Serafina
2014-06-24, 06:14 AM
So, the recently released Blood of the Elements introduced the teamwork feat Elemental Commixture. Two casters simuntaneously casting spells with different elemental descriptors produce an effect based on the combination of elements.
While the effects are pretty good, its most likely rarely useful to have another party member use up a spell slot and an action to do this.
Taking Leadership and having a cohort cast the secondary spell is an obvious solution, but Leadership is of course an iffy feat thats not regularly available.
Hence, i am looking for other ways to gain the benefit of this feat. I have found a few so far, but there might be others so any ideas would be very appreciated!
Taking an Improved Familiar with the Valet Familiar Archetype (http://www.d20pfsrd.com/classes/core-classes/wizard/familiar/familiar-archetypes/valet-familiar-archetype) so that it has the feat.
If spell-trigger items are allowed to work with this teamwork feat (not sure on this), then any familiar with an UMD-score can work and supplement spells of up to 4th level.
The other option is to take a familiar that can cast spells with an elemental descriptor. Of course the higher the spells level and the more often it can be cast the more useful it is.
A Tidepool Dragon (http://www.d20pfsrd.com/bestiary/monster-listings/dragons/dragon-tidepool) can cast Slipstream (2nd level) four times per day and Hydraulic Push up to seven times per day. Water is a pretty good admixture - combined with Earth or Air it can knock prone, and combined with Fire it ignores all elemental resistances/immunities (!!) and can blind the targets.
A Nuglub Gremlin (http://www.d20pfsrd.com/bestiary/monster-listings/fey/gremlins/gremlin-nuglub)can cast Heat Metal (2nd level, Fire) and Shocking Grasp (1st level, Air) once per hour. The utility of that is highly dependent on how much time passes between combat encounters. Fire is weak as an admixture (only a bit of extra damage or fortitude-saveable nausea), Air is better but could only be applied to 2nd-level spells.
If spell-like abilities work with the feat (again, not sure on this) we expand the range of possible familiars to Mephits (very thematically fitting) and Homunculi. The latter need to be created with 10 potions to grant that spell as a SLA 1/day, but that can be stacked and go up to third-level spells which is pretty good.
Of course all Mephits could use wands, so if both spell-trigger and spell-like abilities are allowed they are a pretty good option.
Air-Mephits come with a 1/day 2nd-level Air spell.
Dust-Mephits get the same.
Earth-Mephits get a 1/day 2nd-level Earth-spell
Fire-Mephits come with both an 1/hour and a 1/day 2nd-level fire spell.
Ice-Mephits come with a 1/day 2nd-level water spell.
Lightning-Mephits come with an 1/hour 1st-level Air spell and a 1/day 3rd-level Air-spell.
Ooze-Mephits come with an 1/hour 2nd-level Earth spell.
Water-Mephits have ironically the same spell and thus an Earth-admixture.
If you use wands or Homunculi, try to get one of the following spells: Elemental Toch (http://www.d20pfsrd.com/magic/all-spells/e/elemental-touch) (2nd level), Elemental Speech (http://www.d20pfsrd.com/magic/all-spells/e/elemental-speech) (2nd level) Elemental Aura (http://www.d20pfsrd.com/magic/all-spells/e/elemental-aura) (3rd), Draconic Reservoir (http://www.d20pfsrd.com/magic/all-spells/d/draconic-reservoir) (3rd), Dragons Breath (http://www.d20pfsrd.com/magic/all-spells/d/dragon-s-breath) (4th) or Detonate (http://www.d20pfsrd.com/magic/all-spells/d/detonate) (4th). Their elemental type can be determined on casting, so you have the whole range of elemental mixes available!
So, any other options and your interpretation whether spell-trigger items or spell-like abilities can be used to activate that feat would be very welcome.
