PDA

View Full Version : All cha party



gawwy
2014-06-27, 04:32 AM
Hey all,

Ive been playing around with the idea of a party in which no one dumps cha. mostly to revolve around a bard with a level of marshal to boost everyones cha.

so far ive got:

Ranger 1/paladin 4/witch slayer 5/whatever x that takes favoured enemy arcanist and nemesis at level one (ac and debuff scale off cha)
sorcerer x (as arcane spell caster)
marshal 1/bard x/dirgsinger 1/probably more bard. (uses doom speak and dirgsinger 1 ability to debuff)

thats all i have so far.

any ideas on what could make a decent 4th (possibly 5th) member of this party (no leadership feat).

any ideas on how to make the above builds better synergise together and off cha?

Thanks

Juntao112
2014-06-27, 04:37 AM
You want to take a level of Bard first, for the skillpoints.

Be sure to use Motivate Dexterity as a Marshal. Not only do you boost initiative, but it combines wonderfully with the Bard ACF Mimicking Song, which replaces Inspire Competence to boost Move Silently checks. Since Motivate Dexterity also boosts Hide and Move Silently, you are effectively making the party stealthier by singing (https://www.youtube.com/watch?v=WdJg6Duzzf4).

singera
2014-06-27, 04:37 AM
well theres the spirt shaman if you want some divine casting and dread necromancers for the more undead fun

Juntao112
2014-06-27, 04:38 AM
Well, there's also Favored Souls...

gawwy
2014-06-27, 04:41 AM
Favoured Souls dont really count (stupid dc's off wisdom, i mean really why did you do that).

also the plan was to inspire charisma as a marshal cause you know... cha party.

AlsoD
2014-06-27, 05:00 AM
Favoured Souls dont really count (stupid dc's off wisdom, i mean really why did you do that).

also the plan was to inspire charisma as a marshal cause you know... cha party.

The Marshal's Motivate Charisma doesn't actually boost the other party members' Charisma itself unfortunately, just skill and ability checks. Great for Diplomacy, Bluff and UMD but it sadly doesn't boost attack rolls (if one has Cha to attack from somewhere), spell DCs or most of the other things that you'd want it to.

Alex12
2014-06-27, 05:48 AM
well theres the spirt shaman and dread necromancers if you want some divine casting

Dread Necromancers are actually arcane casters. Also, they're possibly the most SAD class in the game, since undead means they don't even need Con. I don't think I should need to point out why a necromancer becoming undead is beneficial.

Juntao112
2014-06-27, 06:11 AM
Dread Necromancers are actually arcane casters. Also, they're possibly the most SAD class in the game, since undead means they don't even need Con. I don't think I should need to point out why a necromancer becoming undead is beneficial.

Yes, there's no need to beat an undead horse.

DeAnno
2014-06-27, 06:15 AM
Having each character with Marshal 1 and a different aura could still be kind of good though. One of the auras boosts Init and dex skills, one boosts SR break checks, and there is one for each save. Just for those 5 all of you are much better off than a Paladin 2 dip and you each only needed to pay one level.

nedz
2014-06-27, 07:07 AM
Warlock (or DFA) Strictly non-stat dependant, but can get mileage out of cha.
Rogue (face type) Dex, Int and Con are useful but there are plenty of Cha skills you can pick.

Sian
2014-06-27, 07:24 AM
Barbarian 1 (Pounce) / Battle Dancer x / Bard y, with Snowflake Wardance(Frost) ... Cha to AC, Damage and 2x to hit

For extra hiliarity make the Bard levels Divine Bard and dip Mystic Wanderer for 2xCha to AC

If you want to say in fluff for Battle Dancer, grab Versitile Unarmed Strike and Superior unarmed strike

Hiro Quester
2014-06-27, 08:40 AM
You want to take a level of Bard first, for the skillpoints.

Be sure to use Motivate Dexterity as a Marshal. Not only do you boost initiative, but it combines wonderfully with the Bard ACF Mimicking Song, which replaces Inspire Competence to boost Move Silently checks. Since Motivate Dexterity also boosts Hide and Move Silently, you are effectively making the party stealthier by singing (https://www.youtube.com/watch?v=WdJg6Duzzf4).

Yes. Definitely. It also adds your charisma bonus to initiative. You all get to go first.

Rebel7284
2014-06-27, 08:44 AM
DMM Clerics love having a high charisma. Yes they are wisdom based spellcasters, but cha is very important. There is also Dynamic priest feat for shifting most spellcasting parameters to charisma.

Vhaidara
2014-06-27, 09:03 AM
I actually have a party that was insanely high Cha at first. Stats were rolled, that's how it happened.
Gnome Bard: 16
Human Battle Dancer: 18
Aasimar Sorcerer: 20
Illumian Hexblade: 16
Satyr (weakened homebrew) Swift Hunter: 14
Dwarf Fighter: 12

But yeah, anyone who doesn't get decent armor should dip Battle Dancer for Cha to AC.

