metalith
2014-07-02, 11:08 AM
I am playing in a local game. We are creating characters at level 6. I need some help or suggestions for building a summoner. I like the Reach Cleric Play style and trying to adopt it to a Summoner focusing on Battlefield control. I like the idea of a Master Summoner Archetype with this build. Though that is flexible if someone can suggest better alternatives. We planning on playing to Lv 20.
We are using a 4d6, drop lowest method for stats and I rolled 11, 14, 16, 16, 18, 18
Half Elf Lv 6 Summoner - Master Summoner
Favorite Class bonus into more Evolution Points.
Str 18
Dex 16
Con 16
Int 14
Wis 11
Cha 21
Feats
(1)Combat Reflexes
(B) Skill Focus - Knowledge Plains
(B) Augment Summoning
(3) Arcane Strike
(5) Power Attack
Primary Weapon is going to a Longspear.
I'm planning on trying to make my Eidolon be a focused on Tripping but I fear it maybe to weak but no other idea what I can do with it, to assist with controlling the Battlefield
We are using a 4d6, drop lowest method for stats and I rolled 11, 14, 16, 16, 18, 18
Half Elf Lv 6 Summoner - Master Summoner
Favorite Class bonus into more Evolution Points.
Str 18
Dex 16
Con 16
Int 14
Wis 11
Cha 21
Feats
(1)Combat Reflexes
(B) Skill Focus - Knowledge Plains
(B) Augment Summoning
(3) Arcane Strike
(5) Power Attack
Primary Weapon is going to a Longspear.
I'm planning on trying to make my Eidolon be a focused on Tripping but I fear it maybe to weak but no other idea what I can do with it, to assist with controlling the Battlefield