gorilla-turtle
2014-07-11, 12:25 AM
It seems as if a few skills could be moderately combined together without being missed, assuming one did not find reason to remove it from the game entirely.
3.5 (and 3.0) provided us with the following skills (I may have missed a few. Some were included for completeness.):
1.Appraise
2.Autohypnosis
3.Balance
4.Bluff
5.Climb
6.Concentration
7.Craft
8.Decipher Script
9.Diplomacy
10.Disable Device
11.Disguise
12.Escape Artist
13.Forgery
14.Gather Information
15.Handle Animal
16.Heal
17.Hide
18.Intimidate
19.Jump
20.Knowledge
21.Listen
22.Move Silently
23.Open Lock
24.Perform
25.Profession
26.Psicraft
27.Ride
28.Search
29.Sense Motive
30.Sleight of Hand
31.Speak Language
32.Spellcraft
33.Spot
34.Survival
35.Swim
36.Tumble
37.Use Magic Device
38.Use Psionic Device
39.Use Rope
40.Skill Tricks
41.Iaijutsu Focus
42.Lucid Dreaming
43.Control Shape
44.Truespeak
Even not counting the obvious non-core skills, the list seems like it could be consolidated rather well, with the only real affect on gameplay being that Rogues are free to have less intelligence to fullfil their duties (Search, Spot, Listen, Disable Device, Move Silently, and Hide take away the majority of the class granted skillpoints alone), and other classes are free to be able to experiment on skills they might not normally take.
I have attempted to do so; I would appreciate feedback on how well my changes are. I would add the following skills, replacing the listed additional skills.
Adroitness (Dex, Escape Artist & Use Rope)
Awareness (Wis, Listen, Search, and Spot)
Focus (Con, Autohypnosis and Concentration)
Grammar (Int, Decipher Script, Forgery, and Speak Language)
Gymnastics (Dex, Tumble and Balance)
Information (Int, Knowledge and Appraise)
Magicraft (Int, Psicraft and Spellcraft)
Magiteck (Cha, Use Magic Device and Use Psionic Device)
Physical (Str, Climb, Jump, and Swim)
Reasoning (Cha, Diplomacy and Gather Information)
Sabotage (Dex, Disable Device and Open Lock)
Sneak (Dex, Hide and Move Silently)
Subterfuge (Cha, Bluff and Disguise)
For a clearer list, one would be left with the following:
1. Adroitness (Dex)
2. Awareness (Wis)
3. Control Shape (Wis)
4. Craft (Int, Multiple)
5. Focus (Con)
6. Grammar (Int)
7. Gymnastics (Dex)
8. Handle Animal (Cha)
9. Heal (Wis)
10. Iaijutsu Focus (Cha)
11. Information (Int, Multiple)
12. Intimidate (Cha)
13. Lucid Dreaming (Wis)
14. Magicraft (Int)
15. Magiteck (Cha)
16. Perform (Cha, Multiple)
17. Physical (Str)
18. Profession (Wis, Multiple)
19. Reasoning (Cha)
20. Ride (Dex)
21. Sabotage (Dex)
22. Sense Motive (Wis)
23. Skill Tricks (Multiple)
24. Sleight of Hand (Dex)
25. Sneak (Dex)
26. Subterfuge (Cha)
27. Survival (Wis)
28. Truespeak (Int)
I contemplate a few other changes, such as folding Control Shape into Focus, Truespeak into Magicraft, Handle Animal with Ride into a new skill, and likewise Heal with Survival. I would also modify a few skills. Craft should be able to enable crafting of magic items without spells, at least with a matching Magicraft. Diplomacy has several good rewrites available to use in place of the normally broken mechanics. The ability for Focus to enable casters to keep spells when distracted or defended should be lessened. Intimidate should take in account other factors, such as the size, strength, and power differences of targets and users. Lucid Dreaming would need the dreamhart aspect removed. I contemplate removing Profession entirely. Sense Motive seems too good to require merging anywhere, but took weak to stand as is.
