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Lucky
2007-02-27, 05:30 PM
With the recent overwhelming popularity of the Werewolves variant games, it has been decided that one central thread should be created to manage all these games. This is where you come to place a claim on running your own Werewolves or Werewolves variant game. It can also be used to develop ideas and gather interest for your own version of the game.

Rules



Here are the rules:

You have any given number of players, and as soon as I get enough for the current round, I will begin. I (or whomever the co-Narrator is) will PM each player with their role, which will be one of the following, determined randomly, without regard to what they have played in the past:

Villager: You are a villager. Your job is to stay alive, and ferret out the werewolves. Counts, obviously, as a villager.

with the name of the person you want Seer: Your job after night falls, is to PM the Narrator and co-Narratorto look into the heart of. You may or may not want to reveal who you are as you will be a target for the werewolves to kill, and may be accused of being the Devil, or even possibly the fool. When you select a player, the answer given to you will be villager, fool, or werewolf. Seers see the Devil as a Werewolf.

Werewolf: Your job after night falls, is to lie, deceive, and cajole the villagers into not voting for you. PM the narrator with your vote on whom to kill. The Narrator will PM you with whomever is the other werewolf (or werewolves) is (or are), so you can coordinate a vote, and send the narrator your final vote. You, obviously, count as a werewolf. If there is a tie between the werewolves, that the lycanthropes cannot resolve (as to who will be killed), simply PM the Narrator and co-Narrator, and one of us will be the tie breaker. As we are all mature adults here, we hope that it will never come to this rare happenstance.

Now, this is the minimum cast of characters. We will be playing with a slightly added cast:

Mason: Your job is to ferret out the werewolves, and to protect your fellow Mason(s). There will always be a minimum of 2 Masons in a group. Your votes count as villagers.

Fool: Thinks he is a seer. Is told that he is a seer. When a fool gets his foresight; in the evening, he gets a random chance as to what he sees when he points somebody out. When he points to the Seer, he will always see the Fool, and visa versa. Counts as a villager

Baner: This person is the carrier of the wolvesbane. His job is to protect someone he believes is a villager, from the nightly killings of the werewolves. Counts as a villager.

Devil: Is basically the seer for the werewolves. Counts as a werewolf.

You may recall, I spoke several times about a counting as a [insert position here] and votes. Well, it is simple. Once the majority has voted for one person, that person is lynched. Night falls, and it begins again. The lynched person is out, and can make comments, but nothing that could influence a vote. When a lynching happens, it is revealed as to which position the person was. After this, night falls, morning follows, and it begins again...

Victory Conditions:

For the villagers to win, the villagers must kill all of the werewolves.

For the werewolves to win, they must simply reduce the number of villagers to equal their current numbers.

Things to keep in mind:
Yes, werewolves may lie about being the seer.
Yes, werewolves can (and have, in my experience) kill the Devil.
Yes, Masons get killed for protecting a brother Mason, as others may see it as a werewolf protecting a werewolf.

Also for inspiration and other possible purposes, the Mafia Wikipedia Article (http://en.wikipedia.org/wiki/Mafia_%28game%29)

A couple other things to note when running a game of Werewolves:

A) Having a co-narrator is highly recommended, and from now on is mandatory in Werewolves and Werewolves Classic. This is to assist with the flow of the game, and just makes it easier on the narrator.
B) If you are running a new edition of an established stream of Werewolves, you must wait until the end of the current edition until starting the next one. You may begin sign-ups before.

Rules on cheating:

The SMBG stance on cheating applies to all of these games, and cheaters will be punished as dictated by the SMBG rules.

However, after the culprit has been punished and s/he has served his time off from the werewolf games, it will become forgotten history. No one is to speak of it further, and any concern will be PMed to the narrators of that game, not posted in the thread.

Spreadsheet (http://spreadsheets.google.com/pub?key=p0UxBstxYZ1MNh0hSi8F-YA) of the start dates and narrators.

Narrating:

Current List of Claims:
This is the list of people who wish to run a game in the future and have placed claims on certain editions of Werewolves.

Werewolves:
VII-Gnome barbarian, Alarra
VIII-Tormsskull, Lucky
IX-Eldritch Knight
X- DarkLightDragon
XI- B-Man, Lucky
XII- Kantur
XIII-

Werewolves Classic:
III- Blood, Goblin Music
IV- DM77, Joosbawx
V- DM77, Raldor
VI- DM77, Alarra
VII- DM77, Eldritch Knight
((DM77 has claim on Werewolves Classic until he decides otherwise, contact him if you wish to co-narrate.))[/size]

Mafia:
(Note: Gezina would like to co-narrate every incarnation until she decides otherwise.)
III- Joosbawx, Gezina
IV-


Pirates:
(Note: Pirates is not up for grabs. The current crew are choosing to be greedy and keep it. Greedy people.)

Alien Invasion:
(Note: Alien Invasion may or may not be up for grabs, please ask the current hosts before claiming the next version.)
II-

Co-narrator list:
Looking for a co-narrator for one of your games? Here is a list of people who want to help narrate, but don't necessarily have an idea of their own, or aren't picky about what they narrate. Give them a PM and ask them if they're up for it:

Alarra
Eldritch Knight
Exachix
Gezina
Joosbawx
Kantur
Malmagor Andrigal
Raistlin1040
Raldor
Supagoof
weebl

Narrating Tools:
Korith's Excel Spreadsheet. (http://hg.missingworlds.com/WerewolfGMTool.xls) - A great tool for Werewolves Classic to assign all the basic roles. Also includes an option to add up to 10 custom roles, making it also useful for any other werewolf variant.
Instructions are included inside.



Auto-Notify Up Lists
Add your names to this list and you will receive a PM when the recruitment threads begin.

Werewolves:
[Insert Neat Username Here]
Alarra
Captain Van Der Decken
Castaras
Cult_of_the_Raven
DarkLightDragon
Eldritch Knight
Fleeing Coward
Gnome Barbarian
Helgraf
Ink
Joosbawx
Krursk
Kyrian
Lucky
Malmagor Andrigal
Miatog
Raiser_B1ade
Raistlin1040
Rumda
Selrahc
weebl
Xykon_Fan

Werewolves Classic:
[Insert Neat Username Here]
Alarra
B-man
Castaras
Cult_of_the_Raven
Eldritch Knight
Fleeing Coward
Gnome Barbarian
Helgraf
Ink
Inky13112
Joosbawx
Korith
Krursk
Kyrian
Miatog
Raiser_B1ade
Raistlin1040
Rumda
Selrahc
Shadow
weebl
Xykon_Fan

Mafia:
Alarra
Captain Van Der Decken
Castaras
Cult_of_the_Raven
Eldritch Knight
Fleeing Coward
Gnome Barbarian
Helgraf
Inky13112
Joosbawx
Krursk
Kyrian
Malmagor Andrigal
Miatog
Raistlin1040
Selrahc
Shadow
Xykon_Fan

Pirates:
B-man
Captain Van Der Decken
Castaras
Cult_of_the_Raven
DarkLightDragon
Fleeing Coward
Gnome Barbarian
Helgraf
Inky13112
Joosbawx
Kyrian
Krursk
Malmagor Andrigal
Miatog
Raiser_B1ade
Raistlin1040
Selrahc
Xykon_Fan

Finally, if anyone has any other ideas as far as what to put in this thread, feel free to voice them here or PM them to me.

InaVegt
2007-02-27, 05:37 PM
I believe Joosbawx claimed Mafia 3 (not sure though)

I'd like an added list of automatic sign ups, with possible limitations (like only certain incarnations, or a max limit of games to be in at the same time.)

I'd also like a list of people who are up for co-narrating

B-Man
2007-02-27, 05:41 PM
So, do we post our ideas for the edition of Werewolf that we want?

Also, sign me up for auto-sign up for Werewolf and Pirates (if that continues).

Lucky
2007-02-27, 05:52 PM
So, do we post our ideas for the edition of Werewolf that we want?
You don't necessarily post the ideas, just which "slot" you want, and if you have a co-narrator or not.

Alarra
2007-02-27, 06:00 PM
I'll hop on the auto sign-up list for everything except alien invasion, as I'm going to see how the first game goes before I give it a second chance.

I'll also be on the co-narrator list, as I like to be the 'organizational' bit behind these games, and it actually kinda bugs me when other games don't have the 'minute by minute' vote tally updates that mine do.

Actually....how would people feel about me doing that even on games that I wasn't narrating? I know not every narrator has the time or inclination to keep an updated tally on the first page, and I'm crazy meticulous about it, and don't let my roll get in the way...yes...I informed deckmaster that a fellow mason was up to be culled for inactivity...twice. And I am uniquely able to edit the first posts....

Pirates will be continuing, whether we're keeping it or it's up for grabs will have to be discussed at the next narrator meeting...

And yes, I realize that I could edit myself into the lists, but I think Lucky needs more to do. =P

B-Man
2007-02-27, 06:02 PM
You don't necessarily post the ideas, just which "slot" you want, and if you have a co-narrator or not.

Okay. As I recall, with EK taking nine and then DLD claiming ten, that leaves me with my claim to 11.

[Insert Neat Username Here]
2007-02-27, 06:06 PM
I know Darklightdragon has Werewolves X... Be right back with the complete list.
EDIT:
VII-Gnome barbarian
VIII-Tormsskull
IX-Eldritch Knight
X- DarkLightDragon
XI- B-Man

InaVegt
2007-02-27, 06:07 PM
I'd like to be added to the co narrators list, as well as a claim for a game which still needs some fleshing out, and will stay a secret till I start recruiting. I'd also like to claim either narrating or co narrating for every incarnation of mafia till I say otherwise (I don't mind other people fleshing the ideas for mafia out, I just want to have a hand in narrating it.)

Lucky
2007-02-27, 06:15 PM
And yes, I realize that I could edit myself into the lists, but I think Lucky needs more to do. =P
...You are so kind madam...

Kyrian
2007-02-27, 06:17 PM
If you'd be so kind to add me to the auto-sign up for WW and WWC

EDIT: Also, Blood's already claimed WWC III, the recruitment thread is around somewhere...

[Insert Neat Username Here]
2007-02-27, 06:29 PM
WWCIII: http://www.giantitp.com/forums/showthread.php?t=33826

Lucky
2007-02-27, 06:30 PM
Oh right, forgot about that. Silly me!

inky13112
2007-02-27, 07:01 PM
First and foremost, I would like to be added to the Werewolves Classic, Mafia, and Pirates auto sign up lists.

Second since this thread needs more of a purpose beyond claiming threads and the like, what do y'all think of a ninja V samurai werewolves variant. Just an idea up for discussion.

Kyrian
2007-02-27, 07:03 PM
Hey Lucky, can you throw me onto the Pirates auto sign up? I just remember that when I actually saw the thread, I wanted to join the next one.

Blood
2007-02-27, 07:06 PM
I have a question. The Auto-Sign up List, is that for people who want to sign up for every incarnation of that particular game in advance?

InaVegt
2007-02-27, 07:07 PM
I'd like to auto subscribe to WW standard, WWC and Pirates

[Insert Neat Username Here]
2007-02-27, 07:07 PM
I'll auto sign up for Werewolves an Werewolves Classic.

