sajro
2014-06-20, 02:26 PM
Lycanthropic Barbarian
This barbarian is fueld by an inner beast a raging beast, that is mostly known from nightmares and from horrorstorys, beasts know as lycanthropes. And if that isn't enough to make you scared of these barbarian, then you should be as this beast just becomes stronger from the barbarians anger, it is fueld by his anger and wild nature
LevelBABFortRefWillSpecial
Unarmed Damage/Attack Bonus
1st+1+2+0+0Rage, Illiteracy, Lycanthropic Heritage, Primal Living, Primtive Fighter
+1
2nd+2+3+0+0Animalistic Senses
+1
3rd+3+3+1+1DR 1/silver
+1
4th+4+4+1+1Animalistic Frenzy
+1
5th+5+4+1+1Animalistic Body
+2
6th+6/+1+5+2+2Animalistic Features
+2
7th+7/+2+5+2+2Nature Sense
+2
8th+8/+3+6+2+2Greater Rage
+2
9th+9/+4+6+3+3Lycanthropic Senses
+3
10th+10/+5+7+3+3DR 3/silver
+3
11th+11/+6/+1+7+3+3Lycanthropic Frenzy
+3
12th+12/+7/+2+8+4+4Lycanthropic Body
+3
13th+13/+8/+3+8+4+4Lycanthropic Features
+4
14th+14/+9/+4+9+4+4Mighty Rage
+4
15th+15/+10/+5+9+5+5Beastly Senses
+4
16th+16/+11/+6/+1+10+5+5DR 5/silver
+4
17th+17/+12/+7/+2+10+5+5Beastly Frenzy
+5
18th+18/+13/+8/+3+11+6+6Beastly Body
+5
19th+19/+14/+9/+4+11+6+6Beastly Features
+5
20th+20/+15/+10/+5+12+6+6Beastly Perfection
+5
Alignment: Non-Lawful
Hit Die: 1d12
Class Skills:
Climb, Craft, Handle Animal, Heal, Intimidate, Jump, Knowledge(Nature), Listen, Search, Spot, Survival,
Swim, Tumble
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
Descriptions of Class Features:
Lycanthropic Heritage:
The Lycanthropic Barbarian, has Lycanthropic blood coursing through his veins. This meens that one of his forefathers had been bitten and inflicted with the lycanthropic curse, or at some point pure natural lycanthropic blood was introduced to the family. His Lycanthropic Heritage, is what he is manifesting through this class, and also the source of his power and weaknesses.
This heritage is a lot weaker than both an afflicted Lycanthrope and a Natural Lycanthrope, but as it comes from birth it is still as difficult to cure as the affliction.
If your race is uncapable of accepting this animals power(as if your race wouldnt be able to have the Lycanthrope template of the specific animal applied) you cannot enter this class. See Creating a Lycanthrope (http://www.dandwiki.com/wiki/SRD:Lycanthrope#Creating_a_Lycanthrope)
Rage:
When a Barbarian is hit and hurt he can enter a rage which the adrenaline boosts hies physical capabilities giving him +4 bonus Strength, +4 bonus Constitution, and +2 morale bonus to will saves, but this also gives him him -2 penalty on AC, this rage will last for anumber of rounds equal to half the damage dealt plus the newly improved constitution modifier.
When the rage ends, he is Fatigued for a number of rounds equal to twice the number of rounds spend in rage minus his constitution modifier.
When in rage the barbarian loses the bonus ac from his con-modifier and instead he gains a DR equal to 2 thirds of his con-modifier.
He cannot enter rage again as long as he is fatigued.
He can enter a Rage as long as the damage done to him did not come from himself, or any pet, familiar or companion of his own. But who ever hurt him is the one who is going to be his first target unless he suceeds on a will save (DC 10+damage dealt) and he will keep attacking the person untill his rage ends, he downs him or he is downed himself. If the creature is out of reach he gains +4 to the save to ignore th creature(f.ex. a flying creature of burrowing creature) or if the creature is hiding in extremely dangerous areas he gains +6.