3.5 (and 3.0) provided us with the following skills (I may have missed a few. Some were included for completeness.):
1.Appraise
2.Autohypnosis
3.Balance
4.Bluff
5.Climb
6.Concentration
7.Craft
8.Decipher Script
9.Diplomacy
10.Disable Device
11.Disguise
12.Escape Artist
13.Forgery
14.Gather Information
15.Handle Animal
16.Heal
17.Hide
18.Intimidate
19.Jump
20.Knowledge
21.Listen
22.Move Silently
23.Open Lock
24.Perform
25.Profession
26.Psicraft
27.Ride
28.Search
29.Sense Motive
30.Sleight of Hand
31.Speak Language
32.Spellcraft
33.Spot
34.Survival
35.Swim
36.Tumble
37.Use Magic Device
38.Use Psionic Device
39.Use Rope
40.Skill Tricks
41.Iaijutsu Focus
42.Lucid Dreaming
43.Control Shape
44.Truespeak
Even not counting the obvious non-core skills, the list seems like it could be consolidated rather well, with the only real affect on gameplay being that Rogues are free to have less intelligence to fullfil their duties (Search, Spot, Listen, Disable Device, Move Silently, and Hide take away the majority of the class granted skillpoints alone), and other classes are free to be able to experiment on skills they might not normally take.
I have attempted to do so; I would appreciate feedback on how well my changes are. I would add the following skills, replacing the listed additional skills.
Adroitness (Dex, Escape Artist & Use Rope)
Awareness (Wis, Listen, Search, and Spot)
Focus (Con, Autohypnosis and Concentration)
Grammar (Int, Decipher Script, Forgery, and Speak Language)
Gymnastics (Dex, Tumble and Balance)
Information (Int, Knowledge and Appraise)
Magicraft (Int, Psicraft and Spellcraft)
Magiteck (Cha, Use Magic Device and Use Psionic Device)
Physical (Str, Climb, Jump, and Swim)
Reasoning (Cha, Diplomacy and Gather Information)
Sabotage (Dex, Disable Device and Open Lock)
Sneak (Dex, Hide and Move Silently)
Subterfuge (Cha, Bluff and Disguise)
For a clearer list, one would be left with the following:
1. Adroitness (Dex)
2. Awareness (Wis)
3. Control Shape (Wis)
4. Craft (Int, Multiple)
5. Focus (Con)
6. Grammar (Int)
7. Gymnastics (Dex)
8. Handle Animal (Cha)
9. Heal (Wis)
10. Iaijutsu Focus (Cha)
11. Information (Int, Multiple)
12. Intimidate (Cha)
13. Lucid Dreaming (Wis)
14. Magicraft (Int)
15. Magiteck (Cha)
16. Perform (Cha, Multiple)
17. Physical (Str)
18. Profession (Wis, Multiple)
19. Reasoning (Cha)
20. Ride (Dex)
21. Sabotage (Dex)
22. Sense Motive (Wis)
23. Skill Tricks (Multiple)
24. Sleight of Hand (Dex)
25. Sneak (Dex)
26. Subterfuge (Cha)
27. Survival (Wis)
28. Truespeak (Int)
I contemplate a few other changes, such as folding Control Shape into Focus, Truespeak into Magicraft, Handle Animal with Ride into a new skill, and likewise Heal with Survival. I would also modify a few skills. Craft should be able to enable crafting of magic items without spells, at least with a matching Magicraft. Diplomacy has several good rewrites available to use in place of the normally broken mechanics. The ability for Focus to enable casters to keep spells when distracted or defended should be lessened. Intimidate should take in account other factors, such as the size, strength, and power differences of targets and users. Lucid Dreaming would need the dreamhart aspect removed. I contemplate removing Profession entirely. Sense Motive seems too good to require merging anywhere, but took weak to stand as is.