JohnnyCancer
2014-07-09, 10:29 AM
I thought I would be clever and save myself some work. I got some Hex Crawl Chronicles modules and Rappan Athuk. I figured my players could explore, do some questing/rampaging, and when they were rich and powerful they might be interested in carving out the wilderness with the Kingdom Building rules. Then I saw that the Chronicles use 6-mile hexes and the kingdom building rules use 12-mile hexes. Should I halve the hex related stuff (travel and exploration time, etc.) in the Ultimate Campaign rules, finagle the modules and say the 6-mile hexes are actually 12-miles, crib off of Adventurer Conqueror King (and use 24-mile and 6-mile hexes)? Do you have any other ideas or suggestions on how to make this work without too much fuss?