HighWater
2014-06-21, 07:16 AM
Hello mighty Playgrounders,
My DM ran into a bit of a snag last game we played, trying to do a 15 (NPCs) vs 3 (PC's) combat. Certainly, D&D isn't really designed for encounters of this numeric magnitude, but apparently layering Save or Sucks on several enemies is a quick way to break the DMs brain. I'll describe the situation below before I throw out my question to the Playground, you can skip to the end if the words "Glitterdust + Entangle + Stinking Cloud" already get the problem across.
The set up:
3 PC's
Dwarf Barbarian 6,
Elf Druid 6,
Half-Elf Sorcerer 6 (me),
vs
15 Orcs with class levels (2 different types, which will turn out to be only a minor complication)
The Orcs approached us in a tight formation and were very close before they were discovered (tall grass and such), which meant no surprise round for anybody. Some Orcs actually got to go first because the Sorcerer rolled really low on initiative (despite Nerveskitter, Imp Init and a decent Dex), while the others rolled pretty bad aswell. After damaging the Druid and the Sorcerer with ranged attacks, the Sorcerer returned fire with a Glitterdust that covered a large chunk of the enemy (about 70% thanks to their tight formation), triggering the first round of the DM throwing a lot of saves and trying to mark who were blinded and who were not as well as what that meant for their combat effectiveness. After that, the Druid let loose an Entangle that easily covered the whole group, triggering another bunch of saves, which induced some more DM marking npcs on his spreadsheet. The Barbarian chopped a bit, and the Orcs that didn't make their Entangle saves tried to pull loose on their turn (and the DM tried to unmark those that succeeded). Then the Sorcerer came up again: Stinking Cloud that covered every enemy except the first rank (to allow the Barbarian some targets). Another bunch of saves, another condition to monitor and accurately couple to the right opponent as well as a big "Nope" on visibility. Then matters became worse, the Entangle would Entangle again on the Druid's turn, and the Stinking Cloud would do it's dirty work again on the Sorcerers turn. As the Barbarian was trying to bash people in the face, the DM was becoming stressed with coming up with the right AC numbers for the Orcs, the right to-hit numbers on their counter attacks, the maximum movement they were allowed etc. etc.
The DM lost track, finding it impossible to keep up with all the inflicted statusses and their effects on the combat effectiveness of the Orcs. Stinking Cloud and Entangle hinder movement, being Nauseated or Blinded hinders movement (Blindness doesn't stack with the cloud effect on movement and miss chance), Blinded and Entangled have effects on AC and to-hit, as well as both destroying Dex in a different way. Nauseated makes doing anything other than single-move impossible... And then there's the countdown timers: entangle lasting 6 minutes as long as the targets were in the area. Glitterdust would last for 6 rounds, stinking cloud as well (but a turn later) and when you leave the cloud, there's a separate timer to lose nauseation...
In short: while the Barbarian chopped an Orc or two in half, the Sorcerer and Druid broke the DM's brain. We were declared victorious as it was inevitable that we'd clean up the orcs one by one as they left the Stinking Cloud of Entanglement with or without Glitter in their eyes. But we only killed 3 or 4 before it became officially bogged down with the Dm giving up. Leaving the Barbarian a bit disappointed (for lack of chopping), while everyone was feeling bad for the DM who gazed in horror upon his spreadsheet.
TL:DR
Now, reading this board I know that many of you like your SoS spells. This suggests to me that they probably come up in play on a regular basis. These spells seem pretty intensive if you only have 2 NPCs to monitor, let alone doing a "group fight" as described above. So, DM's, how do you cope? Are there excelsheets around that assist in the awful task of monitoring status-layered opponents and their remaining combat effectiveness? Ways to delegate this to players? Other helpful comments?
PS: Not looking for feedback on Orc "strategy" (which made the SoS spells extra effective).
My DM ran into a bit of a snag last game we played, trying to do a 15 (NPCs) vs 3 (PC's) combat. Certainly, D&D isn't really designed for encounters of this numeric magnitude, but apparently layering Save or Sucks on several enemies is a quick way to break the DMs brain. I'll describe the situation below before I throw out my question to the Playground, you can skip to the end if the words "Glitterdust + Entangle + Stinking Cloud" already get the problem across.
The set up:
3 PC's
Dwarf Barbarian 6,
Elf Druid 6,
Half-Elf Sorcerer 6 (me),
vs
15 Orcs with class levels (2 different types, which will turn out to be only a minor complication)
The Orcs approached us in a tight formation and were very close before they were discovered (tall grass and such), which meant no surprise round for anybody. Some Orcs actually got to go first because the Sorcerer rolled really low on initiative (despite Nerveskitter, Imp Init and a decent Dex), while the others rolled pretty bad aswell. After damaging the Druid and the Sorcerer with ranged attacks, the Sorcerer returned fire with a Glitterdust that covered a large chunk of the enemy (about 70% thanks to their tight formation), triggering the first round of the DM throwing a lot of saves and trying to mark who were blinded and who were not as well as what that meant for their combat effectiveness. After that, the Druid let loose an Entangle that easily covered the whole group, triggering another bunch of saves, which induced some more DM marking npcs on his spreadsheet. The Barbarian chopped a bit, and the Orcs that didn't make their Entangle saves tried to pull loose on their turn (and the DM tried to unmark those that succeeded). Then the Sorcerer came up again: Stinking Cloud that covered every enemy except the first rank (to allow the Barbarian some targets). Another bunch of saves, another condition to monitor and accurately couple to the right opponent as well as a big "Nope" on visibility. Then matters became worse, the Entangle would Entangle again on the Druid's turn, and the Stinking Cloud would do it's dirty work again on the Sorcerers turn. As the Barbarian was trying to bash people in the face, the DM was becoming stressed with coming up with the right AC numbers for the Orcs, the right to-hit numbers on their counter attacks, the maximum movement they were allowed etc. etc.
The DM lost track, finding it impossible to keep up with all the inflicted statusses and their effects on the combat effectiveness of the Orcs. Stinking Cloud and Entangle hinder movement, being Nauseated or Blinded hinders movement (Blindness doesn't stack with the cloud effect on movement and miss chance), Blinded and Entangled have effects on AC and to-hit, as well as both destroying Dex in a different way. Nauseated makes doing anything other than single-move impossible... And then there's the countdown timers: entangle lasting 6 minutes as long as the targets were in the area. Glitterdust would last for 6 rounds, stinking cloud as well (but a turn later) and when you leave the cloud, there's a separate timer to lose nauseation...
In short: while the Barbarian chopped an Orc or two in half, the Sorcerer and Druid broke the DM's brain. We were declared victorious as it was inevitable that we'd clean up the orcs one by one as they left the Stinking Cloud of Entanglement with or without Glitter in their eyes. But we only killed 3 or 4 before it became officially bogged down with the Dm giving up. Leaving the Barbarian a bit disappointed (for lack of chopping), while everyone was feeling bad for the DM who gazed in horror upon his spreadsheet.
TL:DR
Now, reading this board I know that many of you like your SoS spells. This suggests to me that they probably come up in play on a regular basis. These spells seem pretty intensive if you only have 2 NPCs to monitor, let alone doing a "group fight" as described above. So, DM's, how do you cope? Are there excelsheets around that assist in the awful task of monitoring status-layered opponents and their remaining combat effectiveness? Ways to delegate this to players? Other helpful comments?
PS: Not looking for feedback on Orc "strategy" (which made the SoS spells extra effective).