tigerusthegreat
2014-06-20, 10:19 PM
I've been slowly working on a group trading card game called (tentatively) Party Raid. The basic premise is four players work together to defeat a series of encounters, played by a fifth player, until they finally face off against that player's character in a final showdown (analogous to a D&D dungeon crawl or MMO raid).
I will be adding to this list, but here is the start of the development journal.
Party Raid, a Trading Card Game (http://vgtheory.blogspot.com/2014/06/party-raid-trading-card-game.html)
Example Play Part 1 (http://vgtheory.blogspot.com/2014/06/party-raid-sample-turn-1.html)
Example Play Part 2 (http://vgtheory.blogspot.com/2014/06/party-raid-sample-turn-2.html)
Card Costs (http://vgtheory.blogspot.com/2014/06/party-raid-card-costs.html)
Wizard Class (http://vgtheory.blogspot.com/2014/06/party-raid-wizard-and-wizard-cards.html)
Fighter Class (http://vgtheory.blogspot.com/2014/06/party-raid-fighter-and-fighter-cards.html)
I will be adding to this list, but here is the start of the development journal.
Party Raid, a Trading Card Game (http://vgtheory.blogspot.com/2014/06/party-raid-trading-card-game.html)
Example Play Part 1 (http://vgtheory.blogspot.com/2014/06/party-raid-sample-turn-1.html)
Example Play Part 2 (http://vgtheory.blogspot.com/2014/06/party-raid-sample-turn-2.html)
Card Costs (http://vgtheory.blogspot.com/2014/06/party-raid-card-costs.html)
Wizard Class (http://vgtheory.blogspot.com/2014/06/party-raid-wizard-and-wizard-cards.html)
Fighter Class (http://vgtheory.blogspot.com/2014/06/party-raid-fighter-and-fighter-cards.html)