bmc88
2014-07-07, 06:25 AM
Hey guys, this is my first post so I apologize if I am asking in the wrong place or making a nuisance of myself in any way :)
Could someone check over my build idea? Give me a few pointers? Pat me on the head and tell me atta boy, or rip my ideas apart and tell me I'll never make it in this cruel world? Any feedback is appreciated!
I'm DMing a game of 3.5, and no one in my party wants to play any sort of character that has the responsibility of healing. I figured since it is a small party anyway I could create a character and play with them. So I'm going to be a cleric of Fharlanghn, I want to play as a traveling European monk/missionary of sorts... with the robes and staff (complete with crook) and incense burner and what not... oh and heavy armor hidden under the robes hah.
Alphons the Wanderer, Human Cleric of Fharlanghn
Stre 14, Dex 12, Con 12, Int 10, Wis 17, Cha 14
Domains:
Weather and Luck... (I know travel is great, but I see myself as more of a "I'll just walk for a few months and I'll get there sometime" slow moving kinda guy. Also I was thinking protection maybe instead of Luck, but I think that Alphons would put a lot of his fate into the hands of luck... I can see him saying something like "Fortune smiles on those who trust the road". Or if you look up "Now is the Hour: a Hopi poem", I kind of expect that to be my characters philosophy, very much "Let go and follow the road")
Weapons:
Quarterstaff: 1d6/19-20X2 - I'm using it as a two handed single attack weapon... bopping people with the crook end of it... since it's not quite just a quarterstaff I left the damage the same but increased the threat range by one.
Sling: Not much, but my ranged option... I really want to go for simple here.
Armor:
Banded Mail: This will do till I can afford full plate. I definitely want to be more of a protector than a healer or a fighter. I don't ever want to steal the show, I just want to be able to help.
Class Ranks:
I'm thinking of ending up with Cleric (18), Fighter (2)... I'll probably take the dips at lvl 5 and 7 for bonus feats. Oh and I almost forgot, we are gaining new feats every odd level instead of every three levels.
Feat Progression:
1: Protection Devotion, __________
3: Power Attack
5: Constant Guardian, Dutiful Guardian
7: Travel Devotion, Chosen Foe
9: Brutal Strike
11: Improved Critical (Quarterstaff)
13: __________
15: __________
17: __________
19: __________
For the remaining Feats here is a list in no particular order of some of the things I had been thinking about:
Staggering blow (but I think Brutal strike is good enough instead?), Weapon Focus (Quarterstaff), Power Critical, Intuitive Attack, Divine Alacrity (possibly instead of/or in addition to Travel Devotion), Some Metamagic (which I've never used), Craft Staffs, Endurance, Domain Spontaneity, Far Horizons, Initiate of Fharlanghn, Divine Might, Divine Armor, Retreive spell, Eilservs school, Robilar's Gambit... those are just a few ideas... anything else???
I was pretty sure I saw a feat that you needed weapon focus to take, and when you took it - it did something pretty nifty for you on its own... AND as a special it let you then take weapon specialization (or some such feat) without being a lvl w/e fighter.
That's about all I can think of for now. I'll try to add some more details later.
Could someone check over my build idea? Give me a few pointers? Pat me on the head and tell me atta boy, or rip my ideas apart and tell me I'll never make it in this cruel world? Any feedback is appreciated!
I'm DMing a game of 3.5, and no one in my party wants to play any sort of character that has the responsibility of healing. I figured since it is a small party anyway I could create a character and play with them. So I'm going to be a cleric of Fharlanghn, I want to play as a traveling European monk/missionary of sorts... with the robes and staff (complete with crook) and incense burner and what not... oh and heavy armor hidden under the robes hah.
Alphons the Wanderer, Human Cleric of Fharlanghn
Stre 14, Dex 12, Con 12, Int 10, Wis 17, Cha 14
Domains:
Weather and Luck... (I know travel is great, but I see myself as more of a "I'll just walk for a few months and I'll get there sometime" slow moving kinda guy. Also I was thinking protection maybe instead of Luck, but I think that Alphons would put a lot of his fate into the hands of luck... I can see him saying something like "Fortune smiles on those who trust the road". Or if you look up "Now is the Hour: a Hopi poem", I kind of expect that to be my characters philosophy, very much "Let go and follow the road")
Weapons:
Quarterstaff: 1d6/19-20X2 - I'm using it as a two handed single attack weapon... bopping people with the crook end of it... since it's not quite just a quarterstaff I left the damage the same but increased the threat range by one.
Sling: Not much, but my ranged option... I really want to go for simple here.
Armor:
Banded Mail: This will do till I can afford full plate. I definitely want to be more of a protector than a healer or a fighter. I don't ever want to steal the show, I just want to be able to help.
Class Ranks:
I'm thinking of ending up with Cleric (18), Fighter (2)... I'll probably take the dips at lvl 5 and 7 for bonus feats. Oh and I almost forgot, we are gaining new feats every odd level instead of every three levels.
Feat Progression:
1: Protection Devotion, __________
3: Power Attack
5: Constant Guardian, Dutiful Guardian
7: Travel Devotion, Chosen Foe
9: Brutal Strike
11: Improved Critical (Quarterstaff)
13: __________
15: __________
17: __________
19: __________
For the remaining Feats here is a list in no particular order of some of the things I had been thinking about:
Staggering blow (but I think Brutal strike is good enough instead?), Weapon Focus (Quarterstaff), Power Critical, Intuitive Attack, Divine Alacrity (possibly instead of/or in addition to Travel Devotion), Some Metamagic (which I've never used), Craft Staffs, Endurance, Domain Spontaneity, Far Horizons, Initiate of Fharlanghn, Divine Might, Divine Armor, Retreive spell, Eilservs school, Robilar's Gambit... those are just a few ideas... anything else???
I was pretty sure I saw a feat that you needed weapon focus to take, and when you took it - it did something pretty nifty for you on its own... AND as a special it let you then take weapon specialization (or some such feat) without being a lvl w/e fighter.
That's about all I can think of for now. I'll try to add some more details later.