MeklorIlavator
2007-02-25, 02:49 AM
I am still working on the class in the spoilers below, but now what I really need are suggestions for Litanies, Auras, or Spells that have not been added to the spell list.
Not all those devoted to the gods become clerics. Some take on a more martial aspect and become champions for their cause, spreading his faith and protecting his flock. Though paladins sometimes serve as these champions, many find that a paladin is more devoted to what they call a higher cause instead of the deities will. Therefore many churches train chaplains to serve in the place of Paladins. These holy warriors serve only their god, and will zealously give their lives for him if needed.
Adventurers
Most Chaplains become adventurers to spread the word of their god and further his gods agenda. A chaplain gathers allies so as to be able to take on greater challenges, and in the hope that he can one day fully introduce his allies into his deities religion.
Role
The Chaplain is a primarily a support character, using his litanies, auras and spells to strengthen his allies or weaken his enemies, though he does have some powerful offensive spells in later levels.
Alignment
A Chaplain must be devoted to his deity path, and therefore must share his deities alignment.
Characteristics
Chaplains often exhibit the personalities of their deity's personality, but they are no more limited in personality than the Clerics that head the worship of their deity. Most enjoy the company of others, especially if they are preparing for a momentous undertaking.
Other Classes
Chaplains and Clerics get along very well if they serve if they serve similar deities, or extremely well if they serve the same deity. If the cleric and Chaplain serve very different deities, conflicts within the party will occur often. Chaplains and paladins get along reasonably well, but paladins wonder why the chaplains does not realize the greater truth and serve it, while chaplains wonder why the paladins do not serve a god, instead choosing some abstract cause. With other classes, relations depend on the deity of the chaplain's deity, for instance a chaplain of St. Cuthbert will have good relations with a monk, but poor ones with the rogue
Stats
A Chaplains most important stat is Charisma, followed by Wisdom and Constitution
The Chaplain HD=1d8
The Chaplain
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th
1st|+0|+0|+0|+2| Litany,Litany power 1 |2|-
2nd|+1|+0|+0|+3| Alignment Aura, Detect opposing alignments |3|0|-
3rd|+2|+1|+1|+3| Aura, aura power 1 |3|1|-|-
4th|+3|+1|+1|+4|Litany|3|2|0|-|-
5th|+3|+1|+1|+4|Litany power 2, Wisdom of War |3|3|1|-|-|-
6th|+4|+2|+2|+5||3|3|2|-|-|-|-
7th|+5|+2|+2|+5|Unbreakable Will, Litany, Aura, aura power 2 |3|3|2|0|-|-|-
8th|+6|+2|+2|+6| |3|3|3|1|-|-|-
9th|+6|+3|+3|+6|Litany power 3 |3|3|3|2|-|-|-
10th|+7|+3|+3|+7|Litany|3|3|3|2|0|-|-
11th|+8|+3|+3|+7| Aura, aura power 3 |3|3|3|3|1|-|-
12th|+9|+4|+4|+8||3|3|3|3|2|-|-
13th|+9|+4|+4|+8|Litany power 4, Litany |3|3|3|3|2|0|-
14th|+10|+4|+4|+9||4|3|3|3|3|1|-
15th|+11|+5|+5|+9|Litany, Aura, aura power 4 |4|4|3|3|3|2|-
16th|+12|+5|+5|+10|Litany|4|4|4|3|3|2|0
17th|+12|+5|+5|+10|Litany power 5 |4|4|4|4|3|3|1
18th|+13|+6|+6|+11||4|4|4|4|4|3|2
19th|+14|+6|+6|+11|Aura, aura power 5 |4|4|4|4|4|4|3
20th|+15|+6|+6|+12|Litany|4|4|4|4|4|4|4[/table]
Weapon/Armor Prof- All simple and the deities favored weapon, all shields(not tower), Light and Medium armors
Skills-(2+Int),Concentration, Craft, Diplomacy, Heal, Intimidation, Knowledge(religion, noblity/rolalty), Listen, Profession, Sense Motive, and Spot, spellcraft
Spellcasting- The chaplain casts spells with his Wis modifier, and does not need to prepare a spell to cast it. Instead, he may spontaneously cast spells until he reaches his daily limit, which is replenished like normal for casters. If he moves to far away from his deity's alignment(like a cleric), he loses all spell casting ability. Also, a good chaplain casts all cure spells at +1 caster level, and all inflict spells at -1 caste level, vice versa for evil chaplains.
Spells Known- The Chaplain learns spells as a bard, except all spells must be chosen from the chaplains spell list, or their chosen domain.
