tryrar
2014-07-06, 08:52 PM
A Shieldmaster is a warrior who has made his shield an extension of his body and soul. While others simply use a shield to block, or forgo one entirely, a Shieldmaster understands a shield can also be a weapon, or the tool that saves their life from deadly attacks. Never count a Shieldmaster lacking a weapon disarmed, for as long as they hold their shield, they can still deliver devastating blows that can turn the tide of combat!
HD:d10
Requirements:
Alignment:Any
BAB+4
Feats: Improved Shield Bash, Shield Ward
Skill Points per level:4+Int Modifier
Class Skills:As Fighter
A Shieldmaster gains no additional proficiencies
Level
BAB
Fort
Ref
Will
Class Features
1
+1
+2
0
0
Shield Mastery, Greater Shield Bash
2
+2
+3
0
0
Block Arrows
3
+3
+3
+1
+1
Stunning Bash
4
+4
+4
+1
+1
Cover the Joints
5
+5
+4
+1
+1
Unyielding Defense, Overwhelming Bash
Class Features:
Shield Mastery:At first level, a shieldmaster improves on his ability to block with a shield. He gains a bonus to shield ac equal to his Shieldmaster level that stacks with any other bonus to shield ac.
Greater Shield Bash: at first level, a shieldmaster can do greater damage when attacking with his shield. He treats any light and heavy shield he uses in combat as if it were one size greater than it is for damage purposes. This stacks with the damage increase from shield spikes:for example, a light shield(normally 1d3) does 1d4 damage, and a light spiked shield does 1d6 damage, as if it were a Huge sized light shield. This does not, however, stack with the damage bonus of the bashing property; only the higher enhancement is used.
Block Arrows:Starting a second level, a shieldmaster can block incoming projectiles just as if he had the Deflect Arrows feat, so long as he is wielding a shield.
Stunning Bash:Starting at Third level, a shieldmaster knows how to disrupt his enemies in combat with a powerful shield bash. As a standard action, he makes a single shield bash against an enemy at his highest BAB, and upon a successful hit, stuns that foe for one round if the target fails a Fortitude saving throw(DC 10+1/2 character level+strength bonus).
Cover The Joints:Starting at fourth level, a shieldmaster can deflect lethal hits just enough to save his life. If a shieldmaster is critically hit, he has a 25% chance to instead take normal damage, just as if he had Light Fortification.
Unyielding Defense: At 5th level, a shieldmaster can partially block even magical attacks, and protect is flanks. Whenever he is holding a shield, he is treated as having Evasion. In addition, a shieldmaster can no longer be flanked: he can respond to any and all foes surrounding him just as if he had the Improved Uncanny Dodge ability, and cannot be sneak attacked unless by a rogue 4 levels higher than his combined character level.
Overwhelming Bash: at fifth level, a shieldmaster has attained true mastery over using a shield as much as a weapon as a defense. As a full round action, he is able to lash at at every opponent that surrounds him at his highest BAB, applying the effects of Stunning Bash to all that the attack hits. This is usable a number of times per day equaling once per three character levels(once a day at level 3, twice at level 6 three times at level 9, and so on).
Comments, reviews, criticisms welcome
HD:d10
Requirements:
Alignment:Any
BAB+4
Feats: Improved Shield Bash, Shield Ward
Skill Points per level:4+Int Modifier
Class Skills:As Fighter
A Shieldmaster gains no additional proficiencies
Level
BAB
Fort
Ref
Will
Class Features
1
+1
+2
0
0
Shield Mastery, Greater Shield Bash
2
+2
+3
0
0
Block Arrows
3
+3
+3
+1
+1
Stunning Bash
4
+4
+4
+1
+1
Cover the Joints
5
+5
+4
+1
+1
Unyielding Defense, Overwhelming Bash
Class Features:
Shield Mastery:At first level, a shieldmaster improves on his ability to block with a shield. He gains a bonus to shield ac equal to his Shieldmaster level that stacks with any other bonus to shield ac.
Greater Shield Bash: at first level, a shieldmaster can do greater damage when attacking with his shield. He treats any light and heavy shield he uses in combat as if it were one size greater than it is for damage purposes. This stacks with the damage increase from shield spikes:for example, a light shield(normally 1d3) does 1d4 damage, and a light spiked shield does 1d6 damage, as if it were a Huge sized light shield. This does not, however, stack with the damage bonus of the bashing property; only the higher enhancement is used.
Block Arrows:Starting a second level, a shieldmaster can block incoming projectiles just as if he had the Deflect Arrows feat, so long as he is wielding a shield.
Stunning Bash:Starting at Third level, a shieldmaster knows how to disrupt his enemies in combat with a powerful shield bash. As a standard action, he makes a single shield bash against an enemy at his highest BAB, and upon a successful hit, stuns that foe for one round if the target fails a Fortitude saving throw(DC 10+1/2 character level+strength bonus).
Cover The Joints:Starting at fourth level, a shieldmaster can deflect lethal hits just enough to save his life. If a shieldmaster is critically hit, he has a 25% chance to instead take normal damage, just as if he had Light Fortification.
Unyielding Defense: At 5th level, a shieldmaster can partially block even magical attacks, and protect is flanks. Whenever he is holding a shield, he is treated as having Evasion. In addition, a shieldmaster can no longer be flanked: he can respond to any and all foes surrounding him just as if he had the Improved Uncanny Dodge ability, and cannot be sneak attacked unless by a rogue 4 levels higher than his combined character level.
Overwhelming Bash: at fifth level, a shieldmaster has attained true mastery over using a shield as much as a weapon as a defense. As a full round action, he is able to lash at at every opponent that surrounds him at his highest BAB, applying the effects of Stunning Bash to all that the attack hits. This is usable a number of times per day equaling once per three character levels(once a day at level 3, twice at level 6 three times at level 9, and so on).
Comments, reviews, criticisms welcome