Rumda
2007-02-27, 07:18 PM
Put me in the auto signup lists for ww and wwc

Kantur
2007-02-27, 07:21 PM
I'd like to lay claim to Werewolf XII, I have a few fun ideas for it at the moment...
And yes, I realise the hypocrisy of claiming one many, many months away after complaining about that very same thing.
But honestly, it should be interesting and a fun one both to play and watch...

Lucky
2007-02-27, 07:22 PM
I have a question. The Auto-Sign up List, is that for people who want to sign up for every incarnation of that particular game in advance?Basically it means that for every reincarnation of that game, the narrator copies and pastes that list into the cast as they start sign-up, so they are automatically signed up for every reincarnation.

Raistlin1040
2007-02-27, 07:31 PM
You know I'd be willing to help Blood Co-narrorate WW classic 3. I'm enrolled in it though so I'd need to be taken off the roster.

Blood
2007-02-27, 07:38 PM
Goblin Music is already co-narrating, sorry.

Lucky, I have a detailed explanation of the rules in my recruitment thread, that I basically expanded on from DM77's original rules plus stuff that wasn't included in his very early version and is in our Classic versions now. I see that you put his description in the thread, so I'm just pointing it out so you can choose to you mine as well or instead. :smallsmile:

And okay, thanks, but I think all the people on the Auto-Sign Up List already signed up in the thread. I'll double-check.

Raistlin1040
2007-02-27, 07:39 PM
Alright then. I'll co-narrorate the earliest chance then. Put me on the list Lucky.

Blood
2007-02-27, 07:43 PM
Rules Question: Do the Seer and Fool only see Werewolf or Villager (or Fool), or do they see specific like the Devil? This is WWClassic, obviously.

Lucky
2007-02-27, 07:43 PM
Alright then. I'll co-narrorate the earliest chance then. Put me on the list Lucky.
To clarify; you want on the co-narrator list? Or the next WWClassic slot?


Rules Question: Do the Seer and Fool only see Werewolf or Villager (or Fool), or do they see specific like the Devil? This is WWClassic, obviously.They see specific roles. Originally for the fool I just decided for myself depending on how evil or cruel I was feeling that day, but I eventually started generating a number out of a list of all the remaining roles and took that.

In other words... If you have 2 wolves, 7 villagers and 1 seer left, in addition to the fool, you would generate a number between 1 and 10. If it was 1 or 2, they would see a wolf, if it was 3-9, they would see a villager, and if it was 10, they would see a Seer.

Raistlin1040
2007-02-27, 07:53 PM
For Co-narrorator. I'm already in WW Classic.

Douglas
2007-02-27, 07:53 PM
Save yourself some extra work every time the fool scries and assign everyone "fool roles" at the same time as you assign real roles. That way you just have to look it up on the list instead of counting how many of each are left each time, and it guarantees the fool gets consistent results for free.

Edit: Hmm, on second thought, that could lead to some bizarre readings like getting the Baner after the Baner has already been lynched, so it might not work so well.

Alarra
2007-02-27, 07:56 PM
Yeah, I generated a random list of roles for fool scries both games I narrated. It worked pretty well.

Deckmaster
2007-02-27, 08:05 PM
I'd like to run another session of Werewolf D&D; I've got some ideas to improve the roles I came up with.

In fact, I could probably remove all the Werewolf elements from it and find another way to do it. Perhaps trying to find who is in a cult of an evil god or something.

Flabbicus
2007-02-27, 08:12 PM
No more Fool then?, right? :smallannoyed:

Blood
2007-02-27, 08:13 PM
In other words... If you have 2 wolves, 7 villagers and 1 seer left, in addition to the fool, you would generate a number between 1 and 10. If it was 1 or 2, they would see a wolf, if it was 3-9, they would see a villager, and if it was 10, they would see a Seer.
Got it. Except I thought there was one exception - if the Fool scries the Seer, they always see the Fool? (And if the Seer scries the Fool, they see the Fool.)

Lucky
2007-02-27, 08:16 PM
Got it. Except I thought there was one exception - if the Fool scries the Seer, they always see the Fool? (And if the Seer scries the Fool, they see the Fool.)
Pretty sure it's the other way around... But it doesn't really matter either way, it has the same effect.

Blood
2007-02-27, 08:18 PM
Pretty sure it's the other way around... But it doesn't really matter either way, it has the same effect.
You're right, either way it doesn't matter for the effects of the game. For fluff, however, it makes sense; the Seer is correct in scrying the Fool as the Fool, and the Fool is incorrect in scrying the Seer as the Fool. The other way around, it just makes the Seer incorrect and the Fool correct. :smallwink:

The Valiant Turtle
2007-02-27, 09:48 PM
I'll volunteer to be a co-narrator if someone needs one.

If they keep multiplying like this these games will end up with their own sub-forum.

Lucky
2007-02-27, 09:51 PM
I'll volunteer to be a co-narrator if someone needs one.

If they keep multiplying like this these games will end up with their own sub-forum.Hmmm... Now there's an idea... :smalltongue:

@v Really!? SWEET!

Alarra
2007-02-27, 09:51 PM
Actually...SMBG probably will be split into another sub-forum, at least its been discussed.

[Insert Neat Username Here]
2007-02-27, 09:56 PM
The link to Werewolf VI needs updating.

http://www.giantitp.com/forums/showthread.php?t=36097

^ Really? Sounds good.

The Valiant Turtle
2007-02-27, 10:01 PM
Wow, my psychic powers are manifesting again.

Lets see what other predictions I can make...

I predict the rise of a werewolf specialist avatarist.

((hmmmm, need to update my avatar someday soon anyway))

Blood
2007-02-27, 10:04 PM
Actually...SMBG probably will be split into another sub-forum, at least its been discussed.
Wow, just for Werewolf games, or something else? Or are the mods supposed to keep the details secret? :smallwink:

Lucky
2007-02-27, 10:04 PM
;2109553']The link to Werewolf VI needs updating.

http://www.giantitp.com/forums/showthread.php?t=36097

^ Really? Sounds good.I like this guy, he's all like "I like helping" and... stuff.

Thanks!

((If you want to be even more helpful, could you put the links in {noparse}{/noparse} please? I have real trouble with the code when I copy+paste and it's already coded.

I'm a coding failure...

Alarra
2007-02-27, 10:16 PM
For more than just werewolf, but we'll see what happens.

Shadow
2007-02-27, 10:39 PM
((If you want to be even more helpful, could you put the links in {noparse}{/noparse} please? I have real trouble with the code when I copy+paste and it's already coded.

I'm a coding failure...
If you're really a coding failure (which I doubt) you could always just "quote" the post in question and get the full code to copy and paste that way.

And sign me up for the auto lists for Mafia and WWC, please.

Lucky
2007-02-27, 10:40 PM
If you're really a coding failure (which I doubt) you could always just "quote" the post in question and get the full code to copy and paste that way.

And sign me up for the auto lists for Mafia and WWC, please.You're a genius.

Eldritch Knight
2007-02-27, 11:14 PM
Auto Sign me for Both WW, and Mafia, and I'm interested on being put on the co-narrator list.

Captain van der Decken
2007-02-28, 02:46 AM
Auto sign me for everything but classic, please.

A subforum for organised games?

Jontom Xire
2007-02-28, 02:59 AM
You missed out Paranoia (which is just waiting to be restarted - the rules still need a little work) and "Ultimate Cloak and Dagger". Both of these are spin-offs from werewolf with a lot of common principles.

DarkLightDragon
2007-02-28, 03:43 AM
Can I be put in the auto sign-up for Werewolf and Pirates?

Helgraf
2007-02-28, 04:20 AM
I'd like to auto-sign for Werewolf and Werewolf Classic - and Pirates, though I missed the first one.

Also Mafia!

Want to see how I do in d Alien before giving the auto-greenlight.

Madmal
2007-02-28, 09:29 AM
i'll be suscribing into WW standard, Pirates and Mafia...thank you very much

i'm also gonna consider WW classic and to co-narrate, but that'd have to wait until i'm back to my house.

The Valiant Turtle
2007-02-28, 12:19 PM
I don't know that I would ever want to run a game (although I'm willing to co-narate). But I've been thinking about various possibilities for variants and thought I'd just throw things out there for comment or for use by someone else in a game.

I want to as much as possible to give everyone some kind of role to play. I think people tend to get much less interested towards the middle and ends of a game when they are just a villager or whatever the villager-equivalent may be.

I think the 2-wolfpack variant was one of the best so far, but that's just personal opinion. I do like the idea of 2 separate groups of bad guys. I think it would be best if they have different and possibly slightly conflicting goals. Lets try an example.

Werewolves + Cabal. The Cabal is a secret society trying to summon up their Demon God (or Old One...) to destroy the world. They are prevented from doing this by the existence of x people who are pure of heart (or some such nonsense). We'll call those people the Innocents. If the Cabal kills them all, they win. If the wolves eat an Innocent, they are unable to kill the next night. However, the innocents do not count for the villager total that the wolves need to surpass in order to win. Being mere humans, it will be easier to protect someone from the Cabal than it is the wolves. The Cabal Seer would only be told if someone is an innocent or not, since that is all they care about. I'd like to have some interesting possibilities for the Cabal attacking wolves and vice-versa.

I was also thinking of having some special role that rotated among the plain villagers, but I haven't figured out what it would do.

I'd also like one role (priest perhaps) which can once per game (or possibly more often) cause a safety lynch, basically a light shines down from heaven (or the mothership) and reveals the condemned's role by either burning them to death (if they are a baddie) or leaving them alone (possibly granting one-night protection).

Thoughts?

Tormsskull
2007-02-28, 12:36 PM
You missed out Paranoia (which is just waiting to be restarted - the rules still need a little work) and "Ultimate Cloak and Dagger". Both of these are spin-offs from werewolf with a lot of common principles.

I think I'd prefer to keep Ultimate Cloak & Dagger separate from WW central. It is essentially a WW spinoff, but it won't follow a lot of the WW rules. As such, I wouldn't want potential players to be confused by lumping it into WW central.

Anyhow, I think WW central is going to be really good for organizing the WW games. Can we expect advertisements for the different installments of the games to appear in this thread? I think that would be great to help grab new players.



Raldor: The idea about every player having some kind of role isn't a bad one, but it can get rather clunky. I was so confused in WWV when it first started simply do to the number of roles. Your proposed roles don't seem to confusing, but I would advise you not to add in a lot.

Supagoof
2007-02-28, 12:46 PM
Perhaps, until the WW gets a sub-forum, we could sticky this thread?

Edit: WOW! That was quick. MODs ROCK!

And Raldor, I responded to you in pirates about another WW spin-off that may be unique and also a way to incorporate your ideas. PM me about it.

Also, please let Lucky know if you find that you should be removed from the lists.....just so he doesn't have to search every thread on every forum to read your mind that you won't be around.

Exachix
2007-02-28, 01:14 PM
I will happily Co-narrate any Werewolf, WWvariant, etc game =). Just so you know.

Shadow
2007-02-28, 01:51 PM
I'd also like one role (priest perhaps) which can once per game (or possibly more often) cause a safety lynch, basically a light shines down from heaven (or the mothership) and reveals the condemned's role by either burning them to death (if they are a baddie) or leaving them alone (possibly granting one-night protection).

Thoughts?
That'd work great, actually. The priest could protect one person during the day just as the baner does at night. That person cannot be lynched. Each night the priest tells the narrarators who they'll protect the following day. If that person is attacked by the wolves that night, the priest protects no one the next day. Once per game, by PM'ing the narrarators, the priest can change who he's protecting mid-day.

