Harbinger
2014-06-22, 04:39 PM
The Troll Battlemaster
http://paizo.com/image/content/RiseOfTheRunelords/PZO9003-LeapingTroll.jpg
The trolls are a unique race, blessed with a great ability to recover from injuries that would be fatal for almost any other being of flesh and blood. This regenerative ability is made possible in part by an incredible adaptation known as a redundant nervous system. Whether naturally evolved or given to them by whatever god created them, this almost supernatural ability to heal has given the troll race a unique advantage for thousands of years. With a second nervous system comes other advantages however. Trolls also have a small bundle of nerves located just below their throats. This nerve cluster has been called, by those brave enough to research it and those trolls smart enough to know how to look for it, a "second brain". The addition of this pseudo-brain allows certain unusual trolls of a particularly lawful bent to become powerful warriors of primal calm, rather than of instinctual rage. These trolls embrace unconsciousness, allowing their second brains to take over their thought, permitting them to fully concentrate on battle. These trolls, called battlemasters by their kin, are said to be terrifying in battle, wreaking havoc and destruction on their enemies while never leaving a state of perfect calm and concentration.
Many troll battlemasters start their careers as monks, because the monks inherently disciplined and lawful nature meshes well with the battlemaster. Others follow the classic troll path of fighter, and still others start out as clerics or druids looking for a path of additional wisdom and spiritual calm. Though barbarism is common and even revered in what passes for troll society, no troll battlemaster starts as a barbarian, because the barbarians sheer rage is antithesis to the path of calm taken by the battlemaster
Hit Die: d10
Requirements:
Race
Troll
Alignment
Any lawful
Base Attack Bonus
+5
Skills
Spot 5 ranks, Listen 5 ranks
Feats
Weapon Focus (claw)
Skill Points per Level:
4+Int modifier
All of the following are class skills for Troll Battlemasters:
Autohypnosis (Wis), Concentration (Con), Climb (Str), Jump (Str), Spot (Wis), Listen (Wis), Survival (Wis)
LevelBABFort SaveRef SaveWill SaveSpecial
1st
+0
+2
+0
+2
Instinctual Warrior 1/day, AC bonus
2nd
+1
+3
+0
+3
Metaphysical Claw, Master of the Claw
3rd
+2
+3
+1
+3
Mental clarity, ability increase
4th
+3
+4
+1
+4
Instinctual Warrior 2/day, scarring 5
5th
+3
+4
+1
+4
Axiomatic claw, Master of the Claw
6th
+4
+5
+2
+5
Physical clarity, ability increase
7th
+5
+5
+2
+5
Instinctual Warrior 3/day, scarring 10
8th
+6/+1
+6
+2
+6
Improved regeneration, Adamantine claw, Master of the Claw
9th
+6/+1
+6
+3
+6
Emotional clarity, ability increase
10th
+7/+2
+7
+3
+7
Regenerative Perfection, Body Over Mind, Instinctual Warrior 4/day
Weapon and Armor Proficiency
Troll Battlemasters gain no proficiency with any weapon or armor.
Instinctual Warrior (Ex)
At 1st level, a troll battlemaster can enter a state of perfect calm and concentration in battle. His Wisdom score temporarily increases by 4, and he adds his Wisdom modifier to all attack and damage rolls. In addition, he gains a deflection bonus to armor class equal to his troll battlemaster levels. The troll battlemasters temporary Wisdom increase increases by 2 at 4th, 7th, and 10th level, at the same time he gains new uses per day of the ability. This ability lasts for a number of rounds equal to 3+ the characters (newly improved) Wisdom modifier.
AC Bonus (Ex)
If a troll battlemaster has levels in monk, his troll battlemaster levels stack with them for the purposes of speed and armor class bonus, as well as for flurry of blows.
Master of the Claw (Ex)
At 2nd level and again at 5th and 8th level, the troll battlemasters claws become sharper and more powerful, and he learns how to use them more effectively. The damage dice for his claw increases by one size (to 1d8, then to 2d6, then 3d6).