Domain-Chaplians my chose 1 domain from thier diety and add the spells from that domain to thier spell list, not including 7th, 8th, or 9th level spells.
Alignment-The Chaplain must have the same alignment as his diety.
Alignment Aura- as cleric
Detect opposing alignments- as detect(good, evil, lawful, chaotic), usable 1 per day per point of Wis mod.
Unbreakable Will- The Chaplain is immune to fear effects
Wisdom of War-the Chaplain adds his wisdom bonus to his AC
Litany-At 1st Level and every 3 levels thereafter the Chaplain learns one litany. He can activate it as a standard action. These litanies affect everyone within 30 feet+ 10feet/5 levels, as a sonic, mind effecting ability (silence centered on Chaplin prevents any effects). This ability is usable (CHA modifier+CON modifier+Chaplain levels) rounds per day, due to the strain it puts on a Chaplain’s vocal cords. He can split up the uses per day any way he wishes, but he must make a concentration check to continue his sermon if adverse conditions would effect him, as casting a spell. The check DC is (10+ litany power+ modifier as specified by the table in the PHB). The save DC for a litany is 10+litany power+ Cha modifier.
Litany Level- this is the Litany Level for DC(non cumulative, it replaces a lower value)
Auras-Effect all allies or enemies within 30ft, as long as you have less than total concealment and they can see you. He gains one at first level and one every five levels afterward. He can only have 1 aura active at one time(not counting the Alignment aura, which is always active and may not be switched out)Any x in the aura is defined by the Aura power. Spells assume caster level= the chaplain's level, and the DC for all Aura's is determined with Cha as the main casting stat.
Litanies
Litany of Courage-+1 morale bonus to allies saves, double for fear effects(doesn’t stack with Steadfast Visage). For every 4lvs above 1st, this bonus increases by 1.
Litany of Fear- -1 morale penalty to enemy saves, double for saves against fear effects. For every 4lvs above 1st this penalty increases by 1.
Litany of Prowess- +1 morale bonus to enemy attack and damage rolls. For every 6lvs above 1st, this bonus increases by 1
Litany of Weakness- -1 morale penalty to enemy attack and damage rolls. For every 6lvs above 1st, this penalty increases by 1
Litany of Divine Presence- +1 bonus on Diplomacy, Intimidate, and Bluff checks. For every 4lvs above 1st this penalty increases by 1.Auras
Divine Protection-the Chaplain grants a sacred or profane bonus of X to AC, as appropriate alignment.
Steadfast Visage -gives a +X (sacred/profane)bonus to saves vs. fear effects to Chaplain and all allies within 30ft. Also, it gives a X (sacred/ Profane)bonus to all saves
Aura of Sacrifice-Chaplain gains fast healing 2X, takes all damage dealt to allies
Aura of Fear- as Fear spell
Retributive Aura- deals X damage to any enemy who damages the Chaplain or his allies who is within 30 feet. The damage is any type the Chaplain wishes as he activates the aura.
Vigor-allies gain fast healing X, up to 1/2 their maximum Hp.Spell list-
0 level spells
Protection(alignment)
Cure light wounds
Inflict light wounds
Detect Magic
Read magic
Resistance
Guidance
Bless water
Bless
Doom
Hold person
1st level spells
Cure/inflict moderate
Shield of faith
Cause fear
Magic weapon
Divine favor
Owls wisdom
Cats grace
Eagles splendor
Bears endurance
Fox's cunning
Bull’s strength
Restoration, lesser
Shield other
2nd level spells
Cure/inflict serious
Mass cure light
protection from energy
remove curse remove disease
magic circle X
Blindness/deafness
Shatter
resist energy
scorching ray
Glitterdust
align weapon
3rd level spells
cure/inflict critical
Mass cure Moderate
Remove curse
Remove Blindness/Deafness
Remove Disease
Create food or water
Searing light
Restoration
Remove Curse
Bestow curse
Remove disease
protection from energy
4th level spells
Heal/harm
Mass cure Serious
Breack enchantment
Flamestrike
dispel (alignment)
wall of stone
Hero's feast
rightious might
Resist enregy mass
Blade barrier
Bigby's interposing hand*
5th level spells
spell resistance
Mass cure critical
Attonement
Repulsion
Resserection
Greater restoration
Regenerate
symbol of stunning
Glyphof warding
Owls wisdom, mass
Cats grace, mass
Eagles splendor, mass
Bears endurance, mass
Fox's cunning, mass
Bull’s strength, mass
6th level spells
Mass heal
dispel magic greater
True Resurrection
Bigby's clenched fist*
sunburst
Cloak of chaos/Shield of law/Holy aura/unholy aura
Miracle
Fire storm
Not all those devoted to the gods become clerics. Some take on a more martial aspect and become champions for their cause, spreading his faith and protecting his flock. Though paladins sometimes serve as these champions, many find that a paladin is more devoted to what they call a higher cause instead of the deities will. Therefore many churches train chaplains to serve in the place of Paladins. These holy warriors serve only their god, and will zealously give their lives for him if needed.