Rumda
2007-02-28, 02:05 PM
yes i can see the priest possibly protecting the banner during to day as he protects the seer at night....

Shadow
2007-02-28, 02:09 PM
But only if the Baner then openly admits to being the Baner, in which case the wolves can attack him. It's a double edged sword.
Multiple people can choose to saythat they're the Baner to gain this protection. The priest can simply choose to protect someone else.
Lots of variables.

Rumda
2007-02-28, 02:20 PM
but to be honest the banner only needs to reveal him self to the priest,

Shadow
2007-02-28, 02:22 PM
But if you're the Priest keeping your identity a secret becomes just as important as the Baner's secrecy, so how's he going to find out who you are?

Tormsskull
2007-02-28, 02:43 PM
But if you're the Priest keeping your identity a secret becomes just as important as the Baner's secrecy, so how's he going to find out who you are?

He tells one of the "a priest and a rabbai are in a bar" jokes and watches the reactions?

Shadow
2007-02-28, 02:43 PM
Beer comes shooting out of my nose.

Joosbawx
2007-02-28, 03:29 PM
Lucky...

Yes, I'd like to handle Mafia II, I havea pretty good game ready to go, I believe. Also, please add my name to the following lists:

co-Narrator
Werewolf
Werewolf Classic
Mafia
Pirates

Thank you much, and I look forward to participating as long a people want to play and/or run these games. =)

Castaras
2007-02-28, 03:52 PM
Put me on all the auto sign up lists.

Tormsskull
2007-02-28, 04:06 PM
Thanks for the sticky [insert name of mod]

Raistlin1040
2007-02-28, 04:30 PM
I'll be on all the auto signups.

[Insert Neat Username Here]
2007-02-28, 05:01 PM
Awesome! Stickied! Thanks, whoever did it!

Ink
2007-03-01, 07:56 AM
I'd like to auto-register for Werewolf and Werewolf Classic.

Selrahc
2007-03-01, 01:11 PM
Put me on all the auto sign up lists.

Vespe Ratavo
2007-03-01, 06:00 PM
I'd like to place myself on all the lists. Also, I have a neat idea for a Werewolf spin-off *coughcough*ripoff*coughcough* but I wouldn't know how to run it. Is this the place to post it?

Cult_of_the_Raven
2007-03-01, 08:21 PM
please place me on the werewolf and werewolf classic sign-up lists, please. also the co-narrator list. that would be great.

Lucky
2007-03-01, 08:23 PM
I'd like to place myself on all the lists. Also, I have a neat idea for a Werewolf spin-off *coughcough*ripoff*coughcough* but I wouldn't know how to run it. Is this the place to post it?Of course, where else? Post away, I'm sure we have plenty of people willing to run it.

Vespe Ratavo
2007-03-01, 10:44 PM
Will have my idea up tomorrow. Feel free to edit or change it, feel free to run it as well. Just sign me up if it is used.

Supagoof
2007-03-02, 03:08 PM
I posted this in the pirates thread, but YAY we have a stickied WW thread. I offer to co-host this with Raldor, but wanted to get others insights, so I present to you....

Bandits!

It is set in the old west. A time of outlaws running arnound and killing just to up the bounty on their heads for the fame. A time of bandits robbing banks and stagecoaches to make way with the loot. A time where honest citizens and farmers initiated there own brand of justice when the US marshall wasn't around....get a rope, the crowd wants a hanging.

You have your Outlaws - WereWolves for killing. When the number of townspeople left = number of outlaws - Outlaws win.
Outlaw Leader - When scried, looks like townsperson.
You have a Sneak - Outlaw Devil

You have your Bandits - "Werewolves" for stealing. When the amount of coins = 80% of the total money. Bandits win. Bandits have no limit to amount of money they can carry.
Bandit leader - Get remaining coins whenever pot is split up.
You have a Scout - Bandit Devil - Can see who is holding money, and how much.


You have your Sheriff - Seer
You have your Sharpshooter - Day Baner - At night sends submission on who to protect from a hanging the next day. Known to shoot out the rope to protect someone from a hanging.
You have your Priest - Night Baner - Protect one person each night by bringing them into the church.
You have your Banker - "Money" Baner - Protect someone from getting robbed by putting their money in the vault.
You have your Posse - Masons
You have your Deputy - Fool
You have your townspeople - Villagers - want to keep their money and their lives.

Villagers can transfer money each night via PM to the narrators. A villager can hold @ max 5 coins.

Everyone starts with 1,2, or 3 coins. Outlaws and Bandits are to be hung for killing or stealing. When number of Bandits and Outlaws = 0, Town wins. Anytime someone dies, the money they are holding is gone, be they bandit, banker, or outlaw.

This will require a bit more effort on the narrator part, A. to keep track of the money and B. to Keep track of all the rest of the stuff. So - thoughts? Am I missing anything....

Castaras
2007-03-02, 03:58 PM
So 80% total remaining money, or 80% of all money that existed?

Lord Magtok
2007-03-02, 04:12 PM
I wanna join, Supagoof. I already have an avvie for it!

http://i115.photobucket.com/albums/n291/rexidiotarum/Magtok1.gif

Shadow
2007-03-02, 04:36 PM
I'd just like to say that with the style that Mafia 2 has taken on, it now seems to have a life of it's own and has become my favorite thread to read on these boards.
If you haven't joined a Mafia game yet....
You need to join the next one!

Castaras
2007-03-02, 04:38 PM
^
Here here! Join in the fun! See the people lynch the cute fuzzy mafia kitten with a gun!

Supagoof
2007-03-02, 06:40 PM
So 80% total remaining money, or 80% of all money that existed?

It would be 80% of remaining....otherwise there's a chance of them never winning after so many are killed off.

Perhaps maybe an update of where the bandits are at % wise? So the townspeople can weigh whether to search/kill bandits or outlaws....

Awesome Avi Lord Magtok!

Vespe Ratavo
2007-03-02, 11:45 PM
Anyway, here's my idea....feel free to run it, modify it, etc anyone, just sign me up.

Zombies!
The town has been overrun by zombies! No one has any idea what is going on, but everyone who survived managed to make it to the mall. The problem is, the mall is surrounded by zombies.... and some of them have disguised themselves as survivors....

Roles:
Survivors (Villagers): The poor saps who survived the initial zombie attack. Not much in terms of special abilities, but they're the most numerous.

Zombies (Werewolves): Mmm....brains. The poor saps who got turned into zombies during the initial attack. The bad part is, the disease will get you if you get your brain eaten. The good news is, that to disguise themselves, the (regular) zombies had to give up their ability to transfer the disease. So the survivors have that going for them.

Geek (Baner): Before the attack (and after, cuz, the mall has a game store) you played D&D, Video games, etc, at an obsessive level. Normally this would have no effect, but your fanaticism drove you to research zombies however you could. And they called you crazy for learning how to repel zombies. Anyway, the Geek can protect one person each night from an attack (usually by zombies, but possibly by Leon).

Doctor (Seer): Aside from the mountains of cash, this job has other perks. Each night you may check someones pulse, run medical tests, use your psychic doctor powers, etc, to see if they are alive...or not.

Vampire (Devil): Well, no one said everyone turned into zombies. You can use your vampire-bat-morphing powers each night to sneak into someones shop and see who they are.

Mall Staff (Masons): Well, it was an ordinary day at the mall, until a bunch of noisy people came in and told you to lock the doors...zombies. Ah well. The Mall Staff know who the other mall staff are, so thats a good thing.

Nemesis (Alpha) : The one who started this whole zombie shenanigan... gets to choose his team of zombies, as well as Wesker, Krauser, and the Vampire. When scried looks like a survivor.

Psychopath (Fool): The zombie attack drove you crazy for some reason or another, and you think you know who is a zombie and who isn't. Scries each night, results randomly determined.

Newlyweds (Lovers): Great. The zombies had to go and ruin the honeymoon.Two people, if one dies the other dies too.

Leon S. Kennedy: Great. More zombies. Ah well, time for some shootin'. When scried looks like a survivor. May shoot anyone at night during the game. May do this twice per game AND may arm up to three players with the ability to do this once.

Mad Scientist: And they thought you were crazy for making your Bring-the-zombies-to-life-o-mat. The only problem is, the mortality rate when used on humans is 100%.... May attempt to turn an undead (including Wesker, Krauser, etc) into a human survivor each night. If accidentally used on a human, will kill the human. Revived zombies who still retain loyalty for the zombie team may be bound and gagged (i.e. may not vote or kill, counts for a survivor) at the survivors' option.

Jack Krauser: Ah. Leon is back...time for revenge. Is on the zombie team, and is a zombie for all intents and purposes. Scried as a zombie. May kill one person at night once per game, may not arm other players to do this.

Albert Wesker: (I like Resident Evil 4. Can you tell?) The special ops guy for the zombies. Is scried as a zombie. Each time the zombies kill someone, Albert has a percentage to turn them into a zombie. The percentage is equivalent to the amount of survivors (including doctor, revived zombies, mad scientists, etc) still alive. This percentage may never be better than 100% or worse than 0%. Survivors turned zombies who still retain loyalty for the survivor team may be thrown to the pit of zombies outside to act as a regular zombie (i.e, may not vote or kill, counts as a zombie).

Winning: As per other Werewolf games....but, with some modifications for the team switching.

The Survivors win if:
*All the zombies die or are revived.

The Zombies win if:
*The number of Survivors alive is equal to the number of Zombies (including Krauser, undead survivors, etc.)

Lucky
2007-03-03, 12:31 AM
Overall, I like it, but I must say I've always hated anything causing people to change sides. It's just too powerful. If the Mad Scientist succeeds just once, the converted Zombie will know all the other Zombies, and it's game over for the Zombies.

Similar, but less extreme circumstances on the other side. What if Wesker converts a Staff? Then the Zombies will know all the Staff members immediately, and quite possibly the Seer and Baner too.

So, drop any team switching, and just go with what remains.

Vespe Ratavo
2007-03-03, 12:50 AM
Overall, I like it, but I must say I've always hated anything causing people to change sides. It's just too powerful. If the Mad Scientist succeeds just once, the converted Zombie will know all the other Zombies, and it's game over for the Zombies.

Similar, but less extreme circumstances on the other side. What if Wesker converts a Staff? Then the Zombies will know all the Staff members immediately, and quite possibly the Seer and Baner too.

So, drop any team switching, and just go with what remains.

True. That's the reason I let the survivors bound and gag the zombies, and the zombies toss the zombified survivors out. You do have a point though. Ah well, still. Anyone wanting to run a Zombie game is welcome to, and may modify as they please. If there's a list, please put me on it.

Weebl
2007-03-04, 06:20 AM
i would like to be on the WW and WWC autosign up lists please.

inky13112
2007-03-04, 06:44 PM
Not to sound like a whiner, but here's some constructive criticism for the Zombie and bandits games.

For Zombies, I think the newlyweds should get an automatically win if both alive at the end of the game ability. As it is they're the only role that's bad to have, and it kinda sucks to wind up being a newlywed, as you have to protect yourself and your ally, and if he does something suicidal you die too. This way, there's an advantage to having this role.

