gr8artist
2014-07-11, 02:07 AM
So, I had this idea for some wondrous items, and I'd like to know what you think a good price would be. Also, what would a caster need to craft one (what spell, for example).
Ironfang Bracers
These metallic bracers are molded to look like animal heads, designed so that the animal's neck would be your upper arm, and your hand is coming out its throat. When activated, the bracers grow to engulf your hands, effectively replacing your hand with an animal's bite. Your hand must be empty to activate the bracer, and while it is active you cannot weild weapons or perform tasks that an intelligent animal could not perform with its jaws. Each bracer is considered an independent item (with the exception of Balerion), and a creature may wear different bracers on each arm. Like other weapons, the bracers use your strength modifier for damage. These bracers are considered both natural and manufactured weapons. You may attack with each bracer no more than once in a turn. With the exception of balerion, all size adjustments are 1 step larger or smaller than the creature wearing the bracer.
Ghost (wolf) - bite damage of a same-sized wolf +1x strength. Attacks with Ghost gain the trip monster ability.
Rattata (rat) - bite damage of a smaller-sized sewer rat +0.5x strength. Attacks with Rattata deal 1d6 extra points of sneak attack damage, where applicable.
Nagini (viper) - bite damage of a smaller-sized cobra +0.5x strength. Save DCs for poisons applied to Nagini are increased by +4.
Smaug (young dragon) - bite damage of a same-sized dragon +1.5x strength.
Jadbalja (lion) - bite damage of a larger-sized lion +1.5x strength. You may attack with Jadbalja at the end of a charge, in addition to any other attack(s) you make at that time. (Like pounce)
Balerion (old dragon) - bite damage of a dragon 2 sizes larger +2x strength. Both bracers must be used in tandem for a single attack. One bracer becomes the skull, and the other becomes the lower jaw of the dragon's maw.
Ironfang Bracers
These metallic bracers are molded to look like animal heads, designed so that the animal's neck would be your upper arm, and your hand is coming out its throat. When activated, the bracers grow to engulf your hands, effectively replacing your hand with an animal's bite. Your hand must be empty to activate the bracer, and while it is active you cannot weild weapons or perform tasks that an intelligent animal could not perform with its jaws. Each bracer is considered an independent item (with the exception of Balerion), and a creature may wear different bracers on each arm. Like other weapons, the bracers use your strength modifier for damage. These bracers are considered both natural and manufactured weapons. You may attack with each bracer no more than once in a turn. With the exception of balerion, all size adjustments are 1 step larger or smaller than the creature wearing the bracer.
Ghost (wolf) - bite damage of a same-sized wolf +1x strength. Attacks with Ghost gain the trip monster ability.
Rattata (rat) - bite damage of a smaller-sized sewer rat +0.5x strength. Attacks with Rattata deal 1d6 extra points of sneak attack damage, where applicable.
Nagini (viper) - bite damage of a smaller-sized cobra +0.5x strength. Save DCs for poisons applied to Nagini are increased by +4.
Smaug (young dragon) - bite damage of a same-sized dragon +1.5x strength.
Jadbalja (lion) - bite damage of a larger-sized lion +1.5x strength. You may attack with Jadbalja at the end of a charge, in addition to any other attack(s) you make at that time. (Like pounce)
Balerion (old dragon) - bite damage of a dragon 2 sizes larger +2x strength. Both bracers must be used in tandem for a single attack. One bracer becomes the skull, and the other becomes the lower jaw of the dragon's maw.