Hefty Lefty
2007-02-25, 08:46 PM
Hey, this is my first Homebrew post and I don't have any resources but the internet, so please be kind when reviewing. Thanks.
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Ranged Attack of Opportunity [General]
Scevola crouches through the overgrown grass of the forest and approaches a large pine tree. He straightens his back and leans against it for cover. He notches an arrow and peers around the trunk. He hears swords clanging behind a stone wall, but can’t find any targets. The two fighters are on the left of an arched doorway about ten feet wide, he guesses. Scevola squints his eyes to get a clearer image of the doorway and waits. After some more clangs, one man yells in pain. Scevola hears him turn to run away. That’s when he pulls his bow taut and aims at the right side of the doorway. The injured man begins to run from the left side of the arch to the right as Scevola releases his arrow. The arrow flies through the air and pierces the fighter in mid-stride. It sinks into his hip and he falls to the ground in a pool of his own blood.
Feat: Ranged Attack of Opportunity
Prerequisites: Point Blank Shot, Precise Shot, Improved Precise Shot, Combat Reflexes
Benefits:
With this feat, when an opponent passes through your eyesight, you can attempt to pick him off as he runs in the open. When taking a ranged attack of opportunity, the attacker takes a -4 penalty on his attack roll. There are also some modifiers to the opponent’s armor class.
The target’s movement affects the difficulty of the shot.
Target’s Movement / Modifier to Target’s Armor Class
(Normal Speed) / +0
Less than full movement speed / -2
Moving through difficult terrain or over obstacles / -4
Charging (x2 speed with attack at end of movement) / +1
Hustling (x2 speed) / +2
Running (x4 speed) / +4
Also, the amount of distance the attacker has to see the opponent affects his aim.
Target in Attacker’s sight for % of movement / Modifier to Target’s Armor Class
100% / -4
80% / -2
75% / -1
60% / +0
50% / +1
40% / +2
25% / +4
20% / +6
0% / (Cannot use feat)
Attacker can only attack once per opponent's move. If the opponent provokes an attack of opportunity after then, such as drinking a potion, the attacker may perform another attack, as providing their dexterity modifier is high enough (Combat Reflexes rule).
Normal:
Without the feat, you cannot react to an opponent crossing your eyesight.
Special:
This may be selected as a fighter’s bonus feat.
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Ranged Attack of Opportunity [General]
Scevola crouches through the overgrown grass of the forest and approaches a large pine tree. He straightens his back and leans against it for cover. He notches an arrow and peers around the trunk. He hears swords clanging behind a stone wall, but can’t find any targets. The two fighters are on the left of an arched doorway about ten feet wide, he guesses. Scevola squints his eyes to get a clearer image of the doorway and waits. After some more clangs, one man yells in pain. Scevola hears him turn to run away. That’s when he pulls his bow taut and aims at the right side of the doorway. The injured man begins to run from the left side of the arch to the right as Scevola releases his arrow. The arrow flies through the air and pierces the fighter in mid-stride. It sinks into his hip and he falls to the ground in a pool of his own blood.
Feat: Ranged Attack of Opportunity
Prerequisites: Point Blank Shot, Precise Shot, Improved Precise Shot, Combat Reflexes
Benefits:
With this feat, when an opponent passes through your eyesight, you can attempt to pick him off as he runs in the open. When taking a ranged attack of opportunity, the attacker takes a -4 penalty on his attack roll. There are also some modifiers to the opponent’s armor class.
The target’s movement affects the difficulty of the shot.
Target’s Movement / Modifier to Target’s Armor Class
(Normal Speed) / +0
Less than full movement speed / -2
Moving through difficult terrain or over obstacles / -4
Charging (x2 speed with attack at end of movement) / +1
Hustling (x2 speed) / +2
Running (x4 speed) / +4
Also, the amount of distance the attacker has to see the opponent affects his aim.
Target in Attacker’s sight for % of movement / Modifier to Target’s Armor Class
100% / -4
80% / -2
75% / -1
60% / +0
50% / +1
40% / +2
25% / +4
20% / +6
0% / (Cannot use feat)
Attacker can only attack once per opponent's move. If the opponent provokes an attack of opportunity after then, such as drinking a potion, the attacker may perform another attack, as providing their dexterity modifier is high enough (Combat Reflexes rule).
Normal:
Without the feat, you cannot react to an opponent crossing your eyesight.
Special:
This may be selected as a fighter’s bonus feat.