AkazilliaDeNaro
2014-06-18, 10:59 PM
The Tile Master
http://img2.wikia.nocookie.net/__cb20100118001444/disgaea/en/images/5/50/Dis2-geomancer.jpg
Watch your step, you might lose your life.
P.S. (http://images2.wikia.nocookie.net/__cb20130927194653/lesmiserables/images/d/db/You-shall-not-pass1.jpg)
Alignment
Any
Hit Die
d4.
Class Skills
The Tile Master's class skills (and the key ability for each skill) are Appraise(Int) Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int) Use Magic Device(Cha).
Skill Points at 1st Level
(2 + Int modifier) Χ4.
Skill Points at Each Additional Level
2 + Int modifier.
The Tile Master
Active Tiles
Level
BAB
Fort
Ref
Will
Special
Least
Lesser
Common
Greater
Grand
1st
0
0
0
2
Aura of Tiles, Least Tiles, Knowledge of Tiles
3
2nd
1
0
0
3
4
3rd
1
1
1
3
4
4th
2
1
1
4
5
5th
2
1
1
4
Lesser Tiles
5
3
6th
3
2
2
5
5
4
7th
3
2
2
5
6
4
8th
4
2
2
6
6
5
9th
4
3
3
6
6
5
10th
5
3
3
7
Common Tiles
7
5
3
11th
5
3
3
7
7
6
4
12th
6/1
4
4
8
7
6
4
13th
6/1
4
4
8
8
6
5
14th
7/2
4
4
9
8
7
5
15th
7/2
5
5
9
Greater Tiles
8
7
5
3
16th
8/3
5
5
10
9
7
6
4
17th
8/3
5
5
10
9
8
6
4
18th
9/4
6
6
11
9
8
6
5
19th
9/4
6
6
11
10
8
7
5
20th
10/5
6
6
12
Grand Tiles, Unbreakable Tile
10
9
7
5
3
Weapon and Armor Proficiency
Tile Masters are proficient with all simple weapons. They are not proficient with any type of armor or shield.
Aura of Tiles (Su)
A 1st level Tile Master has an Aura with a radius of 10 ft. x Wis mod (min 1) x level.
Tiles (Su)
A Tile Master can create an effect that affects a number of 5 squares, called tiles, equal to his Wisdom modifier + his Tile Master level within his Aura of Tiles. These squares must be contiguous. If any two opposing Tiles attempt to control the same square they negate each others effects, but the square is still considered active for contiguity.
Creating a Tile is a full round action that provokes an attack of opportunity.
A Tile Master can create any number of Tiles per day.
A Tile Master can only have a certain number of Tiles active at a time. The number of Tiles he can have active is shown on Table: Active Tiles. In addition he gains a number of active Tiles equal to his Intelligence modifier.
Knowledge of Tiles (Su)
All Tiles are obviously visible as a Tile as the have glowing runes all over their surface, but a creature may not discern what each does, if it is not obvious, unless he has the Feat Knowledge of Tiles or has spell Discern Tiles placed on him.
Discern Tiles
Divination
Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0
Components: V, S,
Casting Time: 1 standard action
Range Touch
Targets: One creature/level, no two of which can be more than 30 ft. apart
Duration: 1 minute/level
Saving Throw: Will Negates (Harmless)
Spell Resistance: Yes
Touched creature innately knows what Effect a given Tile(that it can see) has placed upon it.
Knowledge of Tiles
Knowledge of Tiles [General]
Benefits: You innately know what effect a given Tile(that you can see) has placed upon it.
Special: A Tile Master has this automatically.
Ring Of Discern Tiles
Wearer is continually under the effect of Discern Tiles.
Faint transmutatation; CL 1st; Forge Ring, Discern Tiles; Price 500 gp.
Punishment (Su)
A creature may attempt to dispel a Tile by making a saving throw according to the Tile. The DC for the saving throw is (10+(Cha x Tile level)). The Punishment for attempting to dispel (regardless of success) is "Take damage equal to (1d6 + the Tile Master's Charisma modifier per level)".
Burning Tile
Effect: This Tile is on fire and deals 1d6/Charisma modifier Fire damage to any creature that touches it. Additionally any creature dealt damage by this must make a reflex save (DC 10 + 1/2 the Tile Masters Level + 1/2 the initial damage dealt) or be set on fire and take 1d4 fire damage per round for 1d4 rounds (This effect is not cumulative).
