13ones
2014-07-10, 11:17 AM
Welcome one and all.
I've been tinkering with Necromancy in DnD and Pathfinder for awhile, mostly through encounters and the occasional minion master. But I come today seeking some input for a new idea I've got. A 'white' Necromancer, one who uses the powers of Death to do more harm to the Undead than anything. This is the guy that will Destroy or Control undead rather than create and command them.
I'm looking at being a Wizard for this. Yes I know that Clerics and Oracles have more Necromancy 'utility' but I've tried playing divine characters before and I just don't enjoy it. I do not enjoy being the coffee carrying intern for some extra-powerful outsider who may or may not give a damn about what I want.
So I've looked towards Wizard since it has the flexibility that I'm looking for in casting, but beyond that I'm not sure where to go.
As far as Arcane school I've Narrowed it down to Admixture or Earth. Admixture for the bonus to evocation spell damage and the really powerful element swapping feature that the class is built around with Abjuration and Enchantment as banned (with Abjuration eventually picked up around level 9 with the opposed school discovery/feat). For the Earth school I was looking at that because its spell types rather than schools that are banned, and it offers some pretty neat abilities in walking through earth, acid cloud bursts, and bonus to CMD in certain areas.
The really big hang up I have about this idea is...that oh my god is Necromancy rough to make work. Single Target Fort saves everywhere. It's just really not the best school out there in terms of flexibility. So I'm not sure what to do with the school when I'm not disrupting undead. Enervation is a go to spell, of course, but outside of that and controlling undead what kind of spells should I be picking up to stay useful?
I've been tinkering with Necromancy in DnD and Pathfinder for awhile, mostly through encounters and the occasional minion master. But I come today seeking some input for a new idea I've got. A 'white' Necromancer, one who uses the powers of Death to do more harm to the Undead than anything. This is the guy that will Destroy or Control undead rather than create and command them.
I'm looking at being a Wizard for this. Yes I know that Clerics and Oracles have more Necromancy 'utility' but I've tried playing divine characters before and I just don't enjoy it. I do not enjoy being the coffee carrying intern for some extra-powerful outsider who may or may not give a damn about what I want.
So I've looked towards Wizard since it has the flexibility that I'm looking for in casting, but beyond that I'm not sure where to go.
As far as Arcane school I've Narrowed it down to Admixture or Earth. Admixture for the bonus to evocation spell damage and the really powerful element swapping feature that the class is built around with Abjuration and Enchantment as banned (with Abjuration eventually picked up around level 9 with the opposed school discovery/feat). For the Earth school I was looking at that because its spell types rather than schools that are banned, and it offers some pretty neat abilities in walking through earth, acid cloud bursts, and bonus to CMD in certain areas.
The really big hang up I have about this idea is...that oh my god is Necromancy rough to make work. Single Target Fort saves everywhere. It's just really not the best school out there in terms of flexibility. So I'm not sure what to do with the school when I'm not disrupting undead. Enervation is a go to spell, of course, but outside of that and controlling undead what kind of spells should I be picking up to stay useful?