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View Full Version : Portal to Seattle found in Faerun(SR/FR crossover)



Maquise
2014-06-18, 02:37 PM
So, one day in Faerun, a group of intrepid adventurers are exploring some forgotten dungeon. To make a long story short, they find a door that leads to the Sixth World, Seattle specifically.

They go through, since they're adventurers. How does this shape both worlds?

SoC175
2014-06-18, 08:18 PM
Depends on how many people know about it and how easy it's to access.

Portals between Toril and Earth used to be common. In fact the "forgotten" in Forgotten Realms refers to us people on Earth slowly forgetting the connections to Toril, which are the root of many of our myths and fairy tales, when the portals became more and more scarce.

Still some of these portals remain to this day. Elminster knows of and guards several of them and is using them regularily to visit Ed's cabine in Canada and often brings company from other worlds during the (in-)famous "Wizard's Three" meetings (there's also one to Yellowstone National Park IIRC)

There are also still some portals between Oerth (Greyhawk) and Earth. The most famous is used in the adventure "City beyond the doorway" (or something similiar) during which the characters have to enter a strange world to bring back an artifact for one of Oerth's deities (St. Cuthberth). The artifact has to be taken from a museum in our world's London. Murlynd, Greyhawk's hero deity of technology (amon others), also visited Earth during the US Wild West period and is fond of his six shooters and cowboy hat since.

So the mere existence of such gates is nothing special

rlc
2014-06-18, 08:30 PM
they'd probably try to buy coffee at starbucks with gold coins. maybe get confused by the space needle. they'd probably get arrested for carryingweapons without a permit. stuff like that.

LibraryOgre
2014-06-18, 09:11 PM
Different kind of magic. Consider sixth age magic, which operates under a pretty set magical theory. Then you toss in mages and priests. Actual priests, with actual, verifiable gods. Mages who can cast only a limited number of spells per day, but with no drain! And such spells! Teleportation! Resurrection! Restoration, which might regenerate Essence. Actual corporeal travel to other planes of existence. Seamless regeneration of limbs.

Icewraith
2014-06-19, 12:46 PM
Does their magic still work as advertised?

If the wizards and sorcerers are powerless from the sudden lack of weave, the clerics no longer have a connection to their deity, and the party's magical items no longer do anything, they get swiftly slaughtered by gangers or ghouls or security forces (depending on where the portal is) or wander into the streat and get run down by traffic, except for the party rogue, who discovers himself in rogue paradise.

Unless their HP and AC still work as advertised, in which case they laugh off the firearms that do a few d6es of damage tops in d20.

If their magic still works the campaign setting gets turned on its head. As mentioned above.