Illiteracy:
A Lycanthropic Barbarian can't read or write, but he can spend 2 skillpoints to learn this.
Primal Living:
To maintain your bestial powers, you must live like a wild animal. You must sleep in natural environments, never inside buildings, unless forced by circumstances. Furthermore, you cannot eat purchased food—you must obtain it by hunting, gathering. Also the Barbarian can not use weapons, armor or other equipment that has not been made by himself. In any month in which you eat bought food, uses equipment you haven't made or voluntarily sleep indoors more than three times, all your Lycanthropic Barbarian class features cease to function until you have spent thirty consecutive days living like an animal once more.
Due to this lifestyle of being able to provide himself with food and the necessary equpiment, he gains a +4 cuircumstance bonus to survival checks made to gather food or hunt, and Crat checks made to make simple equpiment. Furthermore he gains his CON midifier as a bonus to Natural Armor(minimum 0).
Primitive Fighter:
To accomodate from living by himself and learning to come by with the simplest of tools the Lycanthropic Barbarian hones his skills with his fists and very simple weapons, and learns how to hit at the right spots to inflict the most pain, he gains the Improved Unarmed attack as a bonus feat, he deals 1d4 with unarmed damage.
He also gains a bonus to attacks made with his unarmed attacks, and to all natural attacks, that he gains later on. This bonus is indicated on the table.
Senses
The Barbarian gains senses that grows as he progresses, they grow to be even keener than that of the Animal he immitates:
Animalistic:
Gains Uncanny dodge and lowlight vision 60 ft.
Uncanny Dodge:
He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
If a Barbarian already has uncanny dodge from a different class (a barbarian with at least four levels of rogue, for example), he automatically gains improved uncanny dodge (see below) instead.
Lycanthropic:
Gains Scent and Improved uncanny dodge.
Improved Uncanny Dodge:
He can no longer be Flanked. He is capable of reacting to foes on opposite sides of him just as easily as a single foes, this defense denies a rouge the ability to sneak attack him by flanking unless the rouge has four more rouge levels than the barbarian has barbarian levels.
If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Beastly:
Gains Darkvision 60 ft. And blindsese 15 ft.
Damage Reduction
The Barbarian gains damagereduction 1/silver, this increases with 2 at 9th and 15th level.
Frenzy:
His rage is also empowered by his inner beast, fueling his rage, and in return his rage end up fueling the power of the beast:
Animalistic:
The weakest stage gives him a temporary bonus of +2 to the animals highest ability score while he is raging. He also gains weak animalistic features, like sharper teeth or keener eyes. He grows the Natural weapons required to make any of the animals special attacks.
Lycanthopic:
The second stage adds a temporary bonus of +2 to the animals second highest ability score while he is raging. He resembles an animal more, he now also gains fur, which provides him with natural armor equal to that of his chosen Animal.
Beastly:
The third and final stage, gives him another +2(for at total of +4) bonus to the animals highest and second highest score. He now enters a hybrid form, just like a real lycanthrope, and he gains 2 claws and a bite with damage as if he was one size catagory larger. His size Changes to the base creature or base animals size what ever is bigger.
Body:
As with his senses his body becomes better and better this comes in the same three stages as senses
Animalistic:
He gains an inherent bonus of +2 to the highest ability score of his chosen animal
Lycanthropic:
He now also gains the same +2 inherent bonus to the second highest ability score of his chosen animal
Beastly:
On top of this he now gains a second boost of +2 to the highest and second highest ability score of his animal and +2 bonus to his natural armor.
Features:
As the barbarian becomes more and more like his inner animal he takes on some of its features, before surpassing it.
Animalistic:
The barbarian gains one special attack, special quality or feat that his chosen animal has, but these only works while he is raging
This cannot be any kind of movement, nor can it be natural armor.
Lycanthropic:
The barbarian gains the benfits of the chosen feature from the animal even when he is not raging.