Metaphysical Claw (Su)
At 2nd level, the troll battlemaster takes his first step on the road to becoming in tune with himself and the world around him. His natural weapons are now considered magic for the purposes of overcoming damage reduction.
Clarity (Ex)
At 3rd level, the troll hones his unconscious mind to take over the functioning of his consciousness, allowing him to use his Wisdom modifier in place of his Intelligence for all Intelligence based skills, as well as for determining skill points per level. At 6th level, the troll battle master hones his mind and his muscles to act as one. He can thereafter use his Wisdom modifier for all Strength and Constitution based skill checks. At 9th level the troll learns to control his demeanor and emotions unconsciously, allowing him to use his Wisdom modifier for all Charisma based skill checks.
Ability Increase (Ex)
At 3rd level and again at 6th and 9th level, the troll battlemaster gains a permanent +2 increase to his Wisdom score, representing his focus and dedication towards honing his mind to perfection.
Scarring (Ex)
At 4th level, the troll battlemasters charred and cracked skin begins to adapt, becoming harder to damage with fire. He gains resistance to fire 5. This resistance improves to 10 at 7th level.
Axiomatic Claw (Su)
At 5th level, the troll battlemasters inner order and collected nature is reflected in his natural weapons. They are now considered lawful for the purposes of overcoming damage reduction.
Improved Regeneration (Ex)
At 8th level, the trolls near perfect control over his bodys metabolism allows him to send his already formidable regenerative abilities into overdrive. His natural regeneration improves to 10.
Adamantine Claw (Su)
At 8th level, the trolls natural weapons become as hard and as sharp as adamantine. They are now considered adamantine for the purposes of overcoming damage reduction.
Regenerative Perfection (Ex)
At 10th level, the troll battlemaster's ritual scarring finally pays off in full. The troll's skin becomes as resistant to fire as it is to any other kind of damage. The trolls regeneration is now bypassed only by acid.
Body Over Mind (Ex)
At 10th level, the troll battlemaster perfects his mastery of the unconscious mind. He can now act fully without thinking, and can easily ward off harmful mental effects. He gains immunity to all mind affecting spells and abilities, as well as a +4 bonus to Initiative checks.
http://paizo.com/image/content/RiseOfTheRunelords/PZO9003-LeapingTroll.jpg
The trolls are a unique race, blessed with a great ability to recover from injuries that would be fatal for almost any other being of flesh and blood. This regenerative ability is made possible in part by an incredible adaptation known as a redundant nervous system. Whether naturally evolved or given to them by whatever god created them, this almost supernatural ability to heal has given the troll race a unique advantage for thousands of years. With a second nervous system comes other advantages however. Trolls also have a small bundle of nerves located just below their throats. This nerve cluster has been called, by those brave enough to research it and those trolls smart enough to know how to look for it, a "second brain". The addition of this pseudo-brain allows certain unusual trolls of a particularly lawful bent to become powerful warriors of primal calm, rather than of instinctual rage. These trolls embrace unconsciousness, allowing their second brains to take over their thought, permitting them to fully concentrate on battle. These trolls, called battlemasters by their kin, are said to be terrifying in battle, wreaking havoc and destruction on their enemies while never leaving a state of perfect calm and concentration.
Many troll battlemasters start their careers as monks, because the monks inherently disciplined and lawful nature meshes well with the battlemaster. Others follow the classic troll path of fighter, and still others start out as clerics or druids looking for a path of additional wisdom and spiritual calm. Though barbarism is common and even revered in what passes for troll society, no troll battlemaster starts as a barbarian, because the barbarians sheer rage is antithesis to the path of calm taken by the battlemaster
Hit Die: d10
Requirements:
Race
Troll
Alignment
Any lawful
Base Attack Bonus
+5
Skills
Spot 5 ranks, Listen 5 ranks
Feats
Weapon Focus (claw)
Skill Points per Level:
4+Int modifier
All of the following are class skills for Troll Battlemasters:
Autohypnosis (Wis), Concentration (Con), Climb (Str), Jump (Str), Spot (Wis), Listen (Wis), Survival (Wis)
LevelBABFort SaveRef SaveWill SaveSpecial
1st
+0
+2
+0
+2
Instinctual Warrior 1/day, AC bonus
2nd
+1
+3
+0
+3
Metaphysical Claw, Master of the Claw
3rd
+2
+3
+1
+3
Mental clarity, ability increase
4th
+3
+4
+1
+4
Instinctual Warrior 2/day, scarring 5
5th
+3
+4
+1
+4
Axiomatic claw, Master of the Claw
6th
+4
+5
+2
+5
Physical clarity, ability increase
7th
+5
+5
+2
+5
Instinctual Warrior 3/day, scarring 10
8th
+6/+1
+6
+2
+6
Improved regeneration, Adamantine claw, Master of the Claw
9th
+6/+1
+6
+3
+6
Emotional clarity, ability increase
10th
+7/+2
+7
+3
+7
Regenerative Perfection, Body Over Mind, Instinctual Warrior 4/day
Weapon and Armor Proficiency
Troll Battlemasters gain no proficiency with any weapon or armor.