For bandits I think the Doctor and Priest's roles should be switched around. The Doctor can save people who have been shot at night, but it makes little sense that the doctor can protect people from lynching, as a proper noose breaks their neck, killing them instantly. The priest on the other hand, can take people into their church and say this is a holy place, you can't lynch those protected here, but taking people into a church doesn't protect them much better than their own homes from determined outlaws. Thats my take on it anyway.

Lord Magtok
2007-03-04, 07:02 PM
What if they're religious bandits and outlaws?

Supagoof
2007-03-04, 10:52 PM
Not to sound like a whiner, but here's some constructive criticism for the Zombie and bandits games.

For bandits I think the Doctor and Priest's roles should be switched around. The Doctor can save people who have been shot at night, but it makes little sense that the doctor can protect people from lynching, as a proper noose breaks their neck, killing them instantly. The priest on the other hand, can take people into their church and say this is a holy place, you can't lynch those protected here, but taking people into a church doesn't protect them much better than their own homes from determined outlaws. Thats my take on it anyway.

Thanks for the feedback. I will make a subtle change, not to the same effect though.....

Okay, made the change. Doctor = Sharpshooter - can shoot out the rope of person being hung.

Going to keep with the priest and church - yes it may not offer anymore protection then being in ones home, but if the person is not home, then the outlaws won't exactly be able to kill them that night.

blackout
2007-03-05, 01:45 AM
Looking for Narrator/Co-narrator for spacecraft massacre. And players. :)

Jontom Xire
2007-03-05, 05:40 AM
I'd just like to say that with the style that Mafia 2 has taken on, it now seems to have a life of it's own and has become my favorite thread to read on these boards.
If you haven't joined a Mafia game yet....
You need to join the next one!

Wow, that looks so cool. Same idea as I tried to do in Paranoia in terms of everyone being in a faction, but a bit better.

Just one question - not all the goals are clear. Obviously the police want to kill the mafia (both families), one mafia family wants to destroy the other, but what are the other goals? What do the cult want? To kill everyone else? What do the masons want? Just to destroy the mafia families? One mafia family doesn't want to kill the other. What do they want? What do the hospital staff want? How do they win?

Also, what is the point of the sanity/insanity thing? Does it affect the game mechanics at all?

I'd like to sign up for the next one though - sounds fun and 'cos everyone gets a role of sorts you're sure to have more fun than just being a villager.

Shadow
2007-03-05, 01:04 PM
Wow, that looks so cool. Same idea as I tried to do in Paranoia in terms of everyone being in a faction, but a bit better.

Just one question - not all the goals are clear. Obviously the police want to kill the mafia (both families), one mafia family wants to destroy the other, but what are the other goals? What do the cult want? To kill everyone else? What do the masons want? Just to destroy the mafia families? One mafia family doesn't want to kill the other. What do they want? What do the hospital staff want? How do they win?the answers to your questions are HERE (http://www.giantitp.com/forums/showpost.php?p=2081805&postcount=55)


Also, what is the point of the sanity/insanity thing? Does it affect the game mechanics at all?Well, as the Psychiatrist was killed by the Mafia on the second night, we really didn't see it in action.
Basically this is the person that's not in the mafia that is able to tell the two faimiles apart.
But if the Godfather of the Corlione family (who shows as Sane, Mason and Innocent to the Psychiatrist, Seer and Cop, respectively) were to get him on board with the Cop as well....
They could wreak HAVOK!

[Insert Neat Username Here]
2007-03-05, 09:38 PM
How many people/wolves are left in classic III? I can't seem to find a current list, and don't want to post on that thread since I'm not playing.

Shadow
2007-03-05, 10:45 PM
If you meant WWCII then the answer lies here...
Alarra
Atreyu the masked Llama
Blood
Ceika
Cult of the Raven
Death
DarkCorax
Eldritch Knight
Evnafets
Faerwain
Gezina
Gnome Barbarian
Goblin Music
Helgraf
Indurain
Ink
Jontom Xire
Korith
Krursk
Kyrian
Lord Fullbladder, Master of Goblins
Ms. E
Raistlin1040
Rumda
Selrahc
Shadow
Weebl
Xylric

The last day has lasted longer than it should. We were waiting to find out what happened from the narrarators. We're about to have another lynching.
And with the chaos from earlier in round one....
This game's lasted quite a while, and will be going for quite some time still.

DungeonMaster77
2007-03-06, 09:44 AM
Okay, what's the deal?!?! A guy posts a new game on the Forums, goes off to war for a few months, and then comes back to find his beloved game has exploded?!?! Wow, I am sincerely speechless (well, I guess not all THAT speechless...). Sorry to all as partway thru my deployment, I lost my internet capability, and therefore could not post. As the person who started this whole Werewolf game, I would like to lay claim to the Werewolf Classic, as long as it stands that it is still the game it was prior to me having taken a leave of absence. What do you say, Lucky?

Alarra
2007-03-06, 12:00 PM
Hey! Welcome back!!!

Gnome Barbarian
2007-03-06, 02:01 PM
Auto sign me up for all please... and thank you

Miatog
2007-03-06, 06:03 PM
I'm in for the next one. I love playing this but rarely get to so I'll go for any version.

[Insert Neat Username Here]
2007-03-06, 06:48 PM
If you meant WWCII then the answer lies here...
Alarra
Atreyu the masked Llama
Blood
Ceika
Cult of the Raven
Death
DarkCorax
Eldritch Knight
Evnafets
Faerwain
Gezina
Gnome Barbarian
Goblin Music
Helgraf
Indurain
Ink
Jontom Xire
Korith
Krursk
Kyrian
Lord Fullbladder, Master of Goblins
Ms. E
Raistlin1040
Rumda
Selrahc
Shadow
Weebl
Xylric

The last day has lasted longer than it should. We were waiting to find out what happened from the narrarators. We're about to have another lynching.
And with the chaos from earlier in round one....
This game's lasted quite a while, and will be going for quite some time still.

ah, yes. I meant classic II. Thanks!


And welcome back, DungeonMaster77!

Gnome Barbarian
2007-03-08, 06:06 PM
Alarra will be co-narrating my werewolf game. Also I dont want to start a sign up thread yet it is way to early but if anyone is reading this and is interested sign up for it on this thread I would like to get a general idea of who is interested. Will probably start an official thread half way threw WW VI. It will be similiar to the paranoia game of WW except when people die you will know what they were.

Lucky
2007-03-08, 08:17 PM
As the person who started this whole Werewolf game, I would like to lay claim to the Werewolf Classic, as long as it stands that it is still the game it was prior to me having taken a leave of absence. What do you say, Lucky?Well, I'd hate to deny you your game, but at the same time, Blood has already worked on getting his game up and running.
So... How about every WWC after Blood finishes his belongs to you until you choose otherwise, is that fair?

The Valiant Turtle
2007-03-12, 10:57 AM
I believe a few people have made various tools to help with the assigning of roles and tracking votes and so forth. We might want to get them posted in here so others can find them. Hopefully we can get one that will help with the eternal question of what the Fool sees as well.

Blood
2007-03-12, 12:46 PM
Well, I'd hate to deny you your game, but at the same time, Blood has already worked on getting his game up and running.
So... How about every WWC after Blood finishes his belongs to you until you choose otherwise, is that fair?
I would appreciate that. Also, I don't think anyone is signed up to narrate after me, so I hope we would all be fine with him taking up the rest of them after III. After all, he did start the whole long line of Werewolf spinoffs we have now, gotta be fair. :smallwink:

DungeonMaster77
2007-03-12, 03:05 PM
Okay, that works well for me. Otherwise, I would be more than happy to co-narrate any WWC game out there. I love doing the Narrator part more than anything else, so as far as that goes, that's all I would like to sign up for.

Question: Have we posted limits as to the number of players per game? I think that would be a good idea, but if you want to leave it up to the discresion of the individual Chief Narrator (or Primary Narrator) that would be fine as well.

Atreyu the Masked LLama
2007-03-12, 03:15 PM
I think the games cap out at 50 but its not an official thing

and welcome back!

Lucky
2007-03-12, 04:32 PM
The only limit that has been set was Deckmaster's limit of 50. It ended up 52, but it was originally 50. No other games have set limits, and at least so far, I wish to leave that up to each narrating group.

Kyrian
2007-03-12, 09:44 PM
Alarra will be co-narrating my werewolf game. Also I dont want to start a sign up thread yet it is way to early but if anyone is reading this and is interested sign up for it on this thread I would like to get a general idea of who is interested. Will probably start an official thread half way threw WW VI. It will be similiar to the paranoia game of WW except when people die you will know what they were.

Well...there's a list on the lovely first post of this thread of people that are interested in the WW games, but I'll just post and say that I'm interested.

Raistlin1040
2007-03-12, 10:06 PM
I get bored real easy


http://www.giantitp.com/forums/showthread.php?t=37338

Eldritch Knight
2007-03-12, 11:17 PM
Um, I should be on the auto signup for both Werewolf games, not just classic....

Krursk
2007-03-13, 12:40 AM
Can I go on the auto-signup for all werewolf incarnations? I can't get enough of this game. It could be considered unhealthy.

DarkLightDragon
2007-03-13, 10:01 AM
I'd like to go on the auto-signup for Mafia as well.

Alarra
2007-03-13, 12:12 PM
Yeah, me too.

Kyrian
2007-03-13, 12:44 PM
Same here please, auto-sign me for Mafia

Lucky
2007-03-13, 12:44 PM
Yeah, me too.You're already on it.

I'd also like to say that there are quite a few in the main werewolf stream that don't yet have co-narrators. I'd like to draw special attention to Gnome Barbarians, which is up next.

InaVegt
2007-03-13, 12:58 PM
Unless people mind me (co)narrating two games I wouldn't mind co narrating gnome's.

Kantur
2007-03-13, 01:09 PM
Could I be put on the co-narrator list please?

Lucky
2007-03-13, 01:11 PM
Could I be put on the co-narrator list please?Only if you sign up for the next Ready, Aim, Fire.

Atreyu the Masked LLama
2007-03-13, 01:16 PM
I thought Alarra is co-narrating G.B.'s game.

Kantur
2007-03-13, 01:16 PM
I could, but I'm bored of the first round combat between us...:smalltongue:

Lucky
2007-03-13, 01:17 PM
Really? That's the best part!
I thought Alarra is co-narrating G.B.'s game.Well then why haven't I heard this?

Selrahc
2007-03-13, 01:22 PM
Alarra will be co-narrating my werewolf game.


Well then why haven't I heard this?

I have no idea, since its on the exact same page.:smalltongue:

Lucky
2007-03-13, 01:23 PM
What the @$#%!?

I need to stop staying up so late...

Shadow
2007-03-13, 01:27 PM
Could someone give me linky to the roles in that WW game that you're talking about?
Part of the reason that I've been hesitant to sign up for it is that I can't seem to find a thread that actually explains the different roles.

The Valiant Turtle
2007-03-13, 05:16 PM
Shadow,

Check the very first post in this thread, the standard rules and roles are hiding in the spoiler. Of course, most of the games add or subtract roles depending on the narrators preference. I believe the roles for Werewolf VI and Pirates are in the first post hiding in a spoiler tag. Pirates is over, so it may have dropped off the first page by now. I'm hoping a new one starts up soon.

Shadow
2007-03-13, 05:30 PM
Actually I meant the roles for the previous incarnation of WW.V.
I'm assuming that that one will run again eventually, but I don't know what, say, the Monk does.
Or the Illusionist, and so on.

