Teapot Salty
2014-06-21, 12:07 AM
Hey guys. Here are a few monk abilities that I'm thinking of introducing into my games, they are somewhat incomplete and I could use some help:
(Monks now have full base attack bonus.)
Ki pool: You have a Ki pool equal to you wisdom modifier x your monk level.
At first level you may spend any number of points from your ki pool to gain an equal bonus to a attack roll, combat maneuver or save.
At fourth level, you may spend three points from your ki pool to do +1d6 fire, electricity or shock damage on a sucsessful melee attack, you must decide to use this ability before making the attack. You can use this ability multiple times on a single attack.
At seventh level, you may spend 5 points from your ki pool to move your movement speed as a swift action.
I need help coming up with new abilities.
Slow fall: You don't need a wall now!
At third level chose between these three abilities:
Way of the empty mind: Add wisdom bonus, as an insight bonus, to attack rolls, damage rolls and combat maneuvers.
At tenth level ad 20 points to your ki pool.
Way of the swift: You add a competence bonus to all jump, tumble, balance and escape artist checks equal to your monk level.
At tenth level, once per day, you may, for a number of round equal to you wisdom modifier, gain an additional competence bonus bonus that stacks with all other effects equal to your monk level times 10 to all jump, tumble, balance and escape artist checks.
Way of the crashing wave: Whenever you make a successful attack against an opponent, you may chose for the attack to do an additional 1d6 damage, or move 5 ft, or attempt a combat maneuver. The combat maneuver provokes an attack of opportunity, unless you posses a feat which negates such an effect. (I'll need help wording that) The movement does not provoke attacks of opportunity.
At 10th level, increase to +2d6, move 5 or 10 ft, or you gain a +4 bonus to the maneuver.
I'm toying with some other ideas, but those are what I have right now. What needs changing? Any ideas for new abilities? Thanks, and as always, go nuts.
(Monks now have full base attack bonus.)
Ki pool: You have a Ki pool equal to you wisdom modifier x your monk level.
At first level you may spend any number of points from your ki pool to gain an equal bonus to a attack roll, combat maneuver or save.
At fourth level, you may spend three points from your ki pool to do +1d6 fire, electricity or shock damage on a sucsessful melee attack, you must decide to use this ability before making the attack. You can use this ability multiple times on a single attack.
At seventh level, you may spend 5 points from your ki pool to move your movement speed as a swift action.
I need help coming up with new abilities.
Slow fall: You don't need a wall now!
At third level chose between these three abilities:
Way of the empty mind: Add wisdom bonus, as an insight bonus, to attack rolls, damage rolls and combat maneuvers.
At tenth level ad 20 points to your ki pool.
Way of the swift: You add a competence bonus to all jump, tumble, balance and escape artist checks equal to your monk level.
At tenth level, once per day, you may, for a number of round equal to you wisdom modifier, gain an additional competence bonus bonus that stacks with all other effects equal to your monk level times 10 to all jump, tumble, balance and escape artist checks.
Way of the crashing wave: Whenever you make a successful attack against an opponent, you may chose for the attack to do an additional 1d6 damage, or move 5 ft, or attempt a combat maneuver. The combat maneuver provokes an attack of opportunity, unless you posses a feat which negates such an effect. (I'll need help wording that) The movement does not provoke attacks of opportunity.
At 10th level, increase to +2d6, move 5 or 10 ft, or you gain a +4 bonus to the maneuver.
I'm toying with some other ideas, but those are what I have right now. What needs changing? Any ideas for new abilities? Thanks, and as always, go nuts.