Dispel: Fort
Freezing Tile
Effect: This Tile is freezing dealing 1d6/Charisma modifier Cold damage and to any creature that touches it. Additionally any creature dealt damage by this mus t make a Reflex Save (DC 10 + 1/2 the Tile Masters Level + 1/2 the initial damage dealt) or have their speed decreased by 1/2 for 1d4 turns (This effect is not cumulative)
Dispel: Fort
Shocking Tile
Effect: This Tile emits an electric shock after being touched and deals 1d6/Charisma modifier Electricity damage to any creature that touches it. Additionally any creature dealt damage by this mus t make a Reflex Save (DC 10 + 1/2 the Tile Masters Level + 1/2 the initial damage dealt) or be forced to drop what ever they are holding, and take a -2 to AC and lose its Dexterity bonus to AC.
Dispel: Fort
Acidic Tile
Effect: This Tile is covered in acid fog and deals 1d6/Charisma modifier Acid damage to any creature that touches it. Additionally any creature dealt damage by this mus t make a Reflex Save (DC 10 + 1/2 the Tile Masters Level + 1/2 the initial damage dealt) or be blinded for 1d4 rounds by tears. (This effect is not cumulative)
Dispel: Fort
Loud Tile
Effect: This Tile emits a sonic vibration after being touched and deals 1d6/Charisma modifier Sonic damage to any creature that touches it. Additionally any creature dealt damage by this mus t make a Reflex Save (DC 10 + 1/2 the Tile Masters Level + 1/2 the initial damage dealt) or be deafened for 1d4 rounds. (This effect is not cumulative)
Dispel: Fort
Light
Effect This Tile gives off light in a 10' ft radius as a torch.
Dispel Will
Slippery
Effect: Any creature attempting to move through this Tile must make a balance check (dc 10 +1 per 5 ft moved), or fall over
Dispel: Reflex
Darkness
Effect: This Tile gives off Darkness in a 5 ft radius.
Dispel: Will
Obscuring mist
Effect: This Tile is under the effect of obscuring mist
Dispel: Fort
Illusory Wall
Effect: This Tile has an opaque 10 ft. illusion of a wall on it.
Dispel: Will
Vector Tile
Effect: Any creature on the Tile is move 5 ft in one direction (determined at creation), if the creature is unwilling to move it may make a reflex save DC (10 +1/2 the Tile Masters level + the Tile Masters Charisma Modifier) to stand still.
Dispel: Reflex
Protection from Chaos
Effect: Chaotic creatures cannot pass through this Tile
Dispel: Will
Protection from Evil
Effect: Evil creatures cannot pass through this Tile
Dispel: Will
Protection from Good
Effect: Lawful creatures cannot pass through this Tile
Dispel: Will
Protection from Law
Effect: Lawful creatures cannot pass through this Tile
Dispel: Will
Expeditious Retreat
Effect: Movement through this Tile is free.
Dispel: Fort
Protection from Arrows
Effect: Projectiles cannot pass through this tile
Dispel: Will
Blur
Effect: Creatures on this tile gain a 20% concealment
Dispel: Will
Owls Wisdom
Effect: Any creature stepping on this Tile gains a +4 enhancement bonus to Wisdom while on the Tile.
Punishment: -4 to the corresponding stat for 3 rounds
Dispel: Will
Bears Endurance
Effect: Any creature stepping on this Tile gains a +4 enhancement bonus to Constitution while on the Tile.
Punishment: -4 to the corresponding stat for 3 rounds
Dispel: Fort
Bulls Strength
Effect: Any creature stepping on this Tile gains a +4 enhancement bonus to Strength while on the Tile.
Punishment: -4 to the corresponding stat for 3 rounds
Dispel: Fort
Cats Grace
Effect: Any creature stepping on this Tile gains a +4 enhancement bonus to Dexterity while on the Tile.
Punishment: -4 to the corresponding stat for 3 rounds
Dispel:Fort
Foxs Cunning
Effect: Any creature stepping on this Tile gains a +4 enhancement bonus to Intelligence while on the Tile.
Punishment: -4 to the corresponding stat for 3 rounds
Dispel: Will
Eagles Splendor
Effect: Any creature stepping on this Tile gains a +4 enhancement bonus to Charisma while on the Tile.
Punishment: -4 to the corresponding stat for 3 rounds
Dispel: Will
Dimensional Lock
Effect: Extra Dimensional travel through the tile is blocked as per the spell Dimensional Lock.
Dispel: Will
Displacement
Effect: Creatures on this Tile gain a 50% concealment
Dispel: Will
Mirror Image
Effect: Any creature stepping on this Tile creates an illusory duplicate on all other tiles of the same type.