Or is that one a rotating themed game with the specific roles changing each time?

Raistlin1040
2007-03-13, 05:34 PM
Still have 10 spots for Empire!

Alarra
2007-03-13, 06:09 PM
You're already on it.

I'd also like to say that there are quite a few in the main werewolf stream that don't yet have co-narrators. I'd like to draw special attention to Gnome Barbarians, which is up next.

Well, I wasn't supposed to be, since I asked not to be. But meh, that's okay, since I now want to be. :smallsmile:

WW V was a special set of roles for that one incarnation. I'm sure if it ever runs again, I mean...another D&D based one like that anyway, that the narrator will put up the specific roles. Truth be told, I had no clue what 90% of the roles did even while playing it.

And yes, I'm co-narrating WW VII

Lucky
2007-03-13, 08:23 PM
Well, I wasn't supposed to be, since I asked not to be. But meh, that's okay, since I now want to be. :smallsmile:ORLY!?


I'll hop on the auto sign-up list for everything except alien invasion, as I'm going to see how the first game goes before I give it a second chance.

:tongue:

Alarra
2007-03-13, 08:26 PM
Okay, fine then. =P Must be crazy.

Miatog
2007-03-13, 10:45 PM
odd, I thought I asked to get on the WW auto list...oh well, can I get on all the lists?

DungeonMaster77
2007-03-14, 08:23 AM
Okay, as I missed the whole "Let's Start New Variations" thing, what defines each variation of the game? I know Mafia vs Pirates, okay, I get that, but what separates Werewolf, and Werewolf Classic? Is it the number of roles? I would like to remind everybody that the only reason that I used the roles I did, was due specifically to the number of players I had that signed up. So if there were X number of players, there is automatically going to by Y number of Werewolves, and 1 Seer. More players meant adding in the Baner. More meant adding in the Masons. More meant adding the Devil, etc...So what is it, different rules, or the number of roles used that defines the variation of the game?

InaVegt
2007-03-14, 08:26 AM
Okay, as I missed the whole "Let's Start New Variations" thing, what defines each variation of the game? I know Mafia vs Pirates, okay, I get that, but what separates Werewolf, and Werewolf Classic? Is it the number of roles? I would like to remind everybody that the only reason that I used the roles I did, was due specifically to the number of players I had that signed up. So if there were X number of players, there is automatically going to by Y number of Werewolves, and 1 Seer. More players meant adding in the Baner. More meant adding in the Masons. More meant adding the Devil, etc...So what is it, different rules, or the number of roles used that defines the variation of the game?
Werewolf usually has a theme (V was D&D based roles, VI is werewolves as villagers and paladins as wolves), while classic tries to keep true to the original rules.

DungeonMaster77
2007-03-14, 09:52 AM
Ahhh...gotcha. Actually, I have been thinking of starting an actual game (not SMBG, but an acutal game) based on the Werewolf game. The setup is going to be something in the realms of 4-6 characters of 4th level or so (can't remember the CR of a werewolf, so I'm guessing here) snowed in at a villaige high in the mountains. The town will have a population of around 25 people, with a Magistrate (this is the Werewolf game's role of the person who prevents or overrules somebody getting lynched, kind of like the Baner), an alchemist (the baner), the party will be the "Masons" (a group of people who know who each other is, knowing that nobody in their group is a werewolf, but unsure of everyone else), a couple of werewolves posing as townsfolk, a devil (still trying to find a low CR devil that can shapechange or polymorph), a psion with Telepathy as their main focus (the Seer) who is the town drunk, a fortune teller with no real powers (the Fool), and the rest are random NPC's who are trying not to get lynched or eaten. I think that this will be fun once I can get it written. I intend on playtesting this on the boards, and then running it (eventually) with my RL group. Right now we are in the middle of the Shackled City campaign, and it is going strong. They are about 2/3 to 3/4 of the way through the campaign. What do ya'll think? I was hoping that my group would consist of players from my original post for Werewolf, but for obvious reasons, cannot include everyone. As soon as I can get some feedback to everybody's thoughts on this, I'll put up a recruiting post. Please keep in mind that it is going to be a VERY role playing intensive game.

InaVegt
2007-03-14, 10:11 AM
The traditional werewolf (http://www.d20srd.org/srd/monsters/lycanthrope.htm#werewolf) is CR 3, an imp (http://www.d20srd.org/srd/monsters/devil.htm#imp) with 4 levels of sorcerer would have access to alter self quite a couple of times a day, as well as the resources to buy a homebrew magic item to let your innate alternate form ability give you the possibility to transform into a single PC race (item dependant, make it the most common race of the village) This makes the imp CR 6, not to mention the imp has an innate divination ability.

DungeonMaster77
2007-03-14, 10:44 AM
Hmmm...CR 6. Seems a bit high for a party of 4th level adventurers. If there were a total of 6 adventurers, it wouldn't be that great of a challange, but with 4, it would about kill them. Then again, I have a good stat build for the PC's in games I run. I'll go with that. The alter self ability would be grand for an imp with a few levels of sorcerer. Sounds good. Anybody here interested, before I have to post a recruiting post?

InaVegt
2007-03-14, 10:56 AM
Hmmm...CR 6. Seems a bit high for a party of 4th level adventurers. If there were a total of 6 adventurers, it wouldn't be that great of a challange, but with 4, it would about kill them. Then again, I have a good stat build for the PC's in games I run. I'll go with that. The alter self ability would be grand for an imp with a few levels of sorcerer. Sounds good. Anybody here interested, before I have to post a recruiting post?

CR 6 is a reasonable BBEG for a party of 4 level 4 PCs, 6 would slaughter him. 6 PCs of 4th level would have no challenge with a CR 3 creature (it's an easy encounter for 4 already)

DungeonMaster77
2007-03-14, 11:14 AM
Okay, so now that we have identified that in order for an imp to have the ability to change shape as often as needed for "daylight" hours, we are going to need an item that allows him to do so (if anybody knows of one that is already in existance, PLEASE let me know!), or will need to be a higher level sorcerer to get multiple castings of alter self, and maybe also needs a metamagic rod of extend spell. I think that would work. What happens if you take or have a metamagic feat and also apply the use of a metamagic rod to it of the same kind? Can you do this (effectively getting, in my case, a x4 duration)?

InaVegt
2007-03-14, 11:24 AM
Okay, so now that we have identified that in order for an imp to have the ability to change shape as often as needed for "daylight" hours, we are going to need an item that allows him to do so (if anybody knows of one that is already in existance, PLEASE let me know!), or will need to be a higher level sorcerer to get multiple castings of alter self, and maybe also needs a metamagic rod of extend spell. I think that would work. What happens if you take or have a metamagic feat and also apply the use of a metamagic rod to it of the same kind? Can you do this (effectively getting, in my case, a x4 duration)?

Well, I think it wouldn't help (metamagic feats can only be apllied once), but even if it would help it still would cost additional spell levels. But basing my item of alter self I would say 2400 GP would be a reasonable price for an item which grants you a single form for your innate alternate form ability, in which you can change once per day, though there is no limit on how long you can stay in the duration.

DungeonMaster77
2007-03-14, 01:50 PM
Okay, now that the above tangent is done, can we get a url link on the first post of this sticky to the website showing, statistically, how many werewolves you need for X number of total players? I tried finding it from the Wiki site, but to no avail.

Lucky
2007-03-14, 01:58 PM
I think the suggested number is 1/4, rounded down.

Eldritch Knight
2007-03-14, 04:20 PM
By the way, preplanning for WW IX is almost complete. I now give you the teaser title. WW IX : The Vampire War.... Thank you, that is all.

[Insert Neat Username Here]
2007-03-14, 09:10 PM
So, are empire and rebellion going to go here?
Empire (http://www.giantitp.com/forums/showthread.php?t=37338)
Rebellion (http://www.giantitp.com/forums/showthread.php?t=37417)

Lucky
2007-03-14, 11:29 PM
Maybe, when I'm not being lazy.

DarkLightDragon
2007-03-15, 05:06 AM
People who like massive twists should sign up for my WW game when it comes along :smallamused:

When Empire and Rebellion are on the list, I'd like to get auto-signed for them. They look pretty interesting.

And a note for werewolf lovers, both players and narrators:

If you ever have trouble with writing a death scene of any sort (lynch, auto-lynch, eaten by wolves, special power, target has been protected...) for any combination of roles, give me a PM and I'll be delighted to write something up! Heck, PM me with requests anyway! I love writing death scenes for werewolf!

At the moment, though, I'll only do death scenes for the following:

Werewolf
Werewolf Classic

DungeonMaster77
2007-03-15, 07:45 AM
Hey all,

Has the WWC game run by Blood started or finished? I can't seem to find it.

Tormsskull
2007-03-15, 07:55 AM
Hey all,

Has the WWC game run by Blood started or finished? I can't seem to find it.

WWC II is currently being run by EK & PGCoD. When that one wraps up (not sure how it is going, I haven't been following it) then WWC III will start. The WWC III registration thread is floating around here somewhere at the moment.

Rumda
2007-03-15, 07:59 AM
Theres 11 people left in total and 3 wolves

DungeonMaster77
2007-03-15, 11:48 AM
Hey all,

How does everybody like my new Avatar (by Simpi)? I thought it embodies both my love of DM'ing as well as my love for Werewolf! If you can't tell it is what the DungeonMaster character from the old Dungeons and Dragons cartoon would look like if he turned into a werewolf!

Kyrian
2007-03-15, 02:46 PM
Um...it looks good, but this isn't the thread to be asking us how it looks, even though it has some small relation to werewolf?

Eldritch Knight
2007-03-15, 04:47 PM
Just a question: Should we form some sort of ranking system, just to see who the skilled players are, or would that be too problematic?

Alarra
2007-03-15, 05:12 PM
We should not do that.

Eldritch Knight
2007-03-15, 05:22 PM
Hmmm. You have a point. Doing that would essentially establish a list of targets. Most unfair.

Kyrian
2007-03-15, 05:37 PM
And at the top of all lists? My guess would have been Jontom.

Tormsskull
2007-03-15, 05:39 PM
Just a question: Should we form some sort of ranking system, just to see who the skilled players are, or would that be too problematic?

Yeah, and next we should form a list of rankings of the skill level of the narrators and just get everyone pissed at each other.

Lucky
2007-03-15, 05:42 PM
And at the top of all lists? My guess would have been Jontom.Ouch. Can't we be, like, tied or something? :smalltongue:

Kyrian
2007-03-15, 05:49 PM
Ouch. Can't we be, like, tied or something? :smalltongue:

Sorry, but in my personal opinion, I'd take Jontom out first.

Shadow
2007-03-15, 05:50 PM
I know that I'm new to the whole Werewolf Thing, but I'd be on that list, too, I hope.

Lucky
2007-03-15, 05:54 PM
Sorry, but in my personal opinion, I'd take Jontom out first.
Well... well... well... In my personal opinion... I'd take you out last!

:tongue:

Anyways... I should be adding games to the first post...

*sigh*

Raistlin1040
2007-03-15, 07:53 PM
Empire has more or less started.

evnafets
2007-03-16, 12:56 AM
Just wondering what aids narrators (and players) are using to track werewolf games.

