Wacky89
2014-06-20, 01:09 PM
hey so I am currently dm'ing a diablo 2 hack'n'slash campaign. I gave the pc's some hints about this BBE redcap in a cavern.
I gave them some information about him which they recieved from a old adventurer in town. They will know the following: he throws fire which hurts alot and he hits very hard.
The party consists of: Mystic Ranger/Wizard/Swordsage, Barbarian/Fighter, Barbarian/Fighter/Ranger and Bard/Healer
I plan on the encounter being in a dungeon level under the normal dungeon.
His tactic is casting Kelgore's Grave Mist to control the PC's. When the first one makes a attack roll against him he is going to abrupt jaunt into the side of a hollow cavern wall.
Where he starts to buff himself to prepare for the fight, it will probably take the pc's a few rounds to get to him. (I will allow a spot check to see him dissapear and reappear inside the wall.
If/When the first pc comes to attack him again, he will abrupt jaunt outside again. Cast the last few buffs and then go to town. He is a CR 6 for my level 4 party.
I'll add his stats on this spoiler:
Young Redcap Conjurer 5 (Fey)
Small Size
Hit Dice: 4d6+5d4+36 (68 hp)
Initiative:+17(+20)
Speed: 30 ft.
Armor Class: 14(25), touch 13(15), flat-footed 12(20)
Base Attack/Grapple: +4/+11(+15)
Attack: +1 Keen Falchion (Crits on 15-20) +13(+17) (1d12+10(15))
Space/Reach: 5 ft./5 ft.
Special Qualities: Familiar (Hummingbird), Abrupt Jaunt 5/day, DR 5/Cold Iron, Low-light Vision, Eldritch Stone, Powerful Build
Saves: Fort +6, Ref +5, Will +10
Abilities: Str 24 (32), Dex 14(20), Con 16, Int 16, Wis 12, Cha 10
Skills: +14 Knowledge Local, +13 Spot, +13 Listen, +16 Concentration, +14 Spellcraft
Feats: Quick Reconnitor, Knowledge Devotion, Improved Initiative (B), Spell Focus (Trans), Ability Enhancer, Empower Spell (B), Arcane Thesis (Scorching Ray), Flaw: Love of Nature
Spells: 4/4/3/2
1st: Fist of Stone, Mage Armor, Shield, Expeditious Retreat, Nerveskitter 2nd: Cat’s Grace, Ray of Stupidity, Kelgore's Grave Mist 3rd:2x Empowered Scorching Ray
Challenge Rating: 6
Treasure: Standard
Alignment: NE
I gave them some information about him which they recieved from a old adventurer in town. They will know the following: he throws fire which hurts alot and he hits very hard.
The party consists of: Mystic Ranger/Wizard/Swordsage, Barbarian/Fighter, Barbarian/Fighter/Ranger and Bard/Healer
I plan on the encounter being in a dungeon level under the normal dungeon.
His tactic is casting Kelgore's Grave Mist to control the PC's. When the first one makes a attack roll against him he is going to abrupt jaunt into the side of a hollow cavern wall.
Where he starts to buff himself to prepare for the fight, it will probably take the pc's a few rounds to get to him. (I will allow a spot check to see him dissapear and reappear inside the wall.
If/When the first pc comes to attack him again, he will abrupt jaunt outside again. Cast the last few buffs and then go to town. He is a CR 6 for my level 4 party.
I'll add his stats on this spoiler:
Young Redcap Conjurer 5 (Fey)
Small Size
Hit Dice: 4d6+5d4+36 (68 hp)
Initiative:+17(+20)
Speed: 30 ft.
Armor Class: 14(25), touch 13(15), flat-footed 12(20)
Base Attack/Grapple: +4/+11(+15)
Attack: +1 Keen Falchion (Crits on 15-20) +13(+17) (1d12+10(15))
Space/Reach: 5 ft./5 ft.
Special Qualities: Familiar (Hummingbird), Abrupt Jaunt 5/day, DR 5/Cold Iron, Low-light Vision, Eldritch Stone, Powerful Build
Saves: Fort +6, Ref +5, Will +10
Abilities: Str 24 (32), Dex 14(20), Con 16, Int 16, Wis 12, Cha 10
Skills: +14 Knowledge Local, +13 Spot, +13 Listen, +16 Concentration, +14 Spellcraft
Feats: Quick Reconnitor, Knowledge Devotion, Improved Initiative (B), Spell Focus (Trans), Ability Enhancer, Empower Spell (B), Arcane Thesis (Scorching Ray), Flaw: Love of Nature
Spells: 4/4/3/2
1st: Fist of Stone, Mage Armor, Shield, Expeditious Retreat, Nerveskitter 2nd: Cat’s Grace, Ray of Stupidity, Kelgore's Grave Mist 3rd:2x Empowered Scorching Ray
Challenge Rating: 6
Treasure: Standard
Alignment: NE