SpawnOfMorbo
2014-06-23, 08:53 AM
In a current game I'm testing out the following rules. I don't really need help changing them but I would like input for how they could effect the game as we go on (things I may have missed). Do note that we don't play over level 8 or 10.
HP
All damage taken by any effect (magic, martial, ranged) is Non-Lethal. Once you hit Non-Lethal Damage = HP you start taking lethal damage and are staggered (changed old condituon) and may take 1 move action + 1 other action per round but never a full round action. When your Non-Lethal Damage = Max HP and your HP drops to 0 you are dead.
This essentially gives players 2x the HP but if you are on the second leg then you are at a disadvantage. Monsters will not use this rule, players always (unless otherwise stated by player) count their attacks as lethal.
Some bosses and scary creatures deal lethal damage as normal.
Healing works on Lethal damage first if magical then non-lethal damage second. Magic from resting or other effects that aren't spells work on nonlethal first and then lethal second.
When resting for (DM specified minutes... Usually 10 or so) you heal your HD + Con Score in Non-Lethal HP. Resting or doing minor work for a full day allows you to heal lethal and non-lethal damage in the same way. Resting for each additional day increasing the damage healed by both (Non-Lethal and Lethal) by your ECL x additional days spent resting.
So this represents those hero's that spend a few days resting and come back from having all their bones broken or what knot.
So how can this backfire? Well other than "omg this kills gritty adventures haha :). (I like gritty adventures but I don't run them, I tend to run fantastical fantasy type games... Where breaking real world rules isn't uncommon for nonmagical hero's.).
HP
All damage taken by any effect (magic, martial, ranged) is Non-Lethal. Once you hit Non-Lethal Damage = HP you start taking lethal damage and are staggered (changed old condituon) and may take 1 move action + 1 other action per round but never a full round action. When your Non-Lethal Damage = Max HP and your HP drops to 0 you are dead.
This essentially gives players 2x the HP but if you are on the second leg then you are at a disadvantage. Monsters will not use this rule, players always (unless otherwise stated by player) count their attacks as lethal.
Some bosses and scary creatures deal lethal damage as normal.
Healing works on Lethal damage first if magical then non-lethal damage second. Magic from resting or other effects that aren't spells work on nonlethal first and then lethal second.
When resting for (DM specified minutes... Usually 10 or so) you heal your HD + Con Score in Non-Lethal HP. Resting or doing minor work for a full day allows you to heal lethal and non-lethal damage in the same way. Resting for each additional day increasing the damage healed by both (Non-Lethal and Lethal) by your ECL x additional days spent resting.
So this represents those hero's that spend a few days resting and come back from having all their bones broken or what knot.
So how can this backfire? Well other than "omg this kills gritty adventures haha :). (I like gritty adventures but I don't run them, I tend to run fantastical fantasy type games... Where breaking real world rules isn't uncommon for nonmagical hero's.).