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View Full Version : module suggestions [3.5]



questionmark693
2014-06-17, 04:01 PM
So my players are wanting to move away from our previously hack n slash style of play, and move towards a more intellectual/role-playing style of play-so what modules should I be looking at? All levels of play are acceptable.

Falcon X
2014-06-18, 01:58 PM
From what I understand, Ravenloft is the one that has done this in the past. Of course, most of them were talking about 2nd edition, but it may have crossed over into 3rd.
Still, people say that it was the module that converted them from hack and slash into serious roleplayers.