DracoDei
2014-07-05, 01:03 PM
The Rule:
No particular ability score is an absolute requirement for casting any given type of spell. You can have a Int of 6 and still cast 9th level spells as a wizard, however, if you have a penalty to your casting stat, apply it to your number of spells per day for each spell level for each casting progression you have that uses that casting stat. Domain and Specialist wizard slots are lost last.
Examples:
A 1st level Wizard (Necromantic Specialist) with an 8 intelligence would have two 0th level spell slots that he could prepare any spell he knows in, an additional 0th level spell slot he could prepare only a necromancy spell in, and a single 1st level spell slot that could only be used for necromancy spells.
A 1st level Cleric with a 6 wisdom would only be able to prepare a single 0th level spell per day, and no 1st level spells at all. Upon advancing to 2nd level in cleric, they would be able to prepare two 0th level spells, and would have a 1st level domain spell slot.
The Question:
What would this be likely to change in actual play? I could see it making dipping sorcerer for True Strike or something a bit more tasty, and I'm sure that the Awakened Gelatinous Cube Cleric/Sorcerer/Wizard would take its place alongside the Gelatinous Cube Monk as weird character concepts. Overall, however? I'm thinking it won't do much.
No particular ability score is an absolute requirement for casting any given type of spell. You can have a Int of 6 and still cast 9th level spells as a wizard, however, if you have a penalty to your casting stat, apply it to your number of spells per day for each spell level for each casting progression you have that uses that casting stat. Domain and Specialist wizard slots are lost last.
Examples:
A 1st level Wizard (Necromantic Specialist) with an 8 intelligence would have two 0th level spell slots that he could prepare any spell he knows in, an additional 0th level spell slot he could prepare only a necromancy spell in, and a single 1st level spell slot that could only be used for necromancy spells.
A 1st level Cleric with a 6 wisdom would only be able to prepare a single 0th level spell per day, and no 1st level spells at all. Upon advancing to 2nd level in cleric, they would be able to prepare two 0th level spells, and would have a 1st level domain spell slot.
The Question:
What would this be likely to change in actual play? I could see it making dipping sorcerer for True Strike or something a bit more tasty, and I'm sure that the Awakened Gelatinous Cube Cleric/Sorcerer/Wizard would take its place alongside the Gelatinous Cube Monk as weird character concepts. Overall, however? I'm thinking it won't do much.