Because the special attacks most often requires natural attacks of some sort, the barbarian is capable of growing these natural weapons at will without entering a rage.
Beastly:
The barbarian gains another Feature of the chosen Animal, another feat, special attack or special quality that he can use even when he isn't raging. This also grants him +10 movement speed in all forms.
Nature Sense:
The barbarian now uses his wisdom modifier instead of his intelligence modifier on knowledge(nature) checks, and he also gains a +4 bonus on knowledge(nature), Heal and Survival.
Greater Rage:
Starting at 8th level, a barbarian's bonuses to Strength and Constitution from his rage increase to +6 each. His bonus to Will saves increases to +3. The penalty to his AC remains at -2.
Mighty Rage:
Starting at 14th level, the barbarian's bonuses to Strength and Constitution while raging increase to +8 each, and his morale bonus to Will saves increases to +4. His AC penalty remains at -2.
Beastly Perfection
Upon reaching 20th level and the peak of his power, the Lycanthropic barbarian now finally becomes a real lycanthrope, he gains the Afflicted Lycanthrope template with his chosen animal as his animal form, he gains no racial Hitdies from this process, and there is no Level Adjustment Either. Even though he is an Afflicted lycanthrope he is aware of his condition, and his alignment cannot be changed by these changes. He also automatically gains ranks in Control shape equal to half his HD. But when he enters rage, the DC to not change form(as a free action due to rage) to hybrid form is 40.
This also grant him a +5 bonus on saves to resist being cured.
edit:
EDIT this was a major remake of the class, the primal living now allows you to buy food, just not eat it yourself, and there have been made a lot of extra features for the class. and it have been setup in a way I find easier to understand.
But please ask anything you want, and dont think its a stupid question. :)
edit:
Added Lycanthropic Heritage, this is actually just flavor and fluff.
edit:
rewrote some stuff again, under Primal living, Senses, Features, Frenzy
edit:
added some bonus to natural attacks and unarmed attacks.
Edit:
added some more restrictions, and som bonus AC
This barbarian is fueld by an inner beast a raging beast, that is mostly known from nightmares and from horrorstorys, beasts know as lycanthropes. And if that isn't enough to make you scared of these barbarian, then you should be as this beast just becomes stronger from the barbarians anger, it is fueld by his anger and wild nature
LevelBABFortRefWillSpecial
Unarmed Damage/Attack Bonus
1st+1+2+0+0Rage, Illiteracy, Lycanthropic Heritage, Primal Living, Primtive Fighter
+1
2nd+2+3+0+0Animalistic Senses
+1
3rd+3+3+1+1DR 1/silver
+1
4th+4+4+1+1Animalistic Frenzy
+1
5th+5+4+1+1Animalistic Body
+2
6th+6/+1+5+2+2Animalistic Features
+2
7th+7/+2+5+2+2Nature Sense
+2
8th+8/+3+6+2+2Greater Rage
+2
9th+9/+4+6+3+3Lycanthropic Senses
+3
10th+10/+5+7+3+3DR 3/silver
+3
11th+11/+6/+1+7+3+3Lycanthropic Frenzy
+3
12th+12/+7/+2+8+4+4Lycanthropic Body
+3
13th+13/+8/+3+8+4+4Lycanthropic Features
+4
14th+14/+9/+4+9+4+4Mighty Rage
+4
15th+15/+10/+5+9+5+5Beastly Senses
+4
16th+16/+11/+6/+1+10+5+5DR 5/silver
+4
17th+17/+12/+7/+2+10+5+5Beastly Frenzy
+5
18th+18/+13/+8/+3+11+6+6Beastly Body
+5
19th+19/+14/+9/+4+11+6+6Beastly Features
+5
20th+20/+15/+10/+5+12+6+6Beastly Perfection
+5
Alignment: Non-Lawful
Hit Die: 1d12
Class Skills:
Climb, Craft, Handle Animal, Heal, Intimidate, Jump, Knowledge(Nature), Listen, Search, Spot, Survival,
Swim, Tumble
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
Descriptions of Class Features:
Lycanthropic Heritage:
The Lycanthropic Barbarian, has Lycanthropic blood coursing through his veins. This meens that one of his forefathers had been bitten and inflicted with the lycanthropic curse, or at some point pure natural lycanthropic blood was introduced to the family. His Lycanthropic Heritage, is what he is manifesting through this class, and also the source of his power and weaknesses.
