Yogi
2007-02-26, 05:34 PM
“You don't want the very best, you want cheap.”
-- Edgar Vautrine, owner of Edgar's Discount Spells, from The Elder Scrolls IV
Wordy Spell [Metamagic]
This feat causes a spell that did not require a verbal component to now require one. This causes the spell to take up one spell level lower than it normally would. This can only be applied to spells that the caster can normally cast and cannot reduce a spell's level to below 0.
Manually Directed Spell [Metamagic]
This feat causes a spell that did not require a somatic component to now require one. This causes the spell to take up one spell level lower than it normally would. This can only be applied to spells that the caster can normally cast and cannot reduce a spell's level to below 0.
Incomplete Spell [Metamagic]
This feat causes a spell that did not normally allow a saving throw to allow one to negate its effects. The DM will decide the type of saving throw required, depending on the type of spell. This causes the spell to take up one spell level lower than it normally would. This can only be applied to spells that the caster can normally cast and cannot reduce a spell's level to below 0.
Expensive Spell [Metamagic]
This feat causes a spell to require additional material components. The components are determined by the DM, and they must be worth at least 10 gp per level of the original spell. This causes the spell to take up two spell levels lower than it normally would. This can only be applied to spells that the caster can normally cast and cannot reduce a spell's level to below 0.
Buggy Spell [Metamagic]
This feat causes a spell to require a concentration check each time it is cast, or else it fizzles. The DC of the check is the save DC of the spell being cast. This causes the spell to take up two spell levels lower than it normally would. This can only be applied to spells that the caster can normally cast and cannot reduce a spell's level to below 0.
Experimental Spell [Metamagic]
This feat causes the caster to make a will save each time the spell is cast, with the DC equal to the save DC of the spell. Failing the Will save causes the caster to lose 1d10 experience points for each level of the spell. This causes the spell to take up two spell levels lower than it normally would. This can only be applied to spells that the caster can normally cast and cannot reduce a spell's level to below 0.
Forbidden Magic [Metamagic]
This feat causes a spell to take up any number of levels lower than it normally would, and can be applied to spells the caster can not normally cast. For every three spell levels reduced in this manner, the caster will lose one experience level when casting the spell (rounded up). This can reduce a caster to negative experience level, in which case he is instantly killed (though the spell still goes off.) The level loss is applied before any other experience loss that occurs due to casting the spell. A character killed in this manner cannot be raised or resurrected. Furthermore, any spell to contact the departed spirit such as “Speak with Dead” will automatically fail.
-- Edgar Vautrine, owner of Edgar's Discount Spells, from The Elder Scrolls IV
Wordy Spell [Metamagic]
This feat causes a spell that did not require a verbal component to now require one. This causes the spell to take up one spell level lower than it normally would. This can only be applied to spells that the caster can normally cast and cannot reduce a spell's level to below 0.
Manually Directed Spell [Metamagic]
This feat causes a spell that did not require a somatic component to now require one. This causes the spell to take up one spell level lower than it normally would. This can only be applied to spells that the caster can normally cast and cannot reduce a spell's level to below 0.
Incomplete Spell [Metamagic]
This feat causes a spell that did not normally allow a saving throw to allow one to negate its effects. The DM will decide the type of saving throw required, depending on the type of spell. This causes the spell to take up one spell level lower than it normally would. This can only be applied to spells that the caster can normally cast and cannot reduce a spell's level to below 0.
Expensive Spell [Metamagic]
This feat causes a spell to require additional material components. The components are determined by the DM, and they must be worth at least 10 gp per level of the original spell. This causes the spell to take up two spell levels lower than it normally would. This can only be applied to spells that the caster can normally cast and cannot reduce a spell's level to below 0.
Buggy Spell [Metamagic]
This feat causes a spell to require a concentration check each time it is cast, or else it fizzles. The DC of the check is the save DC of the spell being cast. This causes the spell to take up two spell levels lower than it normally would. This can only be applied to spells that the caster can normally cast and cannot reduce a spell's level to below 0.
Experimental Spell [Metamagic]
This feat causes the caster to make a will save each time the spell is cast, with the DC equal to the save DC of the spell. Failing the Will save causes the caster to lose 1d10 experience points for each level of the spell. This causes the spell to take up two spell levels lower than it normally would. This can only be applied to spells that the caster can normally cast and cannot reduce a spell's level to below 0.
Forbidden Magic [Metamagic]
This feat causes a spell to take up any number of levels lower than it normally would, and can be applied to spells the caster can not normally cast. For every three spell levels reduced in this manner, the caster will lose one experience level when casting the spell (rounded up). This can reduce a caster to negative experience level, in which case he is instantly killed (though the spell still goes off.) The level loss is applied before any other experience loss that occurs due to casting the spell. A character killed in this manner cannot be raised or resurrected. Furthermore, any spell to contact the departed spirit such as “Speak with Dead” will automatically fail.