For myself I'm using a fairly simple excel spreadsheet, with a couple of macros to group/total the votes.
I even learned the basics of a pivot table to do the vote counting for me.

However I have to re-record the macros for each game I play, depending on the number of players.
I still have to make sure I enter in all the votes correctly (can be difficult to get every one) So the data entry is still fairly manual.

Just interested...

Shadow
2007-03-16, 04:09 AM
I just do it old fasion style.
Pen and paper.
A numbered list, in order, of all the pointing and any major events.

Alarra
2007-03-16, 06:33 AM
Excel, only I tally votes and such without the aid of anything. Although I don't use my spreadsheet for official vote counts in games I'm running. For that I use the first post, which I keep updated generally vote by vote.

Beymar Emiralk
2007-03-16, 08:56 AM
Supagoof aka Graklok aka Beymar Emiralk here....

I use excel, with players listed in each row and roles listed under each column.

Here's some excel formula's to help....
=count(range) - counts total numbers in range.
=counta(range) - very useful for counting the total number of players. Counts # of text entries
=sum(range) - simple, but after each player's name, I have a column with this formula at the top. One for alive, one for dead, one for masons, one for wolves, etc....Then all I have to do is place a 1 after their name under the appropriate column to keep track of who's who.
=sumif(1range, criteria, 2range) - sums 2range only if 1range matches a certain criteria.

I'd also be happy to e-mail my template to anyone to use for a game. Just PM me (use my Beymar Emiralk account, not Supagoof or Graklok) your e-mail address and let me know. I'll e-mail the file with comments on how to use.

Atreyu the Masked LLama
2007-03-16, 09:34 AM
Just a question: Should we form some sort of ranking system, just to see who the skilled players are, or would that be too problematic?

I know who I'd choose.
*points at Exachix*

He's fox, which means he's clever, and he sneaks under the radar in all the games. Mark my words with magic marker, he's one to watch.

On a more serious note: Maybe we should grab a tighter rein on start dates, the first day in any game is generally rough and having two games start on the same day makes me feel like I need to decide between one or the other. Maybe we should start a weekly system if we're gonna have so many WW type games. Just an idea that will probably never need implemented, but I know that Rebels will start soon, so will WW classic III and Pirates II will be setting sail come early April I hope.

Supagoof
2007-03-16, 02:20 PM
Word!

I agree, starting a new game once a week will not only help relieve the pressure on all us crazy players who sign up for every one out there, but also allow those who get booted/lynched/killed/maimed/atreyu'd out of the gates a chance to recover from our loss, then look forward and sign up for the next game.

As for the ranking system, sure it'd be nice to have, but then who rates the players, what makes them the expert, and all sorts of other things start to happen. I know it would be a nice tool to help when your selecting, but at the same time, I can see people giving it's worth too much value. Kinda like post counts - "oh look, I'm a "titan/top ranked on the list", that means I know more then you". This could lead to unfavourable selections when picking out players - like those who never get a role - and of course unneeded bickering. Of course the arguement can be made both ways. "I'll choose Mr. Pink cause he's at the bottom of the list", but if you make that arguement, what's really the point of having the ranking? Not up to me, but I don't think it would work out. Good idea though.....

Castaras
2007-03-16, 02:21 PM
Why not just have a list of previous games people have played, with their roles?

Joosbawx
2007-03-16, 02:25 PM
I'd choose not to participate in such a ranking/list should one come about. I think it'd start too much trouble just as Supagoof says.

Lucky
2007-03-16, 02:26 PM
Yeah, I will have to agree with problem of too many games starting up. I can understand everyone wants to run one, but sometimes the best idea is just to get on a wait list and run a current game.
That said, I think anyone who wants to start a new werewolf type game should contact me before they start it. This way we can arrange a good start date that won't step on the toes of other games.

Supagoof
2007-03-16, 02:34 PM
Why not just have a list of previous games people have played, with their roles?

That's a lot to track.....and keep updated....I don't think Lucky could handle it.:smallsmile:

If the roles are assigned at random (except "wolves", I know), then what's the use.

Sure, it'd be nice to have a tool to base judgement upon during gameplay. "X was role last game, so I point/trust X", but doesn't that take away from the game kinda? Makes it more systematic? Plus I believe giving everyone a clean slate from one version to the next. Any tool for tracking = no clean slate. How many times has someone been eliminated in the new round for stuff they did in the last round? - Is that fair, I don't think so.

Another two cents from me. I think I'm up to four or something. :smalltongue:

Lucky
2007-03-16, 02:42 PM
That's a lot to track.....and keep updated....I don't think Lucky could handle it.:smallsmile: My brain would explode. Plus I'd run out of characters in my first post.



Another two cents from me. I think I'm up to four or something. :smalltongue:Don't worry, the Lucky Foundation accepts all donations.

DungeonMaster77
2007-03-16, 02:43 PM
Okay, I have a co-narrator for WWC V: Raldor. As for WWC IV, I was hoping Alarra wanted the job, and if not, Joosbawx. If Alarra wants it, and Joosbawx does as well, Joos can get on as co-narrator on WWC VI. I would love to have Joos as a co-narrator as the history Joos had playing (I think Joos was eliminated in the first or 2nd round in the first 3 games of WWC posted...I would like for Joos to participate without fear of getting slaughtered by wolves for "tradition's" sake.)

Castaras
2007-03-16, 02:43 PM
* Glances over other threads *

Very true. I can see quite a lot of times thats happened. Maybe just leave it then, as everyone else has been suggesting.

Eldritch Knight
2007-03-16, 02:47 PM
Hey, DM77, I'm willing to co-narrate if needed as well.

Joosbawx
2007-03-16, 02:57 PM
Okay, I have a co-narrator for WWC V: Raldor. As for WWC IV, I was hoping Alarra wanted the job, and if not, Joosbawx. If Alarra wants it, and Joosbawx does as well, Joos can get on as co-narrator on WWC VI. I would love to have Joos as a co-narrator as the history Joos had playing (I think Joos was eliminated in the first or 2nd round in the first 3 games of WWC posted...I would like for Joos to participate without fear of getting slaughtered by wolves for "tradition's" sake.)

Ha! You gave me a much needed chuckle. Thanks! I would love to help with the game, or play if Alarra wants to co-narrate. I'm up for narrating whatever, so just hit me up and I'll jump on board. Thanks for the consideration. let me know how it pans out. I'm happy either way.

Alarra
2007-03-16, 05:29 PM
I'm fine either way, if Joos wants it, that's fine, if not, I'm up for narrating. Truth be told, I prefer to narrate. Although....I can totally see having WWC IV, WW VII, and a pirates going at once, and that might be too crazy on me to co-narrate all of them, but really I'm fine with anything.

Raistlin1040
2007-03-16, 05:40 PM
ALL EMPIRE PLAYERS! The game has officially started. On an unrelated note, I like your new avatar Alarra. Time for me to go bug Abardam for a new one for a St. Patrick's day Ekrath.

DarkLightDragon
2007-03-17, 06:35 AM
Due to certain circumstances, I would like to be taken off the auto-signup for Mafia.

Raistlin1040
2007-03-18, 10:11 PM
Empire is running Lucky. You can move it out of the recruitment section.

DungeonMaster77
2007-03-19, 09:21 AM
Okay, here is my lineup for co-narrators, Lucky:

WWC IV: Joosbawx
WWC V: Raldor
WWC VI: Alarra
WWC VII: Eldritch Knight

I have a question: With regards to roles of Narrator and co-Narrator, what, if any, are the job descriptions of each? I don't remember using a co-Narrator when I narrated, so what job(s) are usually left for each position?

I am wanting to know, purely for the sake of not wanting to micromanage the game.

Also, I have no problems having a list of co-narrators planned out far-far in advance, so if you are wanting to co-narrate, let me know here, and I will be more than happy to update my list. It is easily changed if anyone drops out of wanting to co-narrate, as everybody just moves up one spot.

Atreyu the Masked LLama
2007-03-19, 09:30 AM
The co-narrator serves many purposes
1) It can help with sending out the opening PM's to players.
2) it can give the narrator someone to talk to about the game and how its going
3) It is someone the narrator can plot with about any changes to make (but that's not relevant in classic)
4) if the narrator cannot fulfill his duties for any reason, the co-narrator can cover his back and make an update or two.
5) OOOOH, writing descriptions is good too.

DungeonMaster77
2007-03-19, 09:37 AM
Ahh, thanks Atreyu. I appreciate the clarification. That works well then

DungeonMaster77
2007-03-19, 10:03 AM
Wow. I mean WOW! I have gotten a chance to read over the WWC II board and I must say, I am wildly impressed with how the game is going. That is what it really is all about, right? Friends turning on friends, lynching each other, and then eating others in the night! WWC II is going great, and Lucky, I appreciate the kudos. I would like to reform my original post, as there were omissions, as well as typographical errors in there. So, for future WWC posts, I am amending the "Instructions for Play" (the amendments are red in color, to help those who have seen this instruction multiple times):



Here are the rules:

You have any given number of players, and as soon as I get enough for the current round, I will begin. I (or whomever the co-Narrator is) will PM each player with their role, which will be one of the following, determined randomly, without regard to what they have played in the past:

Villager: You are a villager. Your job is to stay alive, and ferret out the werewolves. Counts, obviously, as a villager.

Seer: Your job after night falls, is to PM the Narrator and co-Narrator with the name of the person you want to look into the heart of. You may or may not want to reveal who you are as you will be a target for the werewolves to kill, and may be accused of being the Devil, or even possibly the fool. When you select a player, the answer given to you will be villaiger, fool, or werewolf. Seers see the Devil as a Werewolf.

Werewolf: Your job after night falls, is to lie, deceive, and cajole the villagers into not voting for you. PM the narrator with your vote on whom to kill. The Narrator will PM you with whomever is the other werewolf (or werewolves) is (or are), so you can coordinate a vote, and send the narrator your final vote. You, obviously, count as a werewolf. If there is a tie between the werewolves, that the lycanthropes cannot resolve (as to who will be killed), simply PM the Narrator and co-Narrator, and one of us will be the tie breaker. As we are all mature adults here, we hope that it will never come to this rare happenstance.

Now, this is the minimum cast of characters. We will be playing with a slightly added cast:

Mason: Your job is to ferret out the werewolves, and to protect your fellow Mason(s). There will always be a minimum of 2 Masons in a group. Your votes count as villagers.

Fool: Thinks he is a seer. Is told that he is a seer. When a fool gets his foresight; in the evening, he gets a random chance as to what he sees when he points somebody out. When he points to the Seer, he will always see the Fool, and visa versa. Counts as a villager

Baner: This person is the carrier of the wolvesbane. His job is to protect someone he believes is a villager, from the nightly killings of the werewolves. Counts as a villager.

Devil: Is basically the seer for the werewolves. Counts as a werewolf.

You may recall, I spoke several times about a counting as a [insert position here] and votes. Well, it is simple. Once the majority has voted for one person, that person is lynched. Night falls, and it begins again. The lynched person is out, and can make comments, but nothing that could influence a vote. When a lynching happens, it is revealed as to which position the person was. After this, night falls, morning follows, and it begins again...

Victory Conditions:

For the villagers to win, the villagers must kill all of the werewolves.

For the werewolves to win, they must simply reduce the number of villagers to equal their current numbers.

