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View Full Version : Looking for all ways to augment summon monster spells in both 3.5 and Pathfinder



Deadkitten
2014-06-22, 03:49 AM
I'm making a summoner (the class that is) in a small gestalt game and I am looking for ways to augment the monsters that I can summon from the summon monster list.

I am going to use the Malconvoker Prestige Class and my DM is allowing me to use the Summoner's summon monster ability to qualify for the class as well as benefit from the class features gained from Malconvoker (I have made him aware of how this will impact my character and he is ok with it).

I know of the ring of mighty summons, and the diabolic dabbler trait from pathfinder( it gives +1 hp per hit die of fiendish animals summoned) and augment summoning.

Im mainly looking for as many ways to boost the health of summon monsters as high as I can get it but I will find anything that modifies the spell line very usefull.:smallsmile:

Xerlith
2014-06-22, 04:29 AM
There's Beckon the Frozen, creatures summoned gain cold subtype and deal +1d6 cold damage.
Imbued Summoning is... Okay, I guess.
There's Cloudy Conjuration, for some strange BFC.
Augment Elemental does what you want, but only for elementals (duh).
There's also this fun thing with Invisible Spell. RAW all the creatures you summon are invisible. Period. Even when attacking. Basically ,a free Greater Invisibility for them.

sideswipe
2014-06-22, 06:52 AM
ashbound summoning and greenbound summoning (i believe they are the names but regardless the effect is correct) give the ashbound and greenbound templates respectively to summoned creatures.

chaos_redefined
2014-06-22, 07:11 AM
ashbound summoning and greenbound summoning (i believe they are the names but regardless the effect is correct) give the ashbound and greenbound templates respectively to summoned creatures.

There is a feat called Ashbound. But it doesn't relate to a template. It just gives a nice +3 to hit and double duration.

And the person who wrote the greenbound feat has stated it was supposed to be a +2 metamagic. Just to throw it out there. (If I were DMing a campaign where someone wanted Greenbound, I'd tell them its a +2 metamagic, however, the spontaneous casting of summons doesn't get increased by the addition of this.)

sideswipe
2014-06-22, 07:30 AM
There is a feat called Ashbound. But it doesn't relate to a template. It just gives a nice +3 to hit and double duration.

And the person who wrote the greenbound feat has stated it was supposed to be a +2 metamagic. Just to throw it out there. (If I were DMing a campaign where someone wanted Greenbound, I'd tell them its a +2 metamagic, however, the spontaneous casting of summons doesn't get increased by the addition of this.)

http://dndtools.eu/feats/lost-empires-of-faerun--30/greenbound-summoning--1317/

Benefit
All animals that you summon using summon nature's ally acquire the greenbound template (see page 173) for as long as the summoning spell lasts.

there has been no official errata to this. the designer said he had intended it to be metamagic but it was not released as such. RAW and as it is intended in the official print it is a template.

http://dndtools.eu/feats/eberron-campaign-setting--12/ashbound--131/

Benefit
The duration of your summon nature's ally spells is doubled. Creatures summoned by those spells receive a +3 luck bonus on their attack rolls.

i was incorrect about ashbound but i am correct about greenbound

edit - sorry for the suggestion, it only works on summon natures ally

stack
2014-06-22, 04:27 PM
Summon good monster buffs your list when not map malconvoking, or go half Orc and take ferocious summons to make them last a bit longer as meatshields.

Bullet06320
2014-06-22, 06:33 PM
Superior Summons from Dragon Magazine 311
Superior Summons(Ceremonial) Dragon magazine #311 pg 45
After completing a daylong ritual attended by six others, at least one of whom is a conjurer, you gain the ability to summon more powerful creatures than normal and establish a magical connection with them.
Benifits: You may apply the champion template to your spells. Furthermore, you cast conjuration(summoning) spells at +1 caster level.
Champion Template
You have learned ancient magical techniques for imbuing summoned monsters with great power. Creatures summoned via champion spells appear slightly larger and more powerful than typical specimens of their kind. This template can be added to any conjuration(summoning) spell that summons one or more creatures. All creatures summoned with a champion spell have maximum hit points. Furthermore, you may cast spells with a range of "touch" on any creatures you have summoned without actually needing to touch them, provided that they are within your line of sight. For example you could cast blur spell on a creature you have summoned even it it's standing 30 feet away from you. All other parameters (such as range, number of targets, and the like) of a touch spell used in this manner still apply normally.
Cost: Material component (a topaz worth at least 250 gp)
Prerequisite: Superior Summons.

Deophaun
2014-06-22, 06:58 PM
Can you qualify for Master Specialist?

Deadkitten
2014-06-23, 12:29 PM
Not sure about master specialist. I could qualify but I'm not sure if I have the room to take that many levels in it for CL to HP. Pathfinder summoner is not multiclass friendly after all so it would probably take up one side of my gestalt build.