Lonely Tylenol
2014-07-10, 01:26 AM
Hi, Giant! Long time no see.
I am currently playing in a campaign that is currently at level 7, and progressing at very fast speeds (the DM expects this to get to epic levels, and with player/DM interest and level progression being what they are, that might happen by next summer). In this campaign, I am a samurai-who-is-not-a-Samurai who fights with a lone katana and an unparalleled mastery of Iaido. I have a good general idea of what I want the weapon enhancements of the katana to be. Of course, being a former warlord with a prestigious retainer, I have a wakizashi that is receiving comparatively little love. With this in mind, I would like to pimp my wakizashi.
The problem I am facing is thus:
I have no intention of really using my wakizashi for all that much. I am not a two-weapon fighter, so the wakizashi mostly serves the traditional purposes: a ceremonial weapon which is used as a contingency when disarmed or when ritual uses of the weapon (such as seppuku) are required. In the rare instance that the weapon is drawn in the off-hand, I intend for it to be more or less as Musashi did in Yoshikawa's series: purely on instinct, and basically to strike an opponent he did not foresee attacking his flank. So it needs to have *some* combat ability, if not much. Mostly, as a ceremonial sidearm, I'm looking for it to serve me in combat without ever having to be drawn.
For this, I am looking for two things:
1) Weapon enhancements with a flat cost increase. I'd like a comprehensive list of these to look through, really, but mostly these are for me to be able to add enhancements cheaply where I don't plan on investing a huge amount; and
2) Weapon enhancements which benefit the wielder when the weapon is sheathed. Oriental Adventures has a few good examples of these, with Balancing, Focus, and (can't remember the name, but bonus to Move Silently). I am also aware of Eager and Warning from Magic Item Compendium, but no more. I would like very much to expand on this list!
All first-party books from 3.0, 3.5, and Pathfinder are allowed, as is Dragon Magazine. The DM is pretty lenient, and has told us that this is basically our chance to play our "dream" characters.
Thanks in advance!
I am currently playing in a campaign that is currently at level 7, and progressing at very fast speeds (the DM expects this to get to epic levels, and with player/DM interest and level progression being what they are, that might happen by next summer). In this campaign, I am a samurai-who-is-not-a-Samurai who fights with a lone katana and an unparalleled mastery of Iaido. I have a good general idea of what I want the weapon enhancements of the katana to be. Of course, being a former warlord with a prestigious retainer, I have a wakizashi that is receiving comparatively little love. With this in mind, I would like to pimp my wakizashi.
The problem I am facing is thus:
I have no intention of really using my wakizashi for all that much. I am not a two-weapon fighter, so the wakizashi mostly serves the traditional purposes: a ceremonial weapon which is used as a contingency when disarmed or when ritual uses of the weapon (such as seppuku) are required. In the rare instance that the weapon is drawn in the off-hand, I intend for it to be more or less as Musashi did in Yoshikawa's series: purely on instinct, and basically to strike an opponent he did not foresee attacking his flank. So it needs to have *some* combat ability, if not much. Mostly, as a ceremonial sidearm, I'm looking for it to serve me in combat without ever having to be drawn.
For this, I am looking for two things:
1) Weapon enhancements with a flat cost increase. I'd like a comprehensive list of these to look through, really, but mostly these are for me to be able to add enhancements cheaply where I don't plan on investing a huge amount; and
2) Weapon enhancements which benefit the wielder when the weapon is sheathed. Oriental Adventures has a few good examples of these, with Balancing, Focus, and (can't remember the name, but bonus to Move Silently). I am also aware of Eager and Warning from Magic Item Compendium, but no more. I would like very much to expand on this list!
All first-party books from 3.0, 3.5, and Pathfinder are allowed, as is Dragon Magazine. The DM is pretty lenient, and has told us that this is basically our chance to play our "dream" characters.
Thanks in advance!