S_Grey
2014-06-29, 10:57 PM
In the game I'm running, I've run into a bit of a snag. As it turns out, one of my players, my most stubborn player, has decided that that he wants to kill another certain character.
For the last section of this campaign, I've had all of my players make new characters. One of my players, let's call him Huckleberry, made a character whose secondary goal in the game is to kill a character left over from previous story arcs.
The issue with this, is that I wasn't always the DM of this campaign and the character that Huckleberry wants to kill is my old one.
What would you do in that situation? Do I let Huckleberry kill my character? Do I railroad him away from it? Do I fiat a reason why it's impossible?
If you're interested in hearing the whole story, complete with RP fluff, here's a spoiler:
I first made my character in question back at level 5, which was near the beginning of the campaign. Now we're in the last leg of this game at level 25.
This problem all started in the story arc previous to this one, where the party made a trip to Dis. The reason for this hellish little escapade was to steal the Angelwing Razor from Dispater's Iron Tower. Fun stuff, right? Almost everything went according to plan. We flew in on the Wu Jen's cloud chariot while protected by her prismatic barriers (initiate of the sevenfold veil). When we got to the tower, we broke up into 3 groups.
The first group's duty was to raid Dispater's treasury for the sword while defeating any guardian in place. Talos the 3-headed iron golem was a hell of a fight. The assassin, sorcerer, and tripping gish took care of this.
The second group, the Wu Jen and a weapon master, took care of handling all of the denizens of the tower and prevent them from interfering with the first group.
The third and final group was sent to Distract Dispater. As it turns out, the third group was just me. That's not the problem though. The problem was that once conversation died and Dispater was no longer interested in talking, combat broke out. I had expected this and was ready to hold him off as long as I could. The idea was to abuse my character's high mobility and ethereal ghost step to just distract him. Then it happened. I made a full attack on him before disappearing for the first time. The third attack I made: triple ****ing 20. Dispater drops. Obviously the weapon I was using couldn't actually kill him, so he was instead just indisposed for the remainder of the heist.
Fast forward to now, and Huckleberry's new character. He made a half-fiend fighter type in high ranking service to Dispater and wants to avenge his Lord's disgrace. I.e. kill my character.
For the last section of this campaign, I've had all of my players make new characters. One of my players, let's call him Huckleberry, made a character whose secondary goal in the game is to kill a character left over from previous story arcs.
The issue with this, is that I wasn't always the DM of this campaign and the character that Huckleberry wants to kill is my old one.
What would you do in that situation? Do I let Huckleberry kill my character? Do I railroad him away from it? Do I fiat a reason why it's impossible?
If you're interested in hearing the whole story, complete with RP fluff, here's a spoiler:
I first made my character in question back at level 5, which was near the beginning of the campaign. Now we're in the last leg of this game at level 25.
This problem all started in the story arc previous to this one, where the party made a trip to Dis. The reason for this hellish little escapade was to steal the Angelwing Razor from Dispater's Iron Tower. Fun stuff, right? Almost everything went according to plan. We flew in on the Wu Jen's cloud chariot while protected by her prismatic barriers (initiate of the sevenfold veil). When we got to the tower, we broke up into 3 groups.
The first group's duty was to raid Dispater's treasury for the sword while defeating any guardian in place. Talos the 3-headed iron golem was a hell of a fight. The assassin, sorcerer, and tripping gish took care of this.
The second group, the Wu Jen and a weapon master, took care of handling all of the denizens of the tower and prevent them from interfering with the first group.
The third and final group was sent to Distract Dispater. As it turns out, the third group was just me. That's not the problem though. The problem was that once conversation died and Dispater was no longer interested in talking, combat broke out. I had expected this and was ready to hold him off as long as I could. The idea was to abuse my character's high mobility and ethereal ghost step to just distract him. Then it happened. I made a full attack on him before disappearing for the first time. The third attack I made: triple ****ing 20. Dispater drops. Obviously the weapon I was using couldn't actually kill him, so he was instead just indisposed for the remainder of the heist.
Fast forward to now, and Huckleberry's new character. He made a half-fiend fighter type in high ranking service to Dispater and wants to avenge his Lord's disgrace. I.e. kill my character.