Yakk
2007-02-24, 01:15 PM
So the Fighter can be useful, if they can force the creature to fight the Fighter, and isn't made useless by a single cast of a save-or-suck spell.
These are the two weaknesses of the Fighter I'm going to patch.
First, I'm going to give the Fighter a level-based ability to ignore magic. Not completely ignore it -- the Fighter is weakened by each spell they ignore, ignoring a spell consumes move actions, and the Fighter can fail to ignore a particular spell.
Second, I'm giving the ability for a Fighter to Intercept targets and stop them from moving. So when a dragon does a flyby attack, the Fighter hits the dragon with his greatsword, knocking the beast out of the sky.
Both of these abilities are fighter-level based, so they are a reason to take fighter levels.
Ignore Magic: Fighter Level+Con Bonus for checks.
As a move-equivilent action that may be done even when incapacitated by magic, a fighter may attempt to ignore the effects of any spell or magical effect with a duration. (note spells or effects with an instant duration, such as fireball, cannot be ignored)
Make an Ignore Magic check against a DC of (10+caster level of effect+spell level of effect) (for effects without a caster level, use (15+CR)). On success, the Fighter's actions can ignore the spell effect for (str bonus) rounds.
The fighter takes a -1 penalty to all rolls for 10 rounds after ignoring magic.
This ability can include shooting an arrow through a wind wall, walking through a wall of force, seeing even though blinded, hitting a wizard through stone skin, etc. The fighter need not know the exact nature of the spell to ignore it, and once the fighter ignores one component of the spell the others are ignored freely.
Interception of Opportunity:
A Fighter can choose to consume her action to Intercept until her next turn.
While Intercepting, the Fighter can move up to half her move as an Immediate action. The Fighter can do this in the middle of some other creature's move.
While Intercepting, the Fighter can never do more than 1 AoO per target.
While Intercepting, the Fighter can oppose "combat casting" concentration checks with a (Fighter Level+Dex) roll.
If the Fighter is using a ranged weapon, she can make AoO at targets who provoke an AoO within 30' (PB) range. This does not mean she threatens that 30' range -- movement does not trigger an AoO.
If the Fighter is using a melee weapon, she gains an AoO against anyone who moves into or out of any square the Fighter threatens.
If a Fighter hits on an AoO while Intercepting, the target is must make a fortitude save against DC (10+Fighter Level+dex). On failure, the target can no longer move until their next turn. This is in addition to any other effects of being hit. If a creature is flying and cannot hover, the creature starts to fall at the point where the fighter hit it.
...
Note that one could cheese this into being somewhat broken, but I'm aiming at fixing the fighter from the core.
These are the two weaknesses of the Fighter I'm going to patch.
First, I'm going to give the Fighter a level-based ability to ignore magic. Not completely ignore it -- the Fighter is weakened by each spell they ignore, ignoring a spell consumes move actions, and the Fighter can fail to ignore a particular spell.
Second, I'm giving the ability for a Fighter to Intercept targets and stop them from moving. So when a dragon does a flyby attack, the Fighter hits the dragon with his greatsword, knocking the beast out of the sky.
Both of these abilities are fighter-level based, so they are a reason to take fighter levels.
Ignore Magic: Fighter Level+Con Bonus for checks.
As a move-equivilent action that may be done even when incapacitated by magic, a fighter may attempt to ignore the effects of any spell or magical effect with a duration. (note spells or effects with an instant duration, such as fireball, cannot be ignored)
Make an Ignore Magic check against a DC of (10+caster level of effect+spell level of effect) (for effects without a caster level, use (15+CR)). On success, the Fighter's actions can ignore the spell effect for (str bonus) rounds.
The fighter takes a -1 penalty to all rolls for 10 rounds after ignoring magic.
This ability can include shooting an arrow through a wind wall, walking through a wall of force, seeing even though blinded, hitting a wizard through stone skin, etc. The fighter need not know the exact nature of the spell to ignore it, and once the fighter ignores one component of the spell the others are ignored freely.
Interception of Opportunity:
A Fighter can choose to consume her action to Intercept until her next turn.
While Intercepting, the Fighter can move up to half her move as an Immediate action. The Fighter can do this in the middle of some other creature's move.
While Intercepting, the Fighter can never do more than 1 AoO per target.
While Intercepting, the Fighter can oppose "combat casting" concentration checks with a (Fighter Level+Dex) roll.
If the Fighter is using a ranged weapon, she can make AoO at targets who provoke an AoO within 30' (PB) range. This does not mean she threatens that 30' range -- movement does not trigger an AoO.
If the Fighter is using a melee weapon, she gains an AoO against anyone who moves into or out of any square the Fighter threatens.
If a Fighter hits on an AoO while Intercepting, the target is must make a fortitude save against DC (10+Fighter Level+dex). On failure, the target can no longer move until their next turn. This is in addition to any other effects of being hit. If a creature is flying and cannot hover, the creature starts to fall at the point where the fighter hit it.
...
Note that one could cheese this into being somewhat broken, but I'm aiming at fixing the fighter from the core.