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Hanuman
2014-06-24, 02:22 AM
I'm starting a new campaign and as a good DM I've done the first session as a conceptual group template session, establishing who the characters are and why they are together.

What I need now is to fit their wants to existing core, source or homebrew 3.5 or pathfinder classes.

The setting was future but is now going to move around timelines and realities.

Character 1 (The Tinkerer)
This character wants to build contraptions that have contingencies, using traps, slow-acting poisons and a sort of "I'm not killing you now, but you will die." feeling.

Can artificer do this?
Can gramarie make physical traps at lower level?
What do you suggest?


Character 2 (The Artisan)
This character is similar to Tiaan (https://en.wikipedia.org/wiki/Tiaan) from Geomancer (Well of Echos), she is both a magical crafter (creates power cores for big machines) and an artist with some healing magic thrown in. Generally she wants to be a supportive character (which I am not really a fan of, because that's an overplayed trope), so I'm looking for a little more flavor than "tiny woman sits in the back and heals".

Favored Soul MAY work?
The player is new to DnD so a really heavy class such as Magical Girl is probably not the best fit, any other suggestions?


Character 3 (The Cyborg)
This character I am designing a custom class for.
A cross between Ferngully's Batty (https://www.youtube.com/watch?v=opOl17fNh1w#t=1m46s) and Robocop's Murphy (https://www.youtube.com/watch?v=d0yuaUCKFII).

Character 4 (Unknown)
This character will be brought in next-session as sort of a dynamic addition, no plans yet.

Juntao112
2014-06-24, 02:26 AM
Character 1 (The Tinkerer)
This character wants to build contraptions that have contingencies, using traps, slow-acting poisons and a sort of "I'm not killing you now, but you will die." feeling.

Can artificer do this?
Can gramarie make physical traps at lower level?
What do you suggest?

Rogue/Trapsmith (http://dndtools.eu/classes/trapsmith/)


Character 2 (The Artisan)
This character is similar to Tiaan (https://en.wikipedia.org/wiki/Tiaan) from Geomancer (Well of Echos), she is both a magical crafter (creates power cores for big machines) and an artist with some healing magic thrown in. Generally she wants to be a supportive character (which I am not really a fan of, because that's an overplayed trope), so I'm looking for a little more flavor than "tiny woman sits in the back and heals".
Cloistered Cleric (http://dndtools.eu/classes/cloistered-cleric/)


Character 4 (Unknown)
This character will be brought in next-session as sort of a dynamic addition, no plans yet.
Conjurer

Jeff the Green
2014-06-24, 03:02 AM
Character 1 (The Tinkerer)
This character wants to build contraptions that have contingencies, using traps, slow-acting poisons and a sort of "I'm not killing you now, but you will die." feeling.

Can artificer do this?
Can gramarie make physical traps at lower level?
What do you suggest?


I'm going to toot my own horn and suggest the Inspired Inventor (http://www.giantitp.com/forums/showthread.php?273831-PrC-Mechas-and-flamethrowers-Artificer-Factotum-theurge-(WIP-PEACH)&p=14803127#post14803127). It's a Factotum/Artificer theurge (usually entered with Factotum 1/Artificer 5) that specializes in non-magical contraptions while still being able to craft magic items and do all the stuff a Factotum can, though delayed somewhat. Two of the contraptions are a reusable trap and one that aerosolizes any poison (i.e. makes it into an inhaled poison cloud).

Depending on the levels you're playing at, you may need to adjust the prices a bit. I think they're mostly okay, but I've only playtested up to level 3 in a real campaign. So I'm fairly confident about the widget prices, but the gadget, whirligig, and gizmos I'm not certain about. (Of course, the gizmos are meant to be a sort of "work with your DM to make your own capstone" thing anyway. The ones I listed are only there as examples of appropriate power levels and give a couple of out-of-the-box options that I expect a lot of players would want to try.)

Inevitability
2014-06-24, 05:56 AM
For the trapmaker: DMG2 has Booby Traps, one-shot traps that aren't ridiculously overprized. Maybe show him these?

With a box
2014-06-24, 06:53 AM
Any warfoged for cyborg

Bloodgruve
2014-06-24, 09:50 AM
1. I would agree with Trapsmith here. Maybe Scout > Trapsmith using Splash weapons like Acid Flasks, you can add skirmish damage to splash weapons. You'd need to get Open Lock as a skill though. Dropping traps and throwing grenades. Killing slowly is not real effective in DnD but maybe a debuffer would work here. Tanglefoot bags and such.

2. This to me sounds like a Bard/Artificer mix although the Factotum/Artificer theurge would fit too. Artificers make fine healers with their magic items. Healing Belt, Wand of Vigor etc..

3. Warforged for sure

4. Party Face with Diplomacy/Bluff/Intimidate. Bard could work here or any Cha based character. Prolly wanna get some damage out of this guys too.


IMHO
GL
Blood~

Jeff the Green
2014-06-24, 10:14 AM
2. This to me sounds like a Bard/Artificer mix although the Factotum/Artificer theurge would fit too. Artificers make fine healers with their magic items. Healing Belt, Wand of Vigor etc..

The Inspired Inventor is emphatically not for new players. It requires even more book-keeping and system mastery than a straight Artificer does.

Maybe a conjugation-focused sorcerer?