Dispel: Will
Resist energy
Effect: any creature on the tile gains energy resistance 20 to a single element while on the tile
Dispel: Fort
Dimensional Lock
Effect: Extra Dimensional travel through the Tile is blocked as per the spell Dimensional Lock.
Dispel: Will
Wall of Force
Effect: This Tile is under the effect of Wall of force
Dispel: fort
Anti-Magic Field
Effect: This Tile give off the effect of an Anti-Magic Field.
Dispel: Fort
Invisibility
Effect: All creatures on this Tile are invisible.
Dispel: Will
Protection from Energy
Effect: immunity to specific energy
Punishment: Weakness to chosen energy for 3 rounds
Dispel: Fort
Unbreakable Tile (Ex)
At 20th level a Tile Master chooses a single Tile to be his Unbreakable Tile. This Tile's level is equal to his class level, and if it is ever dispelled the dispeller must make a Fortitude save (DC 10 + Tile level + Charisma modifier) or die.
Enlarge Tile [MetaTile]
Benefit
You may make a single tile effect 4 times as many 5' squares. This counts as 2 tiles active.
Extend Tile [MetaTile]
Benefit
You may make a single Tile's effect last for a number of rounds (1+cha mod) after being stepped off of. This counts as 2 tiles active
Twin Tile [MetaTile]
Benefit
You may select a single tile and apply 2 meta tile feats to it. This counts as 4 tiles active.
Web of Tiles[General]
Prerequisite
Ability to make Tiles.
Benefit
Your Tiles may extend outside your aura.
Special
Every Tile you make must begin and end next to you or another tile.
Normal
Tiles you make need not be adjacent to one another.
Immunity to Tiles[General]
Prerequisite
Ability to make Tiles.
Benefit
You cannot be affected by any Tile you make (Regardless of its ability)
Lure Tile[MetaTile]
Prerequisite
Ability to make Tiles.
Benefit
Each round, any enemy who sees this tile must make a Will Save (DC 10 + Tile Master Level + Charisma Modifier) or at least make one move action to move towards this. Once they touch the tile, they are immune from the effect for (30 - Effective Tile Master Level) rounds.
Effects of Tiles
Now this is where it is truly WIP.
Sleepy
Heroism
Greater Heroism
http://img2.wikia.nocookie.net/__cb20100118001444/disgaea/en/images/5/50/Dis2-geomancer.jpg
Watch your step, you might lose your life.
P.S. (http://images2.wikia.nocookie.net/__cb20130927194653/lesmiserables/images/d/db/You-shall-not-pass1.jpg)
Alignment
Any
Hit Die
d4.
Class Skills
The Tile Master's class skills (and the key ability for each skill) are Appraise(Int) Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int) Use Magic Device(Cha).
Skill Points at 1st Level
(2 + Int modifier) Χ4.
Skill Points at Each Additional Level
2 + Int modifier.
The Tile Master
Active Tiles
Level
BAB
Fort
Ref
Will
Special
Least
Lesser
Common
Greater
Grand
1st
0
0
0
2
Aura of Tiles, Least Tiles, Knowledge of Tiles
3
2nd
1
0
0
3
4
3rd
1
1
1
3
4
4th
2
1
1
4
5
5th
2
1
1
4
Lesser Tiles
5
3
6th
3
2
2
5
5
4
7th
3
2
2
5
6
4
8th
4
2
2
6
6
5
9th
4
3
3
6
6
5
10th
5
3
3
7
Common Tiles
7
5
3
11th
5
3
3
7
7
6
4
12th
6/1
4
4
8
7
6
4
13th
6/1
4
4
8
8
6
5
14th
7/2
4
4
9
8
7
5
15th
7/2
5
5
9
Greater Tiles
8
7
5
3
16th
8/3
5
5
10
9
7
6
4
17th
8/3
5
5
10
9
8
6
4
18th
9/4
6
6
11
9
8
6
5
19th
9/4
6
6
11
10
8
7
5
20th
10/5
6
6
12
Grand Tiles, Unbreakable Tile
10
9
7
5
3
Weapon and Armor Proficiency
Tile Masters are proficient with all simple weapons. They are not proficient with any type of armor or shield.
Aura of Tiles (Su)
A 1st level Tile Master has an Aura with a radius of 10 ft. x Wis mod (min 1) x level.
