medium
3. Base Land Speed 30 ft.
4. Cold Hardiness: Shokati are accustomed to cold climates; and are protected from extreme cold as per the spell Endure Elements.
5. Spiritual Patron: Shokati are bound to a Fey Spirit at birth; Shokati can choose three Orisons at 1st level. They gain those as Spell-Like Abilities usable once per day.
6. +2 to Heal and Survival: Shokati have an affinity for nature and rely on an intrinsic ability to take care of themselves and others to last in their frigid climes.
7. Weapon Familiarity: Lajatang; Shokati revere the Crescent-Moon shape of the Lajatang and use it for their many ceremonial purposes. Shokati treat the Lajatang as a Martial Weapon.
Base Languages: Sho Kattha; Bonus Languages: Common, Sylvan, Gnoll, Elven, Darfellan, Aquan, Auran


Terthura: Fey adapted to live in the burgeoning urban landscape. Unable to avoid society, they've instead learned to live among the people and have since blended in as easily as in any other jungle.
-Fey
-Small
-Base Move Speed: 20 ft.
-+2 Cha, -2 Wis: Terthura are at home in busy street and have tremendous social grace, but carry their ancestors flighty nature and lack of focus.
-Word on the Street: Terthura work city streets almost magically, the time required for a Terthura to perform a Gather Information check in an urban area is halved.
-+2 to Bluff, Gather Information, and Sense Motive: They're too streetwise for niceties, but Terthura know the morally fluid nature of the city even outside of it.
-Deal or no Deal: Terthura know how to haggle, and recieve an automatic 10% discount (rounded up to the nearest gold coin, but never higher than the original price) on all purchased goods. Apply this discount after applying any other reductions to price (such as normal haggling)
-Big City Lights: Terthura are bonded to urban environments just like Dryads to the forest. A Terthura takes a cumulative penalty of -1 to her Int, Wis, and Cha for each week she spends outside of an urban area.
-Little Piece of Home: A Terthura always possesses a piece of her hometown; a cobblestone, a floorboard from her favorite bar, a chip from a local statue, or anything else with significance. If a Terthura loses this piece of her homeland, she takes a -2 on all attack rolls, damage rolls, skill checks, and saves until she either recovers it or acquires a new object.
Base Languages: Common, Undercommon. Bonus Languages: Elven, Dwarven, Gnomish, Sylvan, Terran, Auran, Ignan, Aquan.

TheThan
2007-02-26, 06:07 PM
An Error Has OccurredThe thread you are trying to access does not exist.

??? odd it worked earlyier... I'll mess around with it and see if i can fix it.

edit

lets see if this works:
http://fisadd.proboards101.com/index.cgi?board=smwraces&action=display&thread=1147748383

Shiny, Bearer of the Pokystick
2007-02-26, 06:29 PM
I'm absolutely loving the Shokati concept, Armadillo.

Any objections to my stealing/adapting? Just for homebrew, you understand.
...some elements thereof, at least.

Hyrael
2007-02-26, 06:55 PM
Cephalids. Sentient Octopi. Only-semi amphibious, very greedy, maipulative, and unsympathetic. experienced merchants and politicians, as well as wizards (specialized in abjuration, enchantment/illusion, and transmutation.)
http://www.alanpollack.com/NEWconstable.jpg

ArmorArmadillo
2007-02-26, 07:30 PM
I'm absolutely loving the Shokati concept, Armadillo.

Any objections to my stealing/adapting? Just for homebrew, you understand.
...some elements thereof, at least.
Hooray! I'm Participating!

Go ahead, I'm glad you like the concept. (I mean, it's OGC so It's as much yours as mine at this point)

Shiny, Bearer of the Pokystick
2007-02-26, 08:40 PM
Hooray! I'm Participating!

Go ahead, I'm glad you like the concept. (I mean, it's OGC so It's as much yours as mine at this point)Be-yoinked it is, then! Hoohah!

Because at least one player race or class must be tied to the frozen north.

There is always a frozen north.

Fax Celestis
2007-02-26, 09:33 PM
Be-yoinked it is, then! Hoohah!

Because at least one player race or class must be tied to the frozen north.

There is always a frozen north.

If only because "frozen north" rolls off the tongue like butter off a hot tin roof in the middle of summer in the Sahara.

Shiny, Bearer of the Pokystick
2007-02-26, 09:39 PM
If only because "frozen north" rolls off the tongue like butter off a hot tin roof in the middle of summer in the Sahara.
It's my favorite, closely followed by 'desolate wastes' and 'seamy underbelly'.

Karma Guard
2007-02-27, 02:42 PM
Got them stated out. well sorta.
This was an attempt by a a freind and me to make a d20 super mario campgain but sadly, she moved away and we never finished it. :smallfrown:


I've actually got stats for basically a whole Mario game. Here, in a Wiki. (http://www.foxxtrot.net/trad/index.php?title=Marpocalypse_Character_Creation) It's a whole setting, and it's pretty good. I had nothing to do with it.

And yay, plant people :D

I have an FFX race tentatively statted out (Guado), but I'm not terribly good at stats. I should post it and let it get picked at.

Copacetic
2007-03-01, 08:50 PM
Hmm Squid people?

Fizban
2007-03-02, 10:03 PM
I second the more-playable lizardfolk option, and it's really the only thing I can think of. Existing races and templates have covered most of everthing else I'd want. Except a race with flight at level 1 for no more than LA +1.

YPU
2007-03-03, 06:34 AM
I second the more-playable lizardfolk option, and it's really the only thing I can think of. Existing races and templates have covered most of everthing else I'd want. Except a race with flight at level 1 for no more than LA +1.
A lizardman non LA race, yeah I can see the use in that one. There is a reason flight is at least +1LA, but the raptorians have by far the most balanced approach to it.
I was thinking about a race of frog like people, who have a chameleons tongue. Usable as a whip and able to deliver touch attacks.