This heritage is a lot weaker than both an afflicted Lycanthrope and a Natural Lycanthrope, but as it comes from birth it is still as difficult to cure as the affliction.
If your race is uncapable of accepting this animals power(as if your race wouldnt be able to have the Lycanthrope template of the specific animal applied) you cannot enter this class. See Creating a Lycanthrope (http://www.dandwiki.com/wiki/SRD:Lycanthrope#Creating_a_Lycanthrope)
Rage:
When a Barbarian is hit and hurt he can enter a rage which the adrenaline boosts hies physical capabilities giving him +4 bonus Strength, +4 bonus Constitution, and +2 morale bonus to will saves, but this also gives him him -2 penalty on AC, this rage will last for anumber of rounds equal to half the damage dealt plus the newly improved constitution modifier.
When the rage ends, he is Fatigued for a number of rounds equal to twice the number of rounds spend in rage minus his constitution modifier.
When in rage the barbarian loses the bonus ac from his con-modifier and instead he gains a DR equal to 2 thirds of his con-modifier.
He cannot enter rage again as long as he is fatigued.
He can enter a Rage as long as the damage done to him did not come from himself, or any pet, familiar or companion of his own. But who ever hurt him is the one who is going to be his first target unless he suceeds on a will save (DC 10+damage dealt) and he will keep attacking the person untill his rage ends, he downs him or he is downed himself. If the creature is out of reach he gains +4 to the save to ignore th creature(f.ex. a flying creature of burrowing creature) or if the creature is hiding in extremely dangerous areas he gains +6.
Illiteracy:
A Lycanthropic Barbarian can't read or write, but he can spend 2 skillpoints to learn this.
Primal Living:
To maintain your bestial powers, you must live like a wild animal. You must sleep in natural environments, never inside buildings, unless forced by circumstances. Furthermore, you cannot eat purchased food—you must obtain it by hunting, gathering. Also the Barbarian can not use weapons, armor or other equipment that has not been made by himself. In any month in which you eat bought food, uses equipment you haven't made or voluntarily sleep indoors more than three times, all your Lycanthropic Barbarian class features cease to function until you have spent thirty consecutive days living like an animal once more.
Due to this lifestyle of being able to provide himself with food and the necessary equpiment, he gains a +4 cuircumstance bonus to survival checks made to gather food or hunt, and Crat checks made to make simple equpiment. Furthermore he gains his CON midifier as a bonus to Natural Armor(minimum 0).
Primitive Fighter:
To accomodate from living by himself and learning to come by with the simplest of tools the Lycanthropic Barbarian hones his skills with his fists and very simple weapons, and learns how to hit at the right spots to inflict the most pain, he gains the Improved Unarmed attack as a bonus feat, he deals 1d4 with unarmed damage.
He also gains a bonus to attacks made with his unarmed attacks, and to all natural attacks, that he gains later on. This bonus is indicated on the table.
Senses
The Barbarian gains senses that grows as he progresses, they grow to be even keener than that of the Animal he immitates:
Animalistic:
Gains Uncanny dodge and lowlight vision 60 ft.
Uncanny Dodge:
He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
If a Barbarian already has uncanny dodge from a different class (a barbarian with at least four levels of rogue, for example), he automatically gains improved uncanny dodge (see below) instead.
Lycanthropic:
Gains Scent and Improved uncanny dodge.
Improved Uncanny Dodge:
He can no longer be Flanked. He is capable of reacting to foes on opposite sides of him just as easily as a single foes, this defense denies a rouge the ability to sneak attack him by flanking unless the rouge has four more rouge levels than the barbarian has barbarian levels.