Diovid
2014-06-27, 09:31 AM
You should check this out: http://www.minmaxboards.com/index.php?topic=4369.0

Telonius
2014-06-27, 09:47 AM
You could go with the Lost Tradition feat from Bastards and Bloodlines on a Cleric (or any other spellcasting class, for that matter) to make the casting completely Charisma-based.

Hiro Quester
2014-06-27, 10:12 AM
Other ways to take advantage of high charisma:

Slippers of battle dancing (add CHA instead of STR to Melee attack and damage, if you move 10 feet --find a way to get extra move actions --e.g. pounce, tempo bloodspikes-- for full round attacks.

Gauntlets of Heartfelt Blows (add CHA as fire damage to all melee attacks).

Both of those will stack with Snowflake Wardance.

Thunderlance spell (4th level; round/level duration extendable lance of force 1–20 feet (extra reach, farther AoO) and use CHA instead of STR. But a piercing weapon, so can't use SFWD with it.

Sirine's Grace (bard 4th level spell) add CHA to AC for round/level.

There are plenty more useful ways to take advantage of high CHA at the X stat to Y post linked by Diovid. IMHO, CHA might be the most exploitable stat for these kinds of tricks.

Your Bard Marshall will benefit from the Regalia of the Hero, too (MIC). The three pieces are designed for Marshalls and Bards, if you have levels in both you get extra benefits. Inspire Greatness adds +50 temporary HPs, bonus +1 to Bard inspire courage, etc, +1 to Marshall minor aura. And if you have all three pieces, you grant extra move actions, flanking bonuses. And they are not super-expensive.

Socratov
2014-06-27, 11:29 AM
How about a full Bard party? with the plethora of options available for Bards you can have each of them specialise in whatever they want

manyslayer
2014-06-27, 12:07 PM
The party I currently GM is heavily Charisma based

Battledancer (class from Dragon Compendium - Cha to AC)/swordsage/dervish
Warmage / Sandshaper
Bard

Lowest Cha is a 16. The bard has wooed genie princesses and tales of his dancing duel have spread far and wide.

Zaq
2014-06-27, 05:38 PM
Needs more Binders.

Faily
2014-06-27, 06:51 PM
Our Pathfinder-group is a high Charisma party.

Sorcerer, Cleric (focused on Channeling so she focused Charisma over Wisdom) and two Paladins. Little can stand against our Diplomacy or Intimidate. :smallbiggrin:

Talionis
2014-06-27, 07:21 PM
Mythic Exemplar is a prestige class from Complete Champion. It can progress Marshal Auras and Inspire Courage. It can be entered by almost anything and maybe a good way for you to get a character other than your Marshal to give you a second Aura and Inspire Courage.

Regissoma
2014-06-27, 07:27 PM
Don't forget Dragon Shamans and also to some degree Knights.

137beth
2014-06-27, 07:41 PM
You can actually make a solid party with only sorcerers, if they pick spells and prestige classes which complement each other. The sorcerer is pretty much the create-your-own-caster class. Adding one Favored Soul to the mix is fine as long as the favored soul avoids spells with saves (leave those to the sorcerers).
I'm not sure if a Wilder would be good. There are some things that psionics does a bit better than magic, but wilders are significantly more limited than psions. I think unless the party is already fairly large (6+ PCs) I'd pick an extra sorcerer over a wilder though.
One Dread Necromancer is a must-have, though.

The-Mage-King
2014-06-27, 08:23 PM
I'll, uh, just leave this necromancy-themed, generally high Cha party here.




Level 10 variation

-Bard 10/(aiming for Sublime Chord). DFI/IC optimized. Requiem feat. "Offensive caster"
-Dread Necromancer 8/Dread Witch 2/[Adding PRC]. Minion/Fear focused. Corpsecrafter feats. "Support caster". Has (4+Cha)x10 HD of undead.
-Bard 4/Warblade 6. Song of White Raven, IC/DFI focused. Requiem feat. "Melee"
-Incarnate 7/Necrocarnate 3. "Skill monkey"
-[Optional] Marshal 7/Archivist 3. Draconic Aura feat, aura focused. Perhaps also into Legendary Leader if the inevitable army rules are called up. Motivate Dexterity.
-[Optional] Shaper 10 or Telepath/Thrallherd. Latter is only suitable to non-discreet entries.

Bard and Warblade provide +3-+5 IC, one of which converts to d6s of [Elemental] damage. Dread Necro provides bodies to use that. Warblade provides White Raven buffs. Marshal deploys Auras tactically, giving +2 to attacks and damage, on top of the Bard giving +4d6 energy and the Bardblade giving +3 hit/damage.

Incarnate covers anything that requires SKILL, not brute force.


Tactics are: Raise skeletons, send Warblade in with them charging. Skeles have +13 minimum to-hit. More assuming Bless or other buffs are deployed.



Also, Mystic with Dynamic Priest is a Cha-based divine spellcaster, that's more fair than Cleric.