Adventurers
Most Chaplains become adventurers to spread the word of their god and further his gods agenda. A chaplain gathers allies so as to be able to take on greater challenges, and in the hope that he can one day fully introduce his allies into his deities religion.
Role
The Chaplain is a primarily a support character, using his litanies, auras and spells to strengthen his allies or weaken his enemies, though he does have some powerful offensive spells in later levels.
Alignment
A Chaplain must be devoted to his deity path, and therefore must share his deities alignment.
Characteristics
Chaplains often exhibit the personalities of their deity's personality, but they are no more limited in personality than the Clerics that head the worship of their deity. Most enjoy the company of others, especially if they are preparing for a momentous undertaking.
Other Classes
Chaplains and Clerics get along very well if they serve if they serve similar deities, or extremely well if they serve the same deity. If the cleric and Chaplain serve very different deities, conflicts within the party will occur often. Chaplains and paladins get along reasonably well, but paladins wonder why the chaplains does not realize the greater truth and serve it, while chaplains wonder why the paladins do not serve a god, instead choosing some abstract cause. With other classes, relations depend on the deity of the chaplain's deity, for instance a chaplain of St. Cuthbert will have good relations with a monk, but poor ones with the rogue
Stats
A Chaplains most important stat is Charisma, followed by Wisdom and Constitution
The Chaplain HD=1d8
The Chaplain
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th
1st|+0|+0|+0|+2| Litany,Litany power 1 |2|-
2nd|+1|+0|+0|+3| Alignment Aura, Detect opposing alignments |3|0|-
3rd|+2|+1|+1|+3| Aura, aura power 1 |3|1|-|-
4th|+3|+1|+1|+4|Litany|3|2|0|-|-
5th|+3|+1|+1|+4|Litany power 2, Wisdom of War |3|3|1|-|-|-
6th|+4|+2|+2|+5||3|3|2|-|-|-|-
7th|+5|+2|+2|+5|Unbreakable Will, Litany, Aura, aura power 2 |3|3|2|0|-|-|-
8th|+6|+2|+2|+6| |3|3|3|1|-|-|-
9th|+6|+3|+3|+6|Litany power 3 |3|3|3|2|-|-|-
10th|+7|+3|+3|+7|Litany|3|3|3|2|0|-|-
11th|+8|+3|+3|+7| Aura, aura power 3 |3|3|3|3|1|-|-
12th|+9|+4|+4|+8||3|3|3|3|2|-|-
13th|+9|+4|+4|+8|Litany power 4, Litany |3|3|3|3|2|0|-
14th|+10|+4|+4|+9||4|3|3|3|3|1|-
15th|+11|+5|+5|+9|Litany, Aura, aura power 4 |4|4|3|3|3|2|-
16th|+12|+5|+5|+10|Litany|4|4|4|3|3|2|0
17th|+12|+5|+5|+10|Litany power 5 |4|4|4|4|3|3|1
18th|+13|+6|+6|+11||4|4|4|4|4|3|2
19th|+14|+6|+6|+11|Aura, aura power 5 |4|4|4|4|4|4|3
20th|+15|+6|+6|+12|Litany|4|4|4|4|4|4|4[/table]
Weapon/Armor Prof- All simple and the deities favored weapon, all shields(not tower), Light and Medium armors
Skills-(2+Int),Concentration, Craft, Diplomacy, Heal, Intimidation, Knowledge(religion, noblity/rolalty), Listen, Profession, Sense Motive, and Spot, spellcraft
Spellcasting- The chaplain casts spells with his Wis modifier, and does not need to prepare a spell to cast it. Instead, he may spontaneously cast spells until he reaches his daily limit, which is replenished like normal for casters. If he moves to far away from his deity's alignment(like a cleric), he loses all spell casting ability. Also, a good chaplain casts all cure spells at +1 caster level, and all inflict spells at -1 caste level, vice versa for evil chaplains.
Spells Known- The Chaplain learns spells as a bard, except all spells must be chosen from the chaplains spell list, or their chosen domain.
Domain-Chaplians my chose 1 domain from thier diety and add the spells from that domain to thier spell list, not including 7th, 8th, or 9th level spells.
