SweaterKittens
2014-06-25, 08:03 PM
Hey all! In an upcoming game a buddy of mine is running, I'm planning on playing a Tiefling Dragonrider. While I had initially planned on using the Cavalier Archetype provided in a Class Acts supplement, I recently stumbled upon Super Genius Games Dragonrider class. I'm generally wary of third party material, but the general consensus seems to be: Balanced. So then it just becomes which one? They are both rather similar, flavor-wise, so I thought I'd ask the Playground and it's more experienced patrons what would be the pros/cons and issues they see arising with either choice? Since they are both from supplements and the information is not readily available, I will try to provide as much as I can here, so that anyone can weigh in.
The Dragonrider - Cavalier Archetype
Surprisingly, this one doesn't actually change that much of the base Cavalier class. You trade out Handle Animal for Knowledge (Arcana), and lose proficiency with Heavy armor. Your steed, which is actually a 'drake' type monster instead of an actual dragon, is a Large creature with (30ft Land, 40ft Fly(average), AC +6 Natural Armor, some measly bite and claw attacks, Str 16, Dex 8, Con 15, Int 8, Wis 12, Cha 15, a breath weapon that does 2d4 in a cone with reflex for half, Dark and low-light vision, and Draconic immunities). You of course lose your standard 'mount' class feature, as well as expert trainer. Additionally, you lose some of the effectiveness of your teamwork feats with your allies, but they now apply to your drake as well. Pretty cut and dry. Your Drake gets a nice boost at 4th level which gives it +4 to Str and Con, as well as +1 Natural Armor and doubles the dice on its breath weapon to 4d4.
Dragonrider (Super Genius Games) http://www.d20pfsrd.com/classes/3rd-party-classes/super-genius-games/dragonrider
Now with this guy you actually get a full-blown, badass, slightly-nerfed, chromatic or metallic dragon to raise from a wee tiner. Since the info for this class is online, I'll be a little more succinct. You lose out on anything but light armor prof, but you gain the ability to cast spells without spell failure chance. You also get full BAB and saves, as well as some resistances, enhanced senses, and minor arcane spellcasting (up to 4th level spells). The big doozy with this one is that while you may get a fancy red/gold dragon to ride around on, you require 'focus' to make it do anything but fly around in a circle. It requires a standard/move/swift/free action on the rider's part to focus with their mount and make them do more than a basic move action. Which means early on, especially with the bigger, scarier dragons, you're not going to have a whole lot of options.
TLDR
Both Classes:
+ Get a Draconic mount and have the ability to fly at Level 1
+ Have Full BAB
+ Gets Bonus Feats
Cavalier Dragonrider:
+ Gets a Large Drake from Level 1, gets badass at level 4
+ Gets Challenge, Order Abilities, Tactician abilities, and Banner abilities (good for teamplay, and makes the rider stand out on his own)
+ Has med armor prof.
+ Gets several charge-related feats for free
SGG Dragonrider:
+ Gets a Medium/Large True Dragon from level 1, which gets badass at level 8, and truly retarded at level 16
+ Gets full Saves
+ Gets some Snazzy resistances and enhanced sense boons
+ Gets minor arcane spellcasting (and can do it in light armor for free)
To me, it seems as though the Cavalier Dragonrider basically gives you a 'supercharged' mount in exchange for some of the usefulness of Tactician and the ability to be even remotely competent with normal animals, while the SGG Dragonrider takes away everything else useful about being a Cavalier and gives you a mount that has the capacity to dish out a truly outrageous amount of hurt by the time you are a high level. My biggest concern is that since the Cavalier's drake only advances once at 4th level, they will quickly be outclassed once the party gets to, say, level 10 or higher, and that would be a shame. Of course, the Cavalier Dragonrider's mount never gets larger than Large, so while it's size is limiting, it's not quite as limiting as a Gargantuan mount.
I'm still a bit fresh to Pathfinder, and I would love some input on which is better/more flavourful/easier to optimize, and which one will stay viable into high-level play. Currently I'm leaning towards the Cavalier Archetype.
The Dragonrider - Cavalier Archetype
Surprisingly, this one doesn't actually change that much of the base Cavalier class. You trade out Handle Animal for Knowledge (Arcana), and lose proficiency with Heavy armor. Your steed, which is actually a 'drake' type monster instead of an actual dragon, is a Large creature with (30ft Land, 40ft Fly(average), AC +6 Natural Armor, some measly bite and claw attacks, Str 16, Dex 8, Con 15, Int 8, Wis 12, Cha 15, a breath weapon that does 2d4 in a cone with reflex for half, Dark and low-light vision, and Draconic immunities). You of course lose your standard 'mount' class feature, as well as expert trainer. Additionally, you lose some of the effectiveness of your teamwork feats with your allies, but they now apply to your drake as well. Pretty cut and dry. Your Drake gets a nice boost at 4th level which gives it +4 to Str and Con, as well as +1 Natural Armor and doubles the dice on its breath weapon to 4d4.
Dragonrider (Super Genius Games) http://www.d20pfsrd.com/classes/3rd-party-classes/super-genius-games/dragonrider
Now with this guy you actually get a full-blown, badass, slightly-nerfed, chromatic or metallic dragon to raise from a wee tiner. Since the info for this class is online, I'll be a little more succinct. You lose out on anything but light armor prof, but you gain the ability to cast spells without spell failure chance. You also get full BAB and saves, as well as some resistances, enhanced senses, and minor arcane spellcasting (up to 4th level spells). The big doozy with this one is that while you may get a fancy red/gold dragon to ride around on, you require 'focus' to make it do anything but fly around in a circle. It requires a standard/move/swift/free action on the rider's part to focus with their mount and make them do more than a basic move action. Which means early on, especially with the bigger, scarier dragons, you're not going to have a whole lot of options.
TLDR
Both Classes:
+ Get a Draconic mount and have the ability to fly at Level 1
+ Have Full BAB
+ Gets Bonus Feats
Cavalier Dragonrider:
+ Gets a Large Drake from Level 1, gets badass at level 4
+ Gets Challenge, Order Abilities, Tactician abilities, and Banner abilities (good for teamplay, and makes the rider stand out on his own)
+ Has med armor prof.
+ Gets several charge-related feats for free
SGG Dragonrider:
+ Gets a Medium/Large True Dragon from level 1, which gets badass at level 8, and truly retarded at level 16
+ Gets full Saves
+ Gets some Snazzy resistances and enhanced sense boons
+ Gets minor arcane spellcasting (and can do it in light armor for free)
To me, it seems as though the Cavalier Dragonrider basically gives you a 'supercharged' mount in exchange for some of the usefulness of Tactician and the ability to be even remotely competent with normal animals, while the SGG Dragonrider takes away everything else useful about being a Cavalier and gives you a mount that has the capacity to dish out a truly outrageous amount of hurt by the time you are a high level. My biggest concern is that since the Cavalier's drake only advances once at 4th level, they will quickly be outclassed once the party gets to, say, level 10 or higher, and that would be a shame. Of course, the Cavalier Dragonrider's mount never gets larger than Large, so while it's size is limiting, it's not quite as limiting as a Gargantuan mount.
I'm still a bit fresh to Pathfinder, and I would love some input on which is better/more flavourful/easier to optimize, and which one will stay viable into high-level play. Currently I'm leaning towards the Cavalier Archetype.