Keep in mind that a Ring of Tactical Precision (http://www.d20pfsrd.com/magic-items/rings/ring-of-tactical-precision) could be used to give the teamwork feat to creatures that can not freely chose feats, so that should greatly expand the options.
While the effects are pretty good, its most likely rarely useful to have another party member use up a spell slot and an action to do this.
Taking Leadership and having a cohort cast the secondary spell is an obvious solution, but Leadership is of course an iffy feat thats not regularly available.
Hence, i am looking for other ways to gain the benefit of this feat. I have found a few so far, but there might be others so any ideas would be very appreciated!
Taking an Improved Familiar with the Valet Familiar Archetype (http://www.d20pfsrd.com/classes/core-classes/wizard/familiar/familiar-archetypes/valet-familiar-archetype) so that it has the feat.
If spell-trigger items are allowed to work with this teamwork feat (not sure on this), then any familiar with an UMD-score can work and supplement spells of up to 4th level.
The other option is to take a familiar that can cast spells with an elemental descriptor. Of course the higher the spells level and the more often it can be cast the more useful it is.
A Tidepool Dragon (http://www.d20pfsrd.com/bestiary/monster-listings/dragons/dragon-tidepool) can cast Slipstream (2nd level) four times per day and Hydraulic Push up to seven times per day. Water is a pretty good admixture - combined with Earth or Air it can knock prone, and combined with Fire it ignores all elemental resistances/immunities (!!) and can blind the targets.
A Nuglub Gremlin (http://www.d20pfsrd.com/bestiary/monster-listings/fey/gremlins/gremlin-nuglub)can cast Heat Metal (2nd level, Fire) and Shocking Grasp (1st level, Air) once per hour. The utility of that is highly dependent on how much time passes between combat encounters. Fire is weak as an admixture (only a bit of extra damage or fortitude-saveable nausea), Air is better but could only be applied to 2nd-level spells.
If spell-like abilities work with the feat (again, not sure on this) we expand the range of possible familiars to Mephits (very thematically fitting) and Homunculi. The latter need to be created with 10 potions to grant that spell as a SLA 1/day, but that can be stacked and go up to third-level spells which is pretty good.
Of course all Mephits could use wands, so if both spell-trigger and spell-like abilities are allowed they are a pretty good option.
Air-Mephits come with a 1/day 2nd-level Air spell.
Dust-Mephits get the same.
Earth-Mephits get a 1/day 2nd-level Earth-spell
Fire-Mephits come with both an 1/hour and a 1/day 2nd-level fire spell.
Ice-Mephits come with a 1/day 2nd-level water spell.
Lightning-Mephits come with an 1/hour 1st-level Air spell and a 1/day 3rd-level Air-spell.
Ooze-Mephits come with an 1/hour 2nd-level Earth spell.
Water-Mephits have ironically the same spell and thus an Earth-admixture.
If you use wands or Homunculi, try to get one of the following spells: Elemental Toch (http://www.d20pfsrd.com/magic/all-spells/e/elemental-touch) (2nd level), Elemental Speech (http://www.d20pfsrd.com/magic/all-spells/e/elemental-speech) (2nd level) Elemental Aura (http://www.d20pfsrd.com/magic/all-spells/e/elemental-aura) (3rd), Draconic Reservoir (http://www.d20pfsrd.com/magic/all-spells/d/draconic-reservoir) (3rd), Dragons Breath (http://www.d20pfsrd.com/magic/all-spells/d/dragon-s-breath) (4th) or Detonate (http://www.d20pfsrd.com/magic/all-spells/d/detonate) (4th). Their elemental type can be determined on casting, so you have the whole range of elemental mixes available!
So, any other options and your interpretation whether spell-trigger items or spell-like abilities can be used to activate that feat would be very welcome.
Keep in mind that a Ring of Tactical Precision (http://www.d20pfsrd.com/magic-items/rings/ring-of-tactical-precision) could be used to give the teamwork feat to creatures that can not freely chose feats, so that should greatly expand the options.