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View Full Version : Making my own system, Charecter Ideas



maniacalmojo
2014-07-04, 03:55 AM
Creating a system similar to D&D 3.5 but a few rules changed and added. Wanted feedback on some class designs i have.

First the base classess that I am wanting to change.
Wizards- They now require a focus to cast from and you will need a sufficiently more powerful focus to cast higher level spells. Most spells are re-done with the more broken spells turned into rituals that many classess can learn and do. Most spells that replace a role in the party are removed or changed (open lock is gone ect, summon monster is a ritual that requires more role play stuff to acquire)

Sorcerer- First few levels they cast magic similar to the way a wild mage cast magic and always have a spell failure chance. There spell list is separate from wizards being more focused on things that require more intuition then thinking. They are able to cast spells as Attacks of opportunity within certain ranges.

Paladin- Less Role play restrictions with the only requirement is that you have to be lawful. They also serve the church of the god they worship not the diety themselves. They get access to certain maneuvers similar to tome of battle. There smite now effects things of opposing alignment not just evil (chaotic creatures and people will suffer)

Cleric- Spells are changed and the cleric is now more of a spell caster. They are alignment tied with their Deity having to follow any restrictions and such that a diety would require of their most devout. Less base attack.

Bard/rogue- Many more out of combat based options such as being able to buy things for reduced fair and finding items not normally available. Bonus effects with social rolls.

New classess i have created to fit the game.

Templar- A strictly anti magic character. Has the highest will save in the game along with increasing amounts of ways to deal with magic and the things that cast it such as severing mental links, a smite like ability that deals increased damage based on the highest level they can cast and then expends that spell. A Anti magic pulse they can use x number of times a day. and increasing spell resistance that stacks. At level 20 they can pick and choose what magic will work within a certain distance from them.

Devourer- A Beastly caster. They are roleplay restricted to only being able to use weapons and armor made from the bodies of things they themselves have killed. 3/4 BAB with good HD. They are able to eat creatures in order to gain abilities from them. If they consume a monster that has spell like abilities they are able to absorb that effect and be able to cast it once a day (they are able to cast the same ability more then once if they eat additional bodies of that creature or eat a different creature with a similar SLA) They regain hit points by eating creatures, have a natural bite attack, eventual immunity to disease and poison. If they create armor from a creature that has a natural armor bonus that bonus is added as additional enhancment AC. They are immediatly found hostile by any creature of the same type as the armor the devourer is wearing and NPC are more hostile to devourers as well.

Devout- A Class focused on healing, buffing and avoiding encounters. They are able to add their ranks in heal as bonus HP on any healing spell they cast. They have calming effects and Ways to buff the party with some minor crowd control abilities (think white mage) They have the largest spell list on both buffing and healing.