Tiles (Su)
A Tile Master can create an effect that affects a number of 5 squares, called tiles, equal to his Wisdom modifier + his Tile Master level within his Aura of Tiles. These squares must be contiguous. If any two opposing Tiles attempt to control the same square they negate each others effects, but the square is still considered active for contiguity.
Creating a Tile is a full round action that provokes an attack of opportunity.
A Tile Master can create any number of Tiles per day.
A Tile Master can only have a certain number of Tiles active at a time. The number of Tiles he can have active is shown on Table: Active Tiles. In addition he gains a number of active Tiles equal to his Intelligence modifier.
Knowledge of Tiles (Su)
All Tiles are obviously visible as a Tile as the have glowing runes all over their surface, but a creature may not discern what each does, if it is not obvious, unless he has the Feat Knowledge of Tiles or has spell Discern Tiles placed on him.
Discern Tiles
Divination
Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0
Components: V, S,
Casting Time: 1 standard action
Range Touch
Targets: One creature/level, no two of which can be more than 30 ft. apart
Duration: 1 minute/level
Saving Throw: Will Negates (Harmless)
Spell Resistance: Yes
Touched creature innately knows what Effect a given Tile(that it can see) has placed upon it.
Knowledge of Tiles
Knowledge of Tiles [General]
Benefits: You innately know what effect a given Tile(that you can see) has placed upon it.
Special: A Tile Master has this automatically.
Ring Of Discern Tiles
Wearer is continually under the effect of Discern Tiles.
Faint transmutatation; CL 1st; Forge Ring, Discern Tiles; Price 500 gp.
Punishment (Su)
A creature may attempt to dispel a Tile by making a saving throw according to the Tile. The DC for the saving throw is (10+(Cha x Tile level)). The Punishment for attempting to dispel (regardless of success) is "Take damage equal to (1d6 + the Tile Master's Charisma modifier per level)".
Burning Tile
Effect: This Tile is on fire and deals 1d6/Charisma modifier Fire damage to any creature that touches it. Additionally any creature dealt damage by this must make a reflex save (DC 10 + 1/2 the Tile Masters Level + 1/2 the initial damage dealt) or be set on fire and take 1d4 fire damage per round for 1d4 rounds (This effect is not cumulative).
Dispel: Fort
Freezing Tile
Effect: This Tile is freezing dealing 1d6/Charisma modifier Cold damage and to any creature that touches it. Additionally any creature dealt damage by this mus t make a Reflex Save (DC 10 + 1/2 the Tile Masters Level + 1/2 the initial damage dealt) or have their speed decreased by 1/2 for 1d4 turns (This effect is not cumulative)
Dispel: Fort
Shocking Tile
Effect: This Tile emits an electric shock after being touched and deals 1d6/Charisma modifier Electricity damage to any creature that touches it. Additionally any creature dealt damage by this mus t make a Reflex Save (DC 10 + 1/2 the Tile Masters Level + 1/2 the initial damage dealt) or be forced to drop what ever they are holding, and take a -2 to AC and lose its Dexterity bonus to AC.
Dispel: Fort
Acidic Tile
Effect: This Tile is covered in acid fog and deals 1d6/Charisma modifier Acid damage to any creature that touches it. Additionally any creature dealt damage by this mus t make a Reflex Save (DC 10 + 1/2 the Tile Masters Level + 1/2 the initial damage dealt) or be blinded for 1d4 rounds by tears. (This effect is not cumulative)
Dispel: Fort
Loud Tile
Effect: This Tile emits a sonic vibration after being touched and deals 1d6/Charisma modifier Sonic damage to any creature that touches it. Additionally any creature dealt damage by this mus t make a Reflex Save (DC 10 + 1/2 the Tile Masters Level + 1/2 the initial damage dealt) or be deafened for 1d4 rounds. (This effect is not cumulative)
Dispel: Fort
Light
Effect This Tile gives off light in a 10' ft radius as a torch.
Dispel Will
Slippery
Effect: Any creature attempting to move through this Tile must make a balance check (dc 10 +1 per 5 ft moved), or fall over
Dispel: Reflex
Darkness
Effect: This Tile gives off Darkness in a 5 ft radius.
Dispel: Will
Obscuring mist
Effect: This Tile is under the effect of obscuring mist
Dispel: Fort
Illusory Wall
Effect: This Tile has an opaque 10 ft. illusion of a wall on it.
Dispel: Will
Vector Tile
Effect: Any creature on the Tile is move 5 ft in one direction (determined at creation), if the creature is unwilling to move it may make a reflex save DC (10 +1/2 the Tile Masters level + the Tile Masters Charisma Modifier) to stand still.
Dispel: Reflex
Protection from Chaos
Effect: Chaotic creatures cannot pass through this Tile
Dispel: Will
Protection from Evil
Effect: Evil creatures cannot pass through this Tile
Dispel: Will
Protection from Good
Effect: Lawful creatures cannot pass through this Tile
Dispel: Will
Protection from Law
Effect: Lawful creatures cannot pass through this Tile
Dispel: Will
Expeditious Retreat
Effect: Movement through this Tile is free.
Dispel: Fort
Protection from Arrows
Effect: Projectiles cannot pass through this tile
Dispel: Will
Blur
Effect: Creatures on this tile gain a 20% concealment
Dispel: Will
Owls Wisdom
Effect: Any creature stepping on this Tile gains a +4 enhancement bonus to Wisdom while on the Tile.
Punishment: -4 to the corresponding stat for 3 rounds
Dispel: Will
Bears Endurance
Effect: Any creature stepping on this Tile gains a +4 enhancement bonus to Constitution while on the Tile.
Punishment: -4 to the corresponding stat for 3 rounds
Dispel: Fort
Bulls Strength
Effect: Any creature stepping on this Tile gains a +4 enhancement bonus to Strength while on the Tile.
Punishment: -4 to the corresponding stat for 3 rounds
Dispel: Fort
Cats Grace
Effect: Any creature stepping on this Tile gains a +4 enhancement bonus to Dexterity while on the Tile.
Punishment: -4 to the corresponding stat for 3 rounds
Dispel:Fort
Foxs Cunning
Effect: Any creature stepping on this Tile gains a +4 enhancement bonus to Intelligence while on the Tile.
Punishment: -4 to the corresponding stat for 3 rounds
Dispel: Will
Eagles Splendor
Effect: Any creature stepping on this Tile gains a +4 enhancement bonus to Charisma while on the Tile.
Punishment: -4 to the corresponding stat for 3 rounds
Dispel: Will
Dimensional Lock
Effect: Extra Dimensional travel through the tile is blocked as per the spell Dimensional Lock.
Dispel: Will
Displacement
Effect: Creatures on this Tile gain a 50% concealment
Dispel: Will
Mirror Image
Effect: Any creature stepping on this Tile creates an illusory duplicate on all other tiles of the same type.
Dispel: Will
Resist energy
Effect: any creature on the tile gains energy resistance 20 to a single element while on the tile
Dispel: Fort
Dimensional Lock
Effect: Extra Dimensional travel through the Tile is blocked as per the spell Dimensional Lock.
Dispel: Will
Wall of Force
Effect: This Tile is under the effect of Wall of force
Dispel: fort
Anti-Magic Field
Effect: This Tile give off the effect of an Anti-Magic Field.
Dispel: Fort
Invisibility
Effect: All creatures on this Tile are invisible.
Dispel: Will
Protection from Energy
Effect: immunity to specific energy
Punishment: Weakness to chosen energy for 3 rounds
Dispel: Fort
Unbreakable Tile (Ex)
At 20th level a Tile Master chooses a single Tile to be his Unbreakable Tile. This Tile's level is equal to his class level, and if it is ever dispelled the dispeller must make a Fortitude save (DC 10 + Tile level + Charisma modifier) or die.
Enlarge Tile [MetaTile]
Benefit
You may make a single tile effect 4 times as many 5' squares. This counts as 2 tiles active.
Extend Tile [MetaTile]
Benefit
You may make a single Tile's effect last for a number of rounds (1+cha mod) after being stepped off of. This counts as 2 tiles active
Twin Tile [MetaTile]
Benefit
You may select a single tile and apply 2 meta tile feats to it. This counts as 4 tiles active.
Web of Tiles[General]
Prerequisite
Ability to make Tiles.
Benefit
Your Tiles may extend outside your aura.
Special
Every Tile you make must begin and end next to you or another tile.
Normal
Tiles you make need not be adjacent to one another.
Immunity to Tiles[General]
Prerequisite
Ability to make Tiles.
Benefit
You cannot be affected by any Tile you make (Regardless of its ability)
Lure Tile[MetaTile]
Prerequisite
Ability to make Tiles.
Benefit
Each round, any enemy who sees this tile must make a Will Save (DC 10 + Tile Master Level + Charisma Modifier) or at least make one move action to move towards this. Once they touch the tile, they are immune from the effect for (30 - Effective Tile Master Level) rounds.
Effects of Tiles
Now this is where it is truly WIP.
Sleepy
Heroism
Greater Heroism