Alignment-The Chaplain must have the same alignment as his diety.
Alignment Aura- as cleric
Detect opposing alignments- as detect(good, evil, lawful, chaotic), usable 1 per day per point of Wis mod.
Unbreakable Will- The Chaplain is immune to fear effects
Wisdom of War-the Chaplain adds his wisdom bonus to his AC
Litany-At 1st Level and every 3 levels thereafter the Chaplain learns one litany. He can activate it as a standard action. These litanies affect everyone within 30 feet+ 10feet/5 levels, as a sonic, mind effecting ability (silence centered on Chaplin prevents any effects). This ability is usable (CHA modifier+CON modifier+Chaplain levels) rounds per day, due to the strain it puts on a Chaplain’s vocal cords. He can split up the uses per day any way he wishes, but he must make a concentration check to continue his sermon if adverse conditions would effect him, as casting a spell. The check DC is (10+ litany power+ modifier as specified by the table in the PHB). The save DC for a litany is 10+litany power+ Cha modifier.
Litany Level- this is the Litany Level for DC(non cumulative, it replaces a lower value)
Auras-Effect all allies or enemies within 30ft, as long as you have less than total concealment and they can see you. He gains one at first level and one every five levels afterward. He can only have 1 aura active at one time(not counting the Alignment aura, which is always active and may not be switched out)Any x in the aura is defined by the Aura power. Spells assume caster level= the chaplain's level, and the DC for all Aura's is determined with Cha as the main casting stat.
Litanies
Litany of Courage-+1 morale bonus to allies saves, double for fear effects(doesn’t stack with Steadfast Visage). For every 4lvs above 1st, this bonus increases by 1.
Litany of Fear- -1 morale penalty to enemy saves, double for saves against fear effects. For every 4lvs above 1st this penalty increases by 1.
Litany of Prowess- +1 morale bonus to enemy attack and damage rolls. For every 6lvs above 1st, this bonus increases by 1
Litany of Weakness- -1 morale penalty to enemy attack and damage rolls. For every 6lvs above 1st, this penalty increases by 1
Litany of Divine Presence- +1 bonus on Diplomacy, Intimidate, and Bluff checks. For every 4lvs above 1st this penalty increases by 1.Auras
Divine Protection-the Chaplain grants a sacred or profane bonus of X to AC, as appropriate alignment.
Steadfast Visage -gives a +X (sacred/profane)bonus to saves vs. fear effects to Chaplain and all allies within 30ft. Also, it gives a X (sacred/ Profane)bonus to all saves
Aura of Sacrifice-Chaplain gains fast healing 2X, takes all damage dealt to allies
Aura of Fear- as Fear spell
Retributive Aura- deals X damage to any enemy who damages the Chaplain or his allies who is within 30 feet. The damage is any type the Chaplain wishes as he activates the aura.
Vigor-allies gain fast healing X, up to 1/2 their maximum Hp.Spell list-
0 level spells
Protection(alignment)
Cure light wounds
Inflict light wounds
Detect Magic
Read magic
Resistance
Guidance
Bless water
Bless
Doom
Hold person
1st level spells
Cure/inflict moderate
Shield of faith
Cause fear
Magic weapon
Divine favor
Owls wisdom
Cats grace
Eagles splendor
Bears endurance
Fox's cunning
Bull’s strength
Restoration, lesser
Shield other
2nd level spells
Cure/inflict serious
Mass cure light
protection from energy
remove curse remove disease
magic circle X
Blindness/deafness
Shatter
resist energy
scorching ray
Glitterdust
align weapon
3rd level spells
cure/inflict critical
Mass cure Moderate
Remove curse
Remove Blindness/Deafness
Remove Disease
Create food or water
Searing light
Restoration
Remove Curse
Bestow curse
Remove disease
protection from energy
4th level spells
Heal/harm
Mass cure Serious
Breack enchantment
Flamestrike
dispel (alignment)
wall of stone
Hero's feast
rightious might
Resist enregy mass
Blade barrier
Bigby's interposing hand*
5th level spells
spell resistance
Mass cure critical
Attonement
Repulsion
Resserection
Greater restoration
Regenerate
symbol of stunning
Glyphof warding
Owls wisdom, mass
Cats grace, mass
Eagles splendor, mass
Bears endurance, mass
Fox's cunning, mass
Bull’s strength, mass
6th level spells
Mass heal
dispel magic greater
True Resurrection
Bigby's clenched fist*
sunburst
Cloak of chaos/Shield of law/Holy aura/unholy aura
Miracle
Fire storm