Things to keep in mind:
Yes, werewolves may lie about being the seer.
Yes, werewolves can (and have, in my experience) kill the Devil.
Yes, Masons get killed for protecting a brother Mason, as others may see it as a werewolf protecting a werewolf.

As you all can see, nothing has really changed. I personally have only run with the above cast for the game, but I think I saw some other roles in more recent games (the Lovers, for example). I have never run with these roles, so if someone can post a description of the roles that you all have used, as well as how they were played in the game and how they add to the gameplay (meaning benefits of having the roles strategically), I would greatly appreciate it.

Atreyu the Masked LLama
2007-03-19, 10:18 AM
Lovers = two people who's hearts beat as one. If one dies, so does the other. Its a rough role to play, but can be a lot of fun. Especially if one is a wolf and the other a villager.

Vespe Ratavo
2007-03-19, 10:37 AM
I'd like to register to be a co-narrator. No narrating experience, but I'm good at this sort of thing.

Kyrian
2007-03-19, 11:44 AM
I don't want to register as a full time co-narrator, but I'd like to at least try to co-narrate either WW or WWC once.

Alarra
2007-03-19, 01:26 PM
I have a question: With regards to roles of Narrator and co-Narrator, what, if any, are the job descriptions of each? I don't remember using a co-Narrator when I narrated, so what job(s) are usually left for each position?


It usually depends on the particular pair actually. Some people split up night/day duties. Some do other arrangements. Sometimes it depends on what time people are able to be online, etc. Sometimes it depends on what each person is good at. For example, when I narrate, or co-narrate...I generally like to keep track of vote tallies, inactivity lynchings and send out pms, because that's what I'm good at, and whoever I'm narrating with would be in charge of actually writing lynchings and kills, cause I'm not all that creative. =)

Atreyu the Masked LLama
2007-03-19, 03:58 PM
Yeah....I like writing Death Scenes and lynchings and things. Its fun in Pirates, especially with so much mythology to draw from.

Joosbawx
2007-03-19, 04:02 PM
I'm a Type A personality, so I prefer to do it all, but have a co-narrator to blame things on.

Gnome Barbarian
2007-03-20, 09:31 AM
I picked alarra as a co narrater because she is good at keep tallys and what not which fits with me wanting to worry more about the creativity part of the lynchings and killing of the villagers.

DarkLightDragon
2007-03-20, 09:49 AM
Hm... knowing the way my roles seem to turn out, I should be getting an awesome one or two when the next editions of each game come round.

Joosbawx
2007-03-20, 11:03 AM
No worries, GB. That leaves me free to play. =)

DungeonMaster77
2007-03-20, 12:02 PM
Hey all!

I started my 3.5 D&D Werewolf: The Adventure! pbp game. Check it out here (http://www.giantitp.com/forums/showthread.php?p=2227081#post2227081) if you want to read along, or if you want to post on our OOC thread, check it out here (http://www.giantitp.com/forums/showthread.php?p=2192343#post2192343). If you notice the town, and the characters in it, I did borrow some of your names to be characters in it. I have our favorite llama, lucky, death (the cemetary is named after him), Alarra, and Joosbawx to name a few. I only borrowed names, not personalities, or anything else. Once I am done running the adventure, I would be more than happy to email a copy of it for anybody wanting to run it in their RL game. Feel free to post comments on our OoC board!

Supagoof
2007-03-20, 02:12 PM
Nice story so far DM77. I'll be certain to watch, though RL prevents me from joining. Though I won't mind if you take any of my char names in there, Graklok, Beymar, Emiralk or Supagoof.

So, any more word on whether we are going to start the 1-ww-game-a-week-start-date idea? I haven't heard any in disagreement of it, and think it would be a useful tool.

Lucky, if you would be so kind as to place me on the co-narrate list, I would appreciate it. My strengths to bring to a co-narrator position is both in tracking/tallying of votes/roles/lynches and kills, and in also coming up with a fanciful storyline to go along with any game and turning of events in said game. Draw backs would be availability in the hours of 5pm-9am EST(board time).

Atreyu the Masked LLama
2007-03-20, 02:34 PM
I would like to claim the week of April 1st for the start of Pirates II. This will give Indy, Alarra, and I a chance to finalize our plans. I would like to start on Monday the 2nd because we seem to have a lull in the games over the weekend. Although, ultimately, its up to Alarra.

I guess this week and next week belong to Blood.

Alarra
2007-03-20, 02:36 PM
Why's it up to me? And didn't I already say that beginning of April would be fine?

Captain van der Decken
2007-03-20, 02:36 PM
Rebellion has started, by the way.

Atreyu the Masked LLama
2007-03-20, 02:49 PM
Its up to you becuase you're the most organized of us and because you're the one who handles most of the hard stuff. We're just your death's muse. Llama "let them eat pudding" and Indurain "Twisted like Taffy"

Korith
2007-03-20, 02:51 PM
Mmmm...yummy villagers in WWCII

I look forward to the carnage that DM77 will be narrating in the future. Until then, I sense that Shadow will present an..interesting game.

Supagoof
2007-03-20, 02:57 PM
So we have Rebellion and WWC starting this week.

Pirates starting week of April 1st. (April 2nd)

I'll start Bandits the week of April 15th.

Just to clarify, starting week is when open recruitment begins.

Shadow
2007-03-20, 03:44 PM
Until then, I sense that Shadow will present an..interesting game.
Ummm...
What's that mean?

I'll take the time to say that I'm both offended and grateful. At this point I'm not sure which.:smalltongue:

heretic
2007-03-20, 07:52 PM
Any possibility of updating the first post to show a sort of scoreboard on how each finished game turned out?

Lord Magtok
2007-03-20, 08:41 PM
I was debating in my mind whether or not to post this, thinking that nobody would be interested, it'd emit an aura of exclusive-ness, and it'd make me look conceited and stuff. However, I have an annoying habit of not listening to myself.

Here is how I see AMEN vs. EVIL, in werewolf form.

Rex= Devil (Due to his divination magic.)
Magtok= Alpha (Due to being the only other highly ranked person in AMEN. Not because I'm conceited.)
AMEN= Rest of wolves

Shadow= Seer (Since he's leader of the Stalkers of EVIL, he spys on people and sees their alignment or something along those lines)
Stalkers= Masons
Meynolds= Baner
A drunk paladin= Fool

And the villagers are EVIL's numerous paladins.
Any suggestions?

Raistlin1040
2007-03-20, 10:09 PM
I see Raistlin as the Devil. If anything, Rex would be the fool. Only evil.

Rex Idiotarum
2007-03-20, 10:17 PM
I agree with Magtok's Original suggestion, Make Raistlin the fool.


I am the official Diviner for AMEN, as well as it's leader ((although not High enforcing in that I let my second in command head all the Day-To-day matters))

Raistlin1040
2007-03-20, 10:23 PM
Not a paladin. Not old enough to drink. Plus you are insane. Insanes can't be devils. Silly Rex.

Rex Idiotarum
2007-03-20, 10:30 PM
No, in his Private Message to me.

What if there was an AMEN vs. EVIL werewolf game?

Rex= Devil (Due to your divination magic.)
Magtok= Alpha (Due to being the only other highly ranked person in AMEN.)
AMEN= Rest of wolves

Shadow= Seer (Since he's leader of the stalkers, he spys on people and sees their alignment or something
Stalkers= Masons
Meynolds= Baner
Raistlin= Fool

And again, this is professing equivalents, not assignments. As a Diviner for amen, I tell what to do, and who to kill. That would make me like the "Seer" for AMEN, but being evil, I'd have to be the "Devil"

the rest is explained here.

Raistlin1040
2007-03-20, 10:33 PM
Alright. Except I'm not really in AMEN or EVIL. I'm like a neutral Seer.

Rex Idiotarum
2007-03-20, 10:38 PM
That's where you become the Fool, in a way. I think the job would be different, but you can choose to detect someone during the night, and then whisper the Identity of someone to anyone else ((Using it as blackmail, or otherwise)). Your Job is to survive to the End, using as many twists as possible. ((Although if you hit the wrong person, you may end up dead yourself)).

Raistlin1040
2007-03-20, 10:56 PM
So would my detecting be acuarate ((As a seer)) or random ((As a fool))?

Rex Idiotarum
2007-03-21, 04:37 AM
Unreliable, 50-90% Correct... I think.

Korith
2007-03-21, 08:08 AM
Ummm...
What's that mean?

I'll take the time to say that I'm both offended and grateful. At this point I'm not sure which.:smalltongue:

It means that, as a player, our thinking seems to be similar.

As a Narrator, it means I have high expectations of you. You know precisely how much to say without actually saying anything at all (which, by the way, kept you off my "top 10 threat" list last game. Don't expect to stay off that list very often in the future!).

Eldritch Knight
2007-03-21, 09:52 AM
I agree, bro. Shadow's quickly becoming one of the 'dangerous' players, which means he'll be targeted much more often, now that he's shown himself to be competant with the strategies of the game.

Korith
2007-03-21, 10:10 AM
I agree, bro. Shadow's quickly becoming one of the 'dangerous' players, which means he'll be targeted much more often, now that he's shown himself to be competant with the strategies of the game.

And that's why I took up the reigns in narrating WWII (the original) - I knew I hit a lot of threat lists by the time that game was over. Narration is a safe position, and allows people to grow paranoid about people other than the narrator, while having the best seat in the house to see their playstyle. :smallbiggrin:

Shadow
2007-03-21, 03:06 PM
Eh, I got lucky.
I mean, I got Lucky (in Mafia).
It's all random who gets which roles, so I'm not sure that it matters as much as all that, but thanks.

The Valiant Turtle
2007-03-21, 07:52 PM
As an observer of mafia (man I wish I would have joined that) I just want to say that Joosbawx deserves some kind of award for the plot he's been writing. We've seen some great writing in all the WW games, but he's taken it to the next level with that one.

Raldor tips his hat to Joosbawx.

Eldritch Knight
2007-03-21, 09:57 PM
Oh yeah. That reminds me, as people are doing a Princess Bride theme for empire, I was thinking of doing a Van Helsing theme for either WWC III, or WWVII. Either way, I've called dibs on the monkFriar guy. PM me if you want a role, so I can make the list.

Helgraf
2007-03-21, 10:50 PM
Alright, despite my recent death, I'd like to add Mafia to my autosignup list.

So now, I wish to autosign for:
Werewolf
Werewolf Classic
Mafia
Pirates

I'm still waiting to see how Alien works out before declaring on it.

Helgraf
2007-03-21, 10:52 PM
I'm generally on the late shifts (after 10:30 PM EST), but I'm willing to co-narrate if anyone wants/needs the help.

Joosbawx
2007-03-22, 07:52 AM
Raldor, thank you very much, I appreciate the tip o' th' hat. I can't take all the credit as the method of death has been provided by the Mafioso and the text of the note, but I did enjoy filling in the blanks. =)

heretic
2007-03-22, 06:50 PM
So, any chance of having previous games' results listed in the first post?

Gnome Barbarian
2007-03-22, 07:31 PM
Actually I was thinking about compiling that..unless someone else was already doing so.

Lucky
2007-03-23, 06:30 AM
So, any chance of having previous games' results listed in the first post?Possibly, if someone compiles it.

[Insert Neat Username Here]
2007-03-23, 09:16 PM
WWCIII (http://www.giantitp.com/forums/showthread.php?t=38285) started.

heretic
2007-03-24, 03:32 PM
Actually I was thinking about compiling that..unless someone else was already doing so.

