Cranthis
2014-06-17, 09:26 AM
Raelgil
A mysterious race of part flesh, part gemstone beings. They first came about when a group of Humans and Elves were having a peace meeting, in the neutral territory of the Arcane City. The mad, nameless, son of Archmage Lucian set of a bomb made of raw magic, in the middle of the ceremony. Raw magic can cause even the impossible to happen, and so it did.
Raelgil Traits (Ex): Raelgil possess the following racial traits.
- +2 Intelligence, +2 Constitution, -2 Charisma
- Medium Humanoid (Raelgil)
- Racial Skills: +2 Knowledge: Arcana, +2 Spellcraft
- +2 Natural Armor
- Special qualities: Immortal: No aging penalties, but only gain the first step aging bonuses.
- Sonic Vulnerability (Ex): Raelgil take half again as much (+50%) damage as normal from sonic energy, regardless of whether a saving throw is allowed, or if the save is a success or failure.
- Gem Shot
-Raelgil have a base speed of 30 feet.
-Raelgil speak Common and Elven, Bonus languages: Any.
-Favored Class: Wizard.
-Raelgil can have their Gemtstones enchanted as magic items, taking up the slot that the gemstone(s) occupy.
Level adjustment: +1
Gem Shot (Ex): As a standard action, a Raelgil may reduce his natural armor bonus in increments of 2, until their next turn, to fire a gem from one of their forearms. This is a ranged attack, range 30 feet, dealing 1d6 for every 2 points reduced from their natural armor, either bludgeoning or piercing (determine this before rolling to hit). The projectile shatters after the damage has been resolved. This counts as a natural attack for all purposes.
A Better Physical Description
They essentially appear to be Half-Elves, but they have a sleek, gemstone plate on he outer forearm, outer upper arm, the edge of the ears at the top (pointed), the shins, front of the thighs, shoulder blades, lower back on either side of the spine, jaw line, in between the knuckles, and the nails. As for their insides, their bones tend to be made of the same gemstone as their plating. Their gemstones can be of any variety, but are usually Diamond, Ruby, Saphire, Topaz (Orange-ish), and Amythest, although they can be found with any gem of 7 Mohs (http://en.wikipedia.org/wiki/Mohs_scale_of_mineral_hardness) in hardness or greater.
Due to the gemstones in and on their bodies, they are a bit tougher than most races, and abit harder to damage. Their minds are sharp thanks to the magic coursing through their brain. It is theorized they have a solid gem mind, powered by raw magic. They have a hard time figuring out where they belong in the world, and thus are less sociable than other races.
So, what do you guys think, and how can I improve this?
A mysterious race of part flesh, part gemstone beings. They first came about when a group of Humans and Elves were having a peace meeting, in the neutral territory of the Arcane City. The mad, nameless, son of Archmage Lucian set of a bomb made of raw magic, in the middle of the ceremony. Raw magic can cause even the impossible to happen, and so it did.
Raelgil Traits (Ex): Raelgil possess the following racial traits.
- +2 Intelligence, +2 Constitution, -2 Charisma
- Medium Humanoid (Raelgil)
- Racial Skills: +2 Knowledge: Arcana, +2 Spellcraft
- +2 Natural Armor
- Special qualities: Immortal: No aging penalties, but only gain the first step aging bonuses.
- Sonic Vulnerability (Ex): Raelgil take half again as much (+50%) damage as normal from sonic energy, regardless of whether a saving throw is allowed, or if the save is a success or failure.
- Gem Shot
-Raelgil have a base speed of 30 feet.
-Raelgil speak Common and Elven, Bonus languages: Any.
-Favored Class: Wizard.
-Raelgil can have their Gemtstones enchanted as magic items, taking up the slot that the gemstone(s) occupy.
Level adjustment: +1
Gem Shot (Ex): As a standard action, a Raelgil may reduce his natural armor bonus in increments of 2, until their next turn, to fire a gem from one of their forearms. This is a ranged attack, range 30 feet, dealing 1d6 for every 2 points reduced from their natural armor, either bludgeoning or piercing (determine this before rolling to hit). The projectile shatters after the damage has been resolved. This counts as a natural attack for all purposes.
A Better Physical Description
They essentially appear to be Half-Elves, but they have a sleek, gemstone plate on he outer forearm, outer upper arm, the edge of the ears at the top (pointed), the shins, front of the thighs, shoulder blades, lower back on either side of the spine, jaw line, in between the knuckles, and the nails. As for their insides, their bones tend to be made of the same gemstone as their plating. Their gemstones can be of any variety, but are usually Diamond, Ruby, Saphire, Topaz (Orange-ish), and Amythest, although they can be found with any gem of 7 Mohs (http://en.wikipedia.org/wiki/Mohs_scale_of_mineral_hardness) in hardness or greater.
Due to the gemstones in and on their bodies, they are a bit tougher than most races, and abit harder to damage. Their minds are sharp thanks to the magic coursing through their brain. It is theorized they have a solid gem mind, powered by raw magic. They have a hard time figuring out where they belong in the world, and thus are less sociable than other races.
So, what do you guys think, and how can I improve this?