If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Beastly:
Gains Darkvision 60 ft. And blindsese 15 ft.
Damage Reduction
The Barbarian gains damagereduction 1/silver, this increases with 2 at 9th and 15th level.
Frenzy:
His rage is also empowered by his inner beast, fueling his rage, and in return his rage end up fueling the power of the beast:
Animalistic:
The weakest stage gives him a temporary bonus of +2 to the animals highest ability score while he is raging. He also gains weak animalistic features, like sharper teeth or keener eyes. He grows the Natural weapons required to make any of the animals special attacks.
Lycanthopic:
The second stage adds a temporary bonus of +2 to the animals second highest ability score while he is raging. He resembles an animal more, he now also gains fur, which provides him with natural armor equal to that of his chosen Animal.
Beastly:
The third and final stage, gives him another +2(for at total of +4) bonus to the animals highest and second highest score. He now enters a hybrid form, just like a real lycanthrope, and he gains 2 claws and a bite with damage as if he was one size catagory larger. His size Changes to the base creature or base animals size what ever is bigger.
Body:
As with his senses his body becomes better and better this comes in the same three stages as senses
Animalistic:
He gains an inherent bonus of +2 to the highest ability score of his chosen animal
Lycanthropic:
He now also gains the same +2 inherent bonus to the second highest ability score of his chosen animal
Beastly:
On top of this he now gains a second boost of +2 to the highest and second highest ability score of his animal and +2 bonus to his natural armor.
Features:
As the barbarian becomes more and more like his inner animal he takes on some of its features, before surpassing it.
Animalistic:
The barbarian gains one special attack, special quality or feat that his chosen animal has, but these only works while he is raging
This cannot be any kind of movement, nor can it be natural armor.
Lycanthropic:
The barbarian gains the benfits of the chosen feature from the animal even when he is not raging.
Because the special attacks most often requires natural attacks of some sort, the barbarian is capable of growing these natural weapons at will without entering a rage.
Beastly:
The barbarian gains another Feature of the chosen Animal, another feat, special attack or special quality that he can use even when he isn't raging. This also grants him +10 movement speed in all forms.
Nature Sense:
The barbarian now uses his wisdom modifier instead of his intelligence modifier on knowledge(nature) checks, and he also gains a +4 bonus on knowledge(nature), Heal and Survival.
Greater Rage:
Starting at 8th level, a barbarian's bonuses to Strength and Constitution from his rage increase to +6 each. His bonus to Will saves increases to +3. The penalty to his AC remains at -2.
Mighty Rage:
Starting at 14th level, the barbarian's bonuses to Strength and Constitution while raging increase to +8 each, and his morale bonus to Will saves increases to +4. His AC penalty remains at -2.
Beastly Perfection
Upon reaching 20th level and the peak of his power, the Lycanthropic barbarian now finally becomes a real lycanthrope, he gains the Afflicted Lycanthrope template with his chosen animal as his animal form, he gains no racial Hitdies from this process, and there is no Level Adjustment Either. Even though he is an Afflicted lycanthrope he is aware of his condition, and his alignment cannot be changed by these changes. He also automatically gains ranks in Control shape equal to half his HD. But when he enters rage, the DC to not change form(as a free action due to rage) to hybrid form is 40.
This also grant him a +5 bonus on saves to resist being cured.
edit:
EDIT this was a major remake of the class, the primal living now allows you to buy food, just not eat it yourself, and there have been made a lot of extra features for the class. and it have been setup in a way I find easier to understand.
But please ask anything you want, and dont think its a stupid question. :)
edit:
Added Lycanthropic Heritage, this is actually just flavor and fluff.
edit:
rewrote some stuff again, under Primal living, Senses, Features, Frenzy
edit:
added some bonus to natural attacks and unarmed attacks.
Edit:
added some more restrictions, and som bonus AC