All you, bro.

Eldritch Knight
2007-03-25, 08:32 AM
I certainly didn't expect to win mafia... This puts me on a lot of hit lists. Oh well. Fun Game, everyone.

Atreyu the Masked LLama
2007-03-25, 10:17 PM
And now for something completely different:

Pirates II has been finalized. Alarra and I are really excited about it. As per the tradition, this game was devised on very little sleep. We hope to start the sign-up today or tomorrow, but we have to convince Indurain that we aren't just absolutely nuts and that this really is a good idea.

Eldritch Knight
2007-03-25, 11:03 PM
Raldor, thank you very much, I appreciate the tip o' th' hat. I can't take all the credit as the method of death has been provided by the Mafioso and the text of the note, but I did enjoy filling in the blanks. =)

And making it significantly more morbid than I originally planned.. Thanks for turning me into a psychotic super-criminal..... :smallbiggrin:

DarkLightDragon
2007-03-26, 04:25 AM
Why haven't I been taken off the Mafia auto-signup?

Joosbawx
2007-03-26, 07:52 AM
So, with so many of these games going on right now...what is the consensus for those planning to play in Mafia III as to how long we should wait before starting? I know that I've got quite a few games I'm trying to keep tabs on already. Any opinions?

Also, DLD, why you no want to play in my game? *sob!*

Atreyu the Masked LLama
2007-03-26, 08:22 AM
Well, Joos, we are planning on Pirates starting a sign-up tonight and having our first night be on the first day of april.

We respectfully ask that you not start mafia III during that day. Ummm...that is all from the pirates crew.

Joosbawx
2007-03-26, 08:35 AM
That sounds fine by me. I think that in order to concentrate on a game and all it pays to give the players some time to get accustomed to other games they're playing, etc. So Mafia II is on hold for a little bit until Rebellion, Empire, WWVI, WW Classic III, etc get a chance to gain their own momentum and shed a few players.

Castaras
2007-03-26, 08:43 AM
Very good idea. I'm sometimes getting confused between werewolf games, with me nearly posting one set of suspicions in another thread.

[Insert Neat Username Here]
2007-03-26, 08:37 PM
Mafia 3 is recruiting.

http://www.giantitp.com/forums/showthread.php?t=38543

Beymar Emiralk
2007-03-27, 01:48 AM
One game start a week. Worth trying......

DarkLightDragon
2007-03-27, 04:38 AM
Also, DLD, why you no want to play in my game? *sob!* You should know that already...

*growl*

DungeonMaster77
2007-03-27, 02:27 PM
Has WWC III begun yet?

Atreyu the Masked LLama
2007-03-27, 02:29 PM
yup, we've just had night II.

DungeonMaster77
2007-03-28, 06:50 AM
Great! Will you let me know via PM or this board when it ends so that I can prepare the recruiting thread?

Supagoof
2007-03-28, 02:47 PM
Ye Olde West (http://www.giantitp.com/forums/showthread.php?t=38839) signups have begun. Game won't start until 4/16. Just wanted to allow plenty of time to both start the game and for people to judge whether they have time to play the game.

The Valiant Turtle
2007-03-28, 08:37 PM
I have no idea why, but I just tracked down the threads for all the old games I could find. I thought it might be helpful to be able to track people's playing styles or something.

I know I'm missing a few. If you've got another one, PM it to me.

Edit: Now with some of the winners listed

Werewolf: The Original Winner: Wolves
Werewolf II part I
Werewolf II part II
Werewolf II part III Winner: Villagers
Werewolf III Winner: Wolves
Werewolf IV Winner: Villagers
Werewolf V (DND) Winner: Wolves
Werewolf Classic I Winner: Wolves
Werewolf Classic II (cancelled) Cancelled
Paranoia Winner: I haven't checked
Paranoia Mk II Winner: I haven't checked
Mafia I Winner: Mafia
Werewolf Classic II take 2 Winner: Wolves
Pirates Winner: Pirates (if only I could forget this one)
Werewolf VI (Paladins)
Empire
Rebellion
Werewolf Classic III

Happy reading everyone.

Jontom Xire
2007-03-29, 02:27 AM
Hi.

I'd like to announce Revolution as a new voting/lynching/paranoia style game.

http://www.giantitp.com/forums/showthread.php?t=38808

Check it out and sign up if you like the look of it.

DarkLightDragon
2007-03-29, 08:05 AM
I just realised that my version will need lots of people in. Hopefully I can get lots. Like there was in game 5.

Lucky
2007-03-29, 10:07 AM
I have just added an excellent tool for narrators. Korith created a great excel sheet that assigns roles randomly. It can be found here: http://hg.missingworlds.com/WerewolfGMTool.xls

Tormsskull
2007-03-29, 11:21 AM
A while back Lucky suggested that all WW style games be cleared by him first to prevent a mass number of them going at the same time. At first I thought that it wasn't needed, but now I think it might be a good idea. Maybe we should set x number of games allowed per certain time period or something like that.

I'd like to be in most of these games, but I just don't have the time/ability to manage 10 games at the same time.

What does anyone else think?

Joosbawx
2007-03-29, 11:31 AM
I think that I agree with that TS. I don't know when I'm going to start Mafia III because I know that Pirates II and at least one more are looking at early April start times, and that's on top of all the games that are still running or just started.

Yikes.

Also, perhaps we simply have TOO MANY games gon gon here. Not to take anything away from anyone, as I enjoy playing them all; however, they are all pretty much the same game, except for the setting and a few rules/roles. The bad thing is that some of the games are simply being ignored or forgotten, and you get mass auto-lynchings, or simply a tought time keeping them all straight.

I'd be in favor of limiting the number of games running at the same time and use this thread to keep the cycle straight at to what game starts when, etc. Perhaps have a limit of three or so games running at the same time and then start the fourth when one of the game's populations is reduced by 1/2 or something? I dunno...just spitballing here. However, to make a long story longer, I agree.

Selrahc
2007-03-29, 11:36 AM
The horrendous mass auto lynching in WW classic three I think was more a case of incredibly early sign ups bringing people who no longer remebered they were in the game, or who had lost internet access in the time it took to start.

There are an awful lot of games going on right now though.

Castaras
2007-03-29, 11:37 AM
I third the idea for WW games being limited.

I haven't played in many, but I've already got one excel book for all my WW games, and I've currently got 6 tabs, with three waiting to start. Although they're all loads of fun. :smallsmile:

Lucky
2007-03-29, 11:41 AM
Well, good to see people support my idea.

Seriously, we need to set up a schedule for these. It's too late for the games running now, but we really need to space out the time between the games. With at least a week, if not two, between the start dates of the games.

Korith
2007-03-29, 11:44 AM
I offer an alternative

Turn the "auto-sign" list into an auto-notify list. If the auto-lynch problem in WWCIII came from the fact that people had forgotten they registered, the auto-sign could produce similar consequences.

I propose that, rather than limiting the number of games going on at once, we limit the number of games that participants can be in. I would suggest we cap people at 3 different werewolf games at one time. If they're dead in one game, they no longer count as being in the game for purposes of the limit.

Furthermore, I suggest that the narrators/co-narrators be barred from narrating more than one game at a time (it's a killer!) and from participating in another game while narrating (so that they can devote their full attention, and to reduce the chance of biased judgements)

Shadow
2007-03-29, 11:49 AM
I've always agreed with the idea of limiting game starts.

Part of the problem, I think, is that too many people are on too many auto sign-up lists.
Instead of limiting the number of games running, maybe we should limit the number of active games anyone can participate in.
This would also leave more room for noobs to join a game without feeling overwhelmed, while at the same time gaining more players in general to add to the base WW games, thus actually crateting a reason for all the differeent variations.

Thoughts?

As I tend to hibernate in the winter (and Spring is finally here) my time will be limited from here on out.
I don't plan on playing in any more than two games at a time until at least fall.

Atreyu the Masked LLama
2007-03-29, 11:53 AM
I disagree with limiting the number of games a person can be in. Its unpleasant if you are in the max, but wanted to be in a new one, only to miss the deadline and then the next day "GLARG! I was eaten by wolves!"

I don't think any rules need to be enforced, I think we need to use common sense as players. Raldor for instance, limits his games. You can, too. Just decide on your personal maximum and stick with it.

Its true that many of the games are similar but they are branching out and adding their own unique twists.

Rebels has a vastly different system
Empire has different win conditions (doesn't it?)
Pirates has new roles and other possibilities in the future. (we're looking forward to part III already, but the Peter Pan idea seems like such a great idea on 2 hours of sleep.)
Werewolf has apparently a plethora of different gimmicks and themes.
Alien invasion has new mechanics if it starts up again.
Bandits introduces a new monetary system. Fun times!

I think the only thing that needs to be systemized is starting times.

Jontom Xire
2007-03-29, 11:53 AM
I third the idea for WW games being limited.

I haven't played in many, but I've already got one excel book for all my WW games, and I've currently got 6 tabs, with three waiting to start. Although they're all loads of fun. :smallsmile:

Really? I do one excel spreadsheet per game and use multiple tabs - one general notes page and one for each round of voting, tracking the votes three ways. I used to just track the votes1 way but used to miss some important information - or have to do it from memory.

Lucky
2007-03-29, 11:54 AM
I offer an alternative

Turn the "auto-sign" list into an auto-notify list. If the auto-lynch problem in WWCIII came from the fact that people had forgotten they registered, the auto-sign could produce similar consequences.
This could work, but it also means more work and more PMs sent by the narrators.
But really, if everyone's getting a role PM anyways, the problem of people forgetting about seems unlikely. I doubt notifying people would help much, since they're getting PMed anyways.


I propose that, rather than limiting the number of games going on at once, we limit the number of games that participants can be in. I would suggest we cap people at 3 different werewolf games at one time. If they're dead in one game, they no longer count as being in the game for purposes of the limit.This I'm disagree with. While it really is becoming a problem with people getting auto-lynched, the people who get auto-lynched, more often than not, are not in more than 3 games. They just lose interest and/or forget they are in it.


Furthermore, I suggest that the narrators/co-narrators be barred from narrating more than one game at a time (it's a killer!) and from participating in another game while narrating (so that they can devote their full attention, and to reduce the chance of biased judgments)I agree with the first point wholly. If you're narrating a WW game, you shouldn't be narrating a second one as well.
I also semi-agree with the second point, but I just have trouble seeing it being used.

Castaras
2007-03-29, 11:57 AM
Really? I do one excel spreadsheet per game and use multiple tabs - one general notes page and one for each round of voting, tracking the votes three ways. I used to just track the votes1 way but used to miss some important information - or have to do it from memory.

I find it simpler for me just to put all the information I need on one page. Mostly because I prefer seeing all the information in one place.

Shadow
2007-03-29, 11:58 AM
I disagree with limiting the number of games a person can be in. Its unpleasant if you are in the max, but wanted to be in a new one, only to miss the deadline and then the next day "GLARG! I was eaten by wolves!"
You know, on second thought, agree with you.

That's why I asked for thoghts!

I'm already limiting myself throughout the spring and summer.
I figure working 60 hours, spending time with my girl, spending time with my friends, spending time with my family, playing two WW type games, playing two PbP games and actually finding time to ride my mountainbike will be enough.