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View Full Version : D&D 3.x Class A ranger ability for striking [3.5] [PEACH]



Teapot Salty
2014-06-23, 11:41 PM
At level five, once per encounter, a ranger may declare this round to be a guided strike round. At the beginning of his turn, a ranger makes a survival check. All attack rolls and damage rolls now use the survival check in place of their normal modifiers/rolls.

Flavor: Your skill in tracking has been tuned to more than lead you to your target, but lead your weapons into their flesh.

every five levels after the fifth, a ranger may use this ability an additional time per encounter.

Very new idea, what do you guys think?

jiriku
2014-06-24, 12:00 AM
At low levels, this is a nice buff for damage and maybe a to-hit buff as well. At very high levels, it becomes a self-debuff unless the ranger has worked very hard to optimize the skill check.

Teapot Salty
2014-06-24, 12:03 AM
At low levels, this is a nice buff for damage and maybe a to-hit buff as well. At very high levels, it becomes a self-debuff unless the ranger has worked very hard to optimize the skill check.

Your right, what if the ranger added ranger levels to survival checks?

SinsI
2014-06-24, 12:07 AM
At low levels, this is a nice buff for damage and maybe a to-hit buff as well. At very high levels, it becomes a self-debuff unless the ranger has worked very hard to optimize the skill check.
You are seriously underestimating easiness with which you can get bonuses to skills. Masterwork item grants +2 for 500gp, you can get up to +20 for skill bonus squared * 100 gp - 10 times cheaper than corresponding magic weapon bonus, or cast Guidance to get another +20.

Unfortunately, this ability is broken.