menels
2014-06-20, 12:03 AM
I leeched this Idea from somewhere else... Trying to make a small adventure out of this.
My group is almost finishing running a couple of adventures, and I want to keep the dramatic horror genre (only 1/3 of my players is scared... so cannot call it horror) I need a new adventure.
On the way back to the city they will find the Eagle Inn, dedicated to The eagles "hotel California" (i might have read this idea somewhere in gitp foruns.... so many characteristics in this inn is due to the song)
Background:
The place was a brothel that with the curse started to work as an Inn. There are other guests that try to win the hostress (an ex prostitute) favor... However, these guests are other trapped travellers, some of them are charmed so it might be proven difficult to get any information from them.
The place became a planar prison after a lesser minor deity of lust(it must be weak enough for my lvl 3 adventurers... ) was slain in it, which will be represented by an Allip. It's murderer is an doppelganger that might substitute one of my players (i love screwing with them). To lift the curse they have to solve the murder... in which moment the minor deity will stop looking like an Allip and will allow their exit.
Still havent though about the reason of the kill.
These are my actual notes:
-Gorgeous hostress, "welcome in, my dears" (she is unaware of everything that happens... maybe she part of the curse, so killing her will be proven impossible since she will disappear and reapear when the players are not looking)
-After some moments, ring the clock bell. 11 times. (I'll ring it ocasionally until one of them get it that the time is always the same)
-If they sleep, they will wake up still will be night. (maybe wake them up with listen checks).
-After they make the check in, the door will lock. If they try to leave, they will find it locked and impossible to lock pick (poor rogue).
-The night man will say that it is unusual... but the man from the morning shift has the key (but but but... it will always be night!)
-If they try to leave using windows they will find themselves entering the inn through another room. Even though the windows show a completely different scenario from where the Inn should be.
- Only drink in the bar is a dark red liquid, which may look like blood but has no taste.
-in the master's chambers they will find the Allip, which wont hostilize the players, but will humm the hotel california melody, triggering its Babble hability (so they can have some chances of getting were it come from) (Kimberly Sloboda - Hotel California)
I'll try to run a pseudo horror once more, so the plan is pretty simple... run a lot of checks (there are voices coming from many places)....
and some allucinations that some players may see and others not...
for a cliche example: Like a fountain that for some looks like water and others like blood.
And others to try to place one against the other... as making checks in which they will notice small changes on their allies... to wonder if they are theirselves or not...
If the doppelganger substitute one of them, the objective will also be to escape, but he will try to incriminate the players and the other guests. (killing them if alone with them... or turning them against the others)
However I still lack some ideas to how to lead the clues to solve the mistery.
A few travellers may have gonne missing... and then reapearred slighly different... I don't know... lack good ideas...
Looking for suggestions and tips and anything might be nice =)
My group is almost finishing running a couple of adventures, and I want to keep the dramatic horror genre (only 1/3 of my players is scared... so cannot call it horror) I need a new adventure.
On the way back to the city they will find the Eagle Inn, dedicated to The eagles "hotel California" (i might have read this idea somewhere in gitp foruns.... so many characteristics in this inn is due to the song)
Background:
The place was a brothel that with the curse started to work as an Inn. There are other guests that try to win the hostress (an ex prostitute) favor... However, these guests are other trapped travellers, some of them are charmed so it might be proven difficult to get any information from them.
The place became a planar prison after a lesser minor deity of lust(it must be weak enough for my lvl 3 adventurers... ) was slain in it, which will be represented by an Allip. It's murderer is an doppelganger that might substitute one of my players (i love screwing with them). To lift the curse they have to solve the murder... in which moment the minor deity will stop looking like an Allip and will allow their exit.
Still havent though about the reason of the kill.
These are my actual notes:
-Gorgeous hostress, "welcome in, my dears" (she is unaware of everything that happens... maybe she part of the curse, so killing her will be proven impossible since she will disappear and reapear when the players are not looking)
-After some moments, ring the clock bell. 11 times. (I'll ring it ocasionally until one of them get it that the time is always the same)
-If they sleep, they will wake up still will be night. (maybe wake them up with listen checks).
-After they make the check in, the door will lock. If they try to leave, they will find it locked and impossible to lock pick (poor rogue).
-The night man will say that it is unusual... but the man from the morning shift has the key (but but but... it will always be night!)
-If they try to leave using windows they will find themselves entering the inn through another room. Even though the windows show a completely different scenario from where the Inn should be.
- Only drink in the bar is a dark red liquid, which may look like blood but has no taste.
-in the master's chambers they will find the Allip, which wont hostilize the players, but will humm the hotel california melody, triggering its Babble hability (so they can have some chances of getting were it come from) (Kimberly Sloboda - Hotel California)
I'll try to run a pseudo horror once more, so the plan is pretty simple... run a lot of checks (there are voices coming from many places)....
and some allucinations that some players may see and others not...
for a cliche example: Like a fountain that for some looks like water and others like blood.
And others to try to place one against the other... as making checks in which they will notice small changes on their allies... to wonder if they are theirselves or not...
If the doppelganger substitute one of them, the objective will also be to escape, but he will try to incriminate the players and the other guests. (killing them if alone with them... or turning them against the others)
However I still lack some ideas to how to lead the clues to solve the mistery.
A few travellers may have gonne missing... and then reapearred slighly different... I don't know... lack good ideas...
Looking for suggestions and tips and anything might be nice =)