Instinctual Warrior (Ex)
At 1st level, a troll battlemaster can enter a state of perfect calm and concentration in battle. His Wisdom score temporarily increases by 4, and he adds his Wisdom modifier to all attack and damage rolls. In addition, he gains a deflection bonus to armor class equal to his troll battlemaster levels. The troll battlemasters temporary Wisdom increase increases by 2 at 4th, 7th, and 10th level, at the same time he gains new uses per day of the ability. This ability lasts for a number of rounds equal to 3+ the characters (newly improved) Wisdom modifier.
AC Bonus (Ex)
If a troll battlemaster has levels in monk, his troll battlemaster levels stack with them for the purposes of speed and armor class bonus, as well as for flurry of blows.
Master of the Claw (Ex)
At 2nd level and again at 5th and 8th level, the troll battlemasters claws become sharper and more powerful, and he learns how to use them more effectively. The damage dice for his claw increases by one size (to 1d8, then to 2d6, then 3d6).
Metaphysical Claw (Su)
At 2nd level, the troll battlemaster takes his first step on the road to becoming in tune with himself and the world around him. His natural weapons are now considered magic for the purposes of overcoming damage reduction.
Clarity (Ex)
At 3rd level, the troll hones his unconscious mind to take over the functioning of his consciousness, allowing him to use his Wisdom modifier in place of his Intelligence for all Intelligence based skills, as well as for determining skill points per level. At 6th level, the troll battle master hones his mind and his muscles to act as one. He can thereafter use his Wisdom modifier for all Strength and Constitution based skill checks. At 9th level the troll learns to control his demeanor and emotions unconsciously, allowing him to use his Wisdom modifier for all Charisma based skill checks.
Ability Increase (Ex)
At 3rd level and again at 6th and 9th level, the troll battlemaster gains a permanent +2 increase to his Wisdom score, representing his focus and dedication towards honing his mind to perfection.
Scarring (Ex)
At 4th level, the troll battlemasters charred and cracked skin begins to adapt, becoming harder to damage with fire. He gains resistance to fire 5. This resistance improves to 10 at 7th level.
Axiomatic Claw (Su)
At 5th level, the troll battlemasters inner order and collected nature is reflected in his natural weapons. They are now considered lawful for the purposes of overcoming damage reduction.
Improved Regeneration (Ex)
At 8th level, the trolls near perfect control over his bodys metabolism allows him to send his already formidable regenerative abilities into overdrive. His natural regeneration improves to 10.
Adamantine Claw (Su)
At 8th level, the trolls natural weapons become as hard and as sharp as adamantine. They are now considered adamantine for the purposes of overcoming damage reduction.
Regenerative Perfection (Ex)
At 10th level, the troll battlemaster's ritual scarring finally pays off in full. The troll's skin becomes as resistant to fire as it is to any other kind of damage. The trolls regeneration is now bypassed only by acid.
Body Over Mind (Ex)
At 10th level, the troll battlemaster perfects his mastery of the unconscious mind. He can now act fully without thinking, and can easily ward off harmful mental effects. He gains immunity to all mind affecting spells and abilities, as well as